#CornellBox
January 5, 2026 at 5:23 AM
ブラウザ上でコーネルボックスを自由に調整して
WebGPUでリアルタイムにパストレーシングできる
無料Webアプリ

「Cornell Box Lab v1.0 Beta」公開!

もともと vgpuを使った
バイブコーディングの実験として作り始めたもので
公開練習も兼ねて形にしてみました
cornellbox.3dnchu.com

解説記事
3dnchu.com/archives/cor...

#WebGPU #PathTracing
September 22, 2026 at 9:39 AM
For the past few months, I've been learning and implementing the "Ray Tracing The Next Week" Book. I'm almost done with all the concepts. Soon, I'll post more renders. Meanwhile, here's my first ever render of the Cornell Box.

#raytracing #raytracingthenextweek #cornellbox
November 6, 2024 at 1:50 PM
November 17, 2024 at 5:13 PM
@volts.wtf @Cornellbox

Thanks to Wilco, who can ever forget?
March 26, 2025 at 11:04 PM
Finally, I’ve completed implementing all the concepts from the book. As promised, here are the renders of all the scenes from this book.

#raytracing #raytracingthenextweek #cornellbox
November 30, 2024 at 3:52 AM
i know you can't see any difference from the last time I posted my rendering of the CornellBox but that's the point as all I did was change how it loaded the obj file to use a BSP tree which means I have succeeded yipeeee
November 12, 2024 at 2:13 PM
April 26, 2025 at 8:04 PM
November 30, 2024 at 3:52 AM
June 2, 2025 at 7:17 PM
oh yea this is the famous CornellBox, you have probably seen it before from some blender tutorials and such. I remember the image blender 2.71 cycles smoke from the blog about cycles used CornellBox
October 25, 2024 at 4:58 AM
Mixed materials

The parent material linearly interpolates between two child materials, either randomly or based on some texture function. (4/8)

#rendering #raytracing #computergraphics #cornellbox #c++ #materials
April 26, 2025 at 8:04 PM
- Lambertian, specular, and refractive materials
- Sphere intersections

Renders are still grainy because this was the first week and raytracing wasn't optimized yet. (2/8)

#c++ #rendering #raytracing #cornellbox #computergraphics #materials
April 26, 2025 at 8:04 PM