#ConsolePorts
Got a PC game that belongs on console? 🎮

At Making Port, we handle the full port — Unreal Engine, all major platforms, highly autonomous process, free evaluation.

50+ shipped ports.

👉 link.makingport.com/MdnY

#GameDev #ConsolePorts #UnrealEngine #IndieGames
August 1, 2026 at 9:00 AM
How long does a console port actually take? 🕐

We laid out the full timeline — from initial scope through certification and launch. Understanding each phase helps you plan your release and avoid nasty surprises.

👉 link.makingport.com/Oaat

#GameDev #ConsolePorts #UnrealEngine
July 23, 2026 at 7:00 AM
Certification is where console ports get stuck — often for reasons nobody saw coming 😅

We've been through it enough times to know what to watch out for. Our latest post covers the 10 most common pitfalls 👇

link.makingport.com/7iNg

#GameDev #ConsolePorts
July 14, 2026 at 8:01 AM
Certification is where most console ports run into trouble — and the issues are almost always avoidable.

We documented the top 10 pitfalls we've seen across 50+ ports:

👇 link.makingport.com/7iNg

#GameDev #ConsolePorts #UnrealEngine #IndieGames
August 13, 2026 at 7:01 AM
Port spotlight 🎮

Call of the Elder Gods is now on PS5, Xbox Series, Nintendo Switch 1 & 2, and Windows Store — ported by Making Port.

Cosmic horror and fast-paced combat, fully certified.

Steam 👉 link.makingport.com/ENbn

#GameDev #ConsolePorts #PS5 #NintendoSwitch
July 30, 2026 at 8:01 AM
We've done 50+ ports across almost every platform 🕹️

PS5, Xbox Series, Nintendo Switch 1 & 2, Windows Store, Meta Quest and more. Unreal Engine specialists. Minimal input needed from you.

Free evaluation 👉 link.makingport.com/MdnY

#GameDev #UnrealEngine #ConsolePorts
June 5, 2026 at 6:23 PM
Port spotlight 🎮

Incantation — Taiwanese folk horror based on the 2022 film — launched on PS5, Xbox Series and Nintendo Switch earlier this year. Making Port handled the porting work.

Steam 👉 link.makingport.com/Ie9E

#GameDev #ConsolePorts #PS5 #NintendoSwitch #HorrorGames
August 6, 2026 at 7:00 AM
Console cert can trip up even experienced studios 🎮

We mapped out the 10 most common pitfalls — terminology, missing assets, broken services — and how to avoid them before submission.

Worth reading 👇
link.makingport.com/7iNg

#GameDev #ConsolePorts #UnrealEngine
July 29, 2026 at 7:01 AM
Got a PC game ready for console? 🎮

Making Port specialises in exactly that — PS5, Xbox Series, Nintendo Switch and more. 50+ shipped ports, highly autonomous process, free project evaluation.

👉 link.makingport.com/MdnY

#GameDev #ConsolePorts #UnrealEngine #IndieGames
July 25, 2026 at 7:00 AM
Should you port your game in-house or bring in specialists?

We get this question a lot. Here's our honest take on when each approach actually makes sense 👇

link.makingport.com/VqaA

#GameDev #ConsolePorts #UnrealEngine
May 22, 2026 at 6:59 PM
Thinking about porting your game to console?

First question most studios ask: do we do it in-house, or bring in a specialist?

We wrote about what actually goes into that decision 👇
link.makingport.com/VqaA

#GameDev #ConsolePorts #UnrealEngine #IndieGames
August 5, 2026 at 7:00 AM
Got an Unreal Engine game and want it on consoles? That's what we do 🎮

PS5, Xbox Series, Switch 1 & 2, Windows Store, Meta Quest and more. 50+ ports shipped. Free evaluation 👉 link.makingport.com/szT4

#GameDev #UnrealEngine #ConsolePorts
May 29, 2026 at 8:31 PM
Getting your game console-certified is trickier than it looks 🎮

From wrong terminology to misconfigured services — we've compiled the 10 most common certification pitfalls we've seen in porting, and how to avoid them.

👉 link.makingport.com/7iNg

#GameDev #ConsolePorts #UnrealEngine
June 3, 2026 at 7:16 PM
Games have to pass certification to launch on consoles... so why do so many ship with bugs anyway? 🐛
The answer is more nuanced than you'd expect — we wrote about it 👉 link.makingport.com/YVNK
#GameDev #ConsolePorts
June 26, 2026 at 6:59 PM
Got an Unreal Engine game that needs to reach consoles? 🎮
We've completed 50+ ports across PS5, Xbox Series, Switch 1 & 2, Windows Store, Meta Quest, and more — with minimal input needed from your team.
Free project evaluation 👉 link.makingport.com/szT4
#GameDev #ConsolePorts
June 25, 2026 at 6:28 PM
Should you port your game in-house or hire a studio? 🤔
We've been on both sides of this conversation many times. In our latest post we lay out the honest trade-offs — cost, timeline, expertise gaps, and when each approach actually makes sense.
👉 link.makingport.com/VqaA
#GameDev #ConsolePorts
July 9, 2026 at 4:06 PM
You can do it without the addon but I like the way consoleports base ui sets it up. I did keybind all my buttons in blizzard ui prior though.
The addon adds a lot of other features making it smoother.
March 31, 2025 at 8:22 PM
Ipv zeiken over dat videokaarten 'maar' 8Gb geheugen hebben zouden youtubereviewers kritischer moeten zijn op gemakzuchtige consoleports en andere nogal matig geprogrammeerde computergames.
Ik vermoed dat bij sommige hun vete met Nvidia en of aandelen in AMD hun daar van weerhoudt.
April 9, 2025 at 7:10 PM