#CryEngine
Mind you, everyone switching to Godot would not solve this problem.

Godot is a good engine but again, there needs to be diversification, studios should try out CryEngine, etc. there should be game jams for specific engines to build basic knowledge
November 7, 2026 at 7:24 PM
Also cramming the CryEngine to the Wii U despite FarCry 3 being cancelled for it.
November 6, 2026 at 3:33 PM
UE6 seems to be ai slop engine so I can't recommend that obviously. However UE5.8 is still okay.

For anything that's not open world I'd still suggest godot. Funny enough I'd also suggest cryengine. The only problem is that it's not really getting major engine updates anymore.
November 7, 2026 at 1:20 PM
A ambiance and atmosphere of a new cryengine demo. All those Raytraced colour map reflections and lifelike Ambient occlusion shadow maps are top class.

That would be an awesome place to work.
October 30, 2026 at 2:08 PM
Today we share our Migration from CryEngine to O3DE, why we decided to do so and about our In Game AI CoffeeAI.
O3DE, Migration and AI
Hello fellow humans Iris here, today we have a lot to talk about, it has been a busy couple of weeks. Today I am going to tell you all about it. ### CryEngine -> O3DE After much Consideration, we concluded that O3DE is the best fit for our needs. Cry Engine even if a wonderful Engine and one with a lot and deep history is one that was left behind by its creators. So we sadly did the same and chose its younger Engine cousin O3DE. O3DE is an Engine I, personally, followed for a few years and contributed to it before switching to it. After a meeting with the team, that was filled with countless words about why O3DE is better than CryEngine or Unity we decided that O3DE is the right fit for us. Pedro our lead Game Programmer imminently began migration, while I started on the Game Systems and AI. So far, he migrated almost every component that the game has to offer and now begins with refactoring old code and making new Components. Now it comes to making the things we need to bring things alive, Fares talked about SFX the last couple of times he wrote an article. Soon you will get more tasty music and sfx he made. Soundtrack main menu d1 0:00 /142.142857 1× I started on System Components to get a basic LifeCycle going, after the basics were finished, I left them be and concentrate on AI and Content to fill said cycle with life. ### GameAI and Utility Systems Many people who come from game development or Computer Science in general in the last 20 years, when not even more, know what I mean with a Symbolic Utility System in the context of AI. Most people do not, and I think that is a shame, so I am going to try to explain what it means. If I fail you might not even know so be warned. In AI there are two main Category Symbolic AI and Deep learning these are in general opposite of each other even though put together for a long time. * Symbolic AI is tied to rules and logic: `IF this THEN do that`. * Deep Learning is more like you have a goal and actions to reach it and the AI tries so long until goal is achieved. Utility System are a form of Symbolic AI, they come in many forms and sizes, what I found myself interested in and also thought might be a suitable approach is the one of **Intrinsic Algorithm** and **Dave Mark** called Infinite Axis Utility Systems. IAUS is too complicated to break down in one article so in the coming weeks we will open up a small wiki as part of CoffeeAI to help people to understand it better and see the process of how we approach it and implement it inside O3DE. The Code will also be publicly available and licence under a BSL. I will now tell you a bit more about it. The IAUS(Infinite Axis Utility Systems) a System try's to get around the approach of Finite State Machines (FSMs), Behaviour Trees (BTs), and planning systems to get more independent process than the rigid way that comes with those other forms. It is important to state that is not perfect in any shape or form, and it is supposed to be so Symbolic AI in gaming is there to fake intelligence and help to make the game more fun. IAUS uses something called considerations to avoid the need to hardcode behaviour. **Consideration** is a mapping of an input value through a Response Curve to get a value that is used to help score a behavior. More about that some other time, for now, I wish everyone a good time and read you next time. Much love and a good time! Iris
coffee-road-studios.dev
October 21, 2026 at 4:49 PM
Right now we have Unreal shitting the bed & Unity shitting the bed

All because of 2 dumb idiots at the top

I'll still point towards that the CryEngine is technically still here but more companies should have had an interest in supporting that & others to have redundancies in worst case scenarios
October 19, 2026 at 1:43 AM
Nouvel article : Genesis : comment Star Citizen a appris à faire pousser des planètes beacon-mag.com/actualites/g...
Genesis : comment Star Citizen a appris à faire pousser des planètes
De la branche de CryEngine 3 au StarEngine, de trois lunes grises aux forêts de séquoias générées par la physique : comment Star Citizen a appris à faire…
beacon-mag.com
October 19, 2026 at 1:49 PM
you know i think i never played a Crisis game??

which is so funny because played all the Far Cry games and even used CryEngine for a bit

like, are they worth trying out now?
October 16, 2026 at 12:03 PM
3. Community: It needs to be well-maintained, and people need to be able to learn how to use it from *other people.* Do you know many gamedevs that use CryEngine? You do not. This can't be guaranteed, but it's the most important one, and depends on the previous two.
October 14, 2026 at 7:16 PM
What's the licensing like for CRYENGINE? I remember it not really being that open to indie devs
October 13, 2026 at 6:11 AM
I'm curious if CRYENGINE could be that, but honestly I don't know anything about this stuff...
I just know that Epic Games CEO and Unity just want to see the world burn...
October 13, 2026 at 5:55 AM
I’m just suggesting an option: there’s an engine called CryEngine—you might be familiar with games like *Crysis*, which used it.
October 12, 2026 at 3:20 PM
Europe has a growing ecosystem of gamedev tools worth exploring.
Meet four European game engines:

🇳🇱 Godot - Open-source, community-driven, supported by a Dutch foundation

🇬🇧 GameMaker - Great for 2D games

🇩🇪 CRYENGINE - High-end 3D graphics

🇸🇪 Defold - Lightweight and dev-friendly

#WGames
October 9, 2026 at 3:48 PM
CRYENGINE is German? I could have sworn it's Turkish.
October 9, 2026 at 3:53 PM
Oh and: Game maker (UK), Cryengine (Germany) and Defold (Sweden)
October 7, 2026 at 10:16 PM
CryEngine etc. are order 2-5Mloc? Okay? And? Again line count means nothing but plausibly give me what. 14 months? That it's even possibly in reach instead of being the work of a division with person-centuries of labor is absolutely bananas.
September 30, 2026 at 5:16 PM
Schlechte Framerates oder echte Next-Gen-Performance im Oktober-Abo? 🏎️ Sony bringt F1 25 und das Cryengine-Upgrade von Hunt: Showdown 1896 zu PS Plus. #PlayStationPlus

PlayStation Plus Oktober 2026: F1 25 & Hunt: Showdown 1896 am Start
Sony stellt Abonnenten von PlayStation Plus Essential ab dem 6. Oktober drei neue Titel zur Verfügung: F1 25, Hunt: Showdown 1896 und Earth Defense Force: World Brothers 2. Das Line-up bleibt bis zum 2. November aktiv. Codemasters' Formel-1-Ableger bildet die Speerspitze der monatlichen Zugaben. F1
playfront.de
September 30, 2026 at 4:01 PM
I need to re-draw the drawing I did of this guy because he's plapshots achieved by cryengine
September 22, 2026 at 12:25 AM
what about other Game Engines like CryEngine Quake engine id Tech UbiArt etc?
September 21, 2026 at 2:18 AM
From Crytek's CryEngine showcase to Ubisoft's latest open-world action adventure, here is every Far Cry game ever, in an IGN Playlist: https://bit.ly/4yBJji1
September 15, 2026 at 11:31 PM