A practical setup covering sensitivity, aim assist, deadzone, controls, and the adjustments that matter most during real matches
#Fortnite #ControllerSettings #FortniteBR #GamingPerformance #AimAssist
brutaluniverse.com/fortnite-bes...
A practical setup covering sensitivity, aim assist, deadzone, controls, and the adjustments that matter most during real matches
#Fortnite #ControllerSettings #FortniteBR #GamingPerformance #AimAssist
brutaluniverse.com/fortnite-bes...
ich gebe ja zu: das repititive mag ich. so lässt sich das Spiel jeden Tag mal ne halbe Stunde spielen, ohne dass man die tausend Controllersettings vergisst (looking at you, RDR2)
ich gebe ja zu: das repititive mag ich. so lässt sich das Spiel jeden Tag mal ne halbe Stunde spielen, ohne dass man die tausend Controllersettings vergisst (looking at you, RDR2)
There are scripts that run on the textures that run *before* the plugin itself is fully initialized, even before ControllerSettings/other scripts are even parseable by the engine.
There are scripts that run on the textures that run *before* the plugin itself is fully initialized, even before ControllerSettings/other scripts are even parseable by the engine.
For some reason, occasionally, ControllerSettings is just not loaded or present when launching the game.
Since doing some extra work to better support hot-reloading for the C# version, I actually have a bit of a theory what it can be.
For some reason, occasionally, ControllerSettings is just not loaded or present when launching the game.
Since doing some extra work to better support hot-reloading for the C# version, I actually have a bit of a theory what it can be.