#DeepCity
September 22, 2026 at 2:05 PM
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February 20, 2026 at 10:06 AM
September 7, 2026 at 2:10 PM
The day we got banned from Reddit - Based on true events

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev
February 18, 2026 at 11:32 AM
In walking configuration, the ROB-COP shows forward locomotion, but no evidence supports backward or sideward movement.

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October 12, 2025 at 4:20 PM
March 1, 2026 at 7:03 PM
// [EXX.CAUTION] :: ENTRY PROTOCOL DETECTED
if (entity.infra_access == TRUE) {
display(">> Those_who_enter_here::Abandon[AllHope];");
system_log += FLAG_TERMINAL_RECURSION;
}

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March 2, 2026 at 11:49 AM
Fragment code `Ilghal´ – Ø2-B
The side view reveals the imbalance between the cubic head and the thin body structure.
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
October 8, 2025 at 9:41 AM
Deep City 2407: Underworld analysis, suspended megastructure and posthuman urban evidence beneath New York.

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February 25, 2026 at 11:39 AM
During the EX2407pD-QW expedition, analysis of Ilghal code fragments depicts an unknown entity.

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September 16, 2025 at 5:21 PM
Report on ROB-COP

The front view highlights a cubic head with minimal luminous signals and a compact torso equipped with articulated arms.
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October 10, 2025 at 10:33 AM
October 29, 2025 at 5:19 PM
November 22, 2025 at 7:40 PM
September 5, 2026 at 3:40 PM
September 5, 2026 at 7:25 AM
The latest reconstructions recovered from Ilghal code fragments reveal—with unsettling clarity—a floating autonomous head

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
December 2, 2025 at 3:18 PM