#CupKick
Been working on #CupKick for a bit, so I wanted to do a 🧵 about its design.
One sentence pitch: CupKick is a silly, dessert/food-themed 3D Fighter with no UI, focused on varied environments.
#fightinggames #gamedev #indiedev #indiegame
December 17, 2024 at 3:51 AM
Show me 4 games that influenced your current game project (CupKick)

#gamedev 🕹️
December 8, 2024 at 7:05 PM
Updated ringouts #CupKick in CupKick and also added the ability to "restart" when in training mode.
December 30, 2024 at 4:19 AM
Need to fix layering / Z fighting but got costume swapping in #CupKick surprisingly...
#screenshotsaturday
February 2, 2025 at 3:20 AM
I won't have inclines greater than 45degrees...unless.... (tbh probably nothing greater than like 10 degrees)

#gamedev #indiedev #indiegame #CupKick
June 11, 2026 at 11:50 PM
Lola Pop would have been a good CupKick character name.
I need to draw Lola Pop again
January 19, 2025 at 11:38 PM
I forgot about my silly like CupKick logo...
June 3, 2026 at 8:32 PM
Put in a humanoid character; I def. like it more.
Biggest issue is I feel I need the "lighting" to be consistent on characters or follow the camera or something...idk...
#CupKick
#gamedev #indiedev #indiegame #fightinggame #fgc
January 24, 2025 at 6:42 AM
So got...
Player Pose Intros ->
Match Intros (Oh, I got some goofy match intros) ->
Match

I still need like KO / match outro moment

But button config is in!

#CupKick

#gamedev #Indiedev #indiegame #fightinggame #fgc
December 12, 2024 at 5:25 AM
It's no VF, but in #CupKick, once you lose all 3 "armor" areas, you still have a final chance to comeback but almost any single hit will KO. Still need to play w/ the slowdown effect as well but it's gettin' there.
#gamedev #indiedev #indiegame #screenshotsaturday #fightinggame
December 14, 2024 at 6:21 AM
...i now have a stupid as hell idea for cupkick...
[SoulCalibur Announcer] don't talk to me don't even fucking talk to me. here's two people fighting.
May 12, 2025 at 3:16 AM
More #CupKick progress; have juggling working decently as well as damage redistribution during combos
(not a final combo)
Also made data defining a bit easier; pure algorithm wasn't working. I just needed before formatting on my objects.
#gamedev #indiedev #indiegame #fightinggame #fgc
December 23, 2024 at 5:27 AM
Next week resumes work on Batlte High 2 A+ Xchange, CupKick, and MerFight DLC, probably in that order.
November 15, 2024 at 3:21 AM
...i sort of wanna make a drag queen character for CupKick and she says "It's serving bundt." That's it though...that's all I got...
February 25, 2025 at 8:47 PM
A new shader test using a really simple cell-shaded matcap style for #Gigi from #MerFight. I'm...tempted to go w/ it, if not for MerFight, maybe #CupKick but we'll see...probably looks bad on other characters, lol
#gamedev #indiedev #indiegame #screenshotsaturday
July 13, 2025 at 4:32 AM
i wanna put a cupkick character in this print...
We have another fabric by the yard drop!

This time we have a VERY limited amount of gummy bears, designed by @riibrego.bsky.social ! This is a lightweight nonstretch ecovero viscose. Please check the listing for details!

LINK: store.mayakern.com/products/f...
February 13, 2025 at 9:23 PM
#CupKick update. I'm liking the sort of soft "toy" look of it now. Experimented with the match in a "real" environment; it will need better layout tools.
Stage transitions will need some camera takeover nonsense or something too.
#gamedev #indiedev #indiegame #fightinggame #fgc
January 24, 2025 at 6:22 AM
Needs a lot of finesse, but since I don't want a hud, I was thinking of having pop-ups like these when certain in-game events like Parries and Throw Breaks occur in #CupKick
#gamedev #indiedev #indiegame #fightinggame #fgc
December 30, 2024 at 4:03 AM
Still doesn't have unlevel maps so I guess I can keep working on CupKick...
Virtua Fighter 5 R.E.V.O. coming to Steam this winter (Ryu Ga Gotoku Studio) store.steampowered.com/app/3112260/...

Opening Cinematic www.youtube.com/watch?v=einE...

Features:
• Rollback Netcode
• Up to 60fps/4K support
• Gameplay balance adjustments and more
November 22, 2024 at 1:36 AM
Still no ring outs / stage transitions, a bigger feature, but I do have wall breaks working...not sure I love them yet and obviously will need some big reaction to telegraph a break, but it's something.
#CupKick
#gamedev #indiedev #indiegame #fightinggame #fgc
#ChristmasEve
December 25, 2024 at 4:49 AM
CupKick *Patreon* early access is more likely and then maybe like *Steam* early access late next year.

BH2A+X is more likely than CupKick though for both.
December 11, 2024 at 7:09 PM
Current gamedev stuff...
* Finally finish MerFight's ZsaZsa
* MerFight costumes for Hween
* MerFight char. select update.
* More BH2 characters and fixes
* Maybe restart w/ CupKick or at least a prototype
* Portfolio website

Blech...
September 5, 2025 at 9:33 PM
...sort of annoyed seeing people liking this rush 3d fighter...not because it's bad or anything but like...more annoyed w/ myself by letting the fear of like "IT NEEDS TO LOOK AMAZING" before more widely releasing a prototype or anything for CupKick...
March 21, 2026 at 12:11 AM
I know that feeling 😭 and honestly I want to see what you will cook with CupKick!
October 23, 2024 at 5:41 PM
Early #CupKick #Screenshotsaturday -- got "dodging" starting, like high attack missing crouching opponents for example as well as a start to juggles.
I'm def. gonna need to setup some algorithm to config attack data, probably based on like start-up/active/recover, etc.
#gamedev #indiedev #indiegame
December 21, 2024 at 7:41 AM