#DebugDrawModeTotheRescue
#GameDev #Godot #Subdividsion #CatmullClark #DebugDrawModeTotheRescue

Aaaaand, fixed! That wasn't really six hours solid debugging, or even an hour of drinking coffee and 4 hours debugging, there was cooking an eating a meal, watching the end of a Scandi Noire murder series... so maybe [1/3]
April 11, 2025 at 8:57 PM
#GameDev #Godot #Subdividsion #CatmullClark #DebugDrawModeTotheRescue

They do work, though! I wasn't able to work out why I had this weird dark wedge on the flat surface at the edge furthest from the light, but drawing the normals shows that vert's normal (for this surface, we have to split [1/2]
April 11, 2025 at 1:51 PM