#DevLogThursday
More resources to gather 🌾
Beetroot, pumpkin, sunflower and more are now in the game.
🥳 WISHLIST + DEMO!!!
store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday #survivalgames #SteamNextFest
February 11, 2026 at 10:53 PM
Exploring new parts of the map and fighting Drowners along the way 💀🗺️
#DevLogThursday
--- wishlist 👇 store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
November 12, 2025 at 11:17 PM
New character added: Sheep 🐑
The sheep is now in the game and even has its own attack animation.
#DevLogThursday #ShowcaseThursday
WISHLIST👇 DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
January 8, 2026 at 9:51 AM
Building a small stone fence , soon new DEMO update 🥳
Programming — me
2D graphics — my brother
🥳 DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursdayWISHLIST
January 22, 2026 at 8:29 AM
Added a new spear attack animation for the Drowner ⚔️💀
It’s still rough and will keep getting improved, but it’s already coming to life! #DevLogThursday
+++ wishlist 👇
store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #TrailerTuesday
November 5, 2025 at 11:09 PM
Mini devlog: first end to end gathering loop is live. You can now venture out, collect resources, and fill your inventory. Next steps: polish UI, stabilize gathering, set drop tables and connect crafting and trading.

#DevLogThursday #IndieDev #GameDev
March 12, 2026 at 12:03 PM
Mini devlog day: big progress on tile metadata, pathfinding and indicators. Every tile now has resource and access data, nav works and indicators show status. Pathfinding was hundreds of lines of fiddly code, but it works great.

#DevLogThursday #GameDev #IndieDev
February 26, 2026 at 12:51 PM
Crafting a new helmet 🪖
Another piece of gear added to keep the settlers better protected.
#DevLogThursday #ShowcaseThursday
WISHLIST👇 DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
December 25, 2025 at 1:22 AM
What was supposed to be a simple rabbit hunt… turned into a fight with a Lady Midday instead.
#DevLogThursday
WISHLIST👇 DEMO!!!🥳
store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #Awakeroots
December 11, 2025 at 8:36 AM
Four heroes exploring the world at once — the map is being revealed faster than ever! 🗺️⚡
#DevLogThursday
--- wishlist 👇 store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #Awakeroots
December 4, 2025 at 10:38 AM
You can now equip even more armor pieces on the hero! 🛡️ axes, spears, etc.
#DevLogThursday
🥳WISHLIST 🔥
store.steampowered.com/app/3882880/...

#gamedev #indiedev #IndieDev
November 26, 2025 at 10:59 PM
Too many rabbit fur hats🧢🎓
Hunting went a bit too well — now the settlement has more rabbit fur hats than it knows what to do with.
#DevLogThursday #ShowcaseThursday
WISHLIST👇 DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
December 25, 2025 at 12:38 PM
A fight against a strong enemy ⚔️
The werewolf is no joke — its strength is level 5!
Programming — me 2D graphics — my brother 🥳 WISHLIST + DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday
January 28, 2026 at 10:20 PM
A new character is coming to the game: the Trader
You’ll be able to trade goods and exchange items.
Programming — me
2D graphics — my brother
🥳 WISHLIST + DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday
February 5, 2026 at 11:08 AM
What a smooth movement! Same sync logic, but players now walk tile-to-tile with interpolation and server-authoritative positions. Considering Tiled for tilemaps since the server datalayer complicates things. Any Tiled tips / experience?

#DevLogThursday #GameDev #IndieDev
February 19, 2026 at 1:50 PM
Highlighted button translations are now available in my game! 🎮✨
Check it out and let me know what you think!
🥳 WISHLIST + DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday #survivalgames #SteamNextFest
February 19, 2026 at 11:49 AM
Just added an item storage system 📦
You can now take items out and put them back into storage.
Programming — me
2D graphics — my brother
🥳 WISHLIST + DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday
January 29, 2026 at 6:30 PM
Now in the game you can rotate the construction site before you place it 🥳
update 0.5.37
🥳 WISHLIST !!! now 15% discount ☺️
store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday
March 19, 2026 at 8:30 PM
Pepper farm expansion 🌶️
Two settlers are now building the pepper farm together, along with a proper fence to keep it safe.
#DevLogThursday #ShowcaseThursday
WISHLIST🥳 DEMO ver.0.1.20
store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
January 8, 2026 at 9:37 PM
World chat is in now, so anyone in-game can talk in one place. Right now that mostly means me and a few brave friends 😅 but if you want to poke at the game and help test, you’re very welcome.

#DevLogThursday #IndieDev #GameDev
March 19, 2026 at 12:00 PM
Long spear, clean victory ⚔️
Using a long spear, the warrior defeated both a Noonwraith and a Drowned One.
#DevLogThursday #ShowcaseThursday
WISHLIST👇 DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev
January 1, 2026 at 5:37 PM
🥳Working on a much larger map — now building a 100 × 100 tile world 🗺️🔥
It’s starting to feel much more open and alive as all the new objects come together.
#DevLogThursday
🔥 WISHLIST 🥳
store.steampowered.com/app/3882880/...

#gamedev #indiedev #IndieDev
November 20, 2025 at 11:04 AM
🔥 Something new is coming to my Steam game!
🪓 Axes are being added in the next update!
New weapon. New playstyle. More action. 💥
🥳 WISHLIST + DEMO!!! store.steampowered.com/app/3882880/...

#IndieDev #IndieGame #GameDev #DevLogThursday #ShowcaseThursday #survivalgames #SteamNextFest
February 18, 2026 at 10:15 PM
Midweek devlog: core tech and iteration speed picked up early, now turning our economy first vision into a functional in-game UI. Desk is chaos: water, snacks, loose docs and a bulky teleprompter. Mostly here for Highroads.

#DevLogThursday #DevLife #IndieLife
March 5, 2026 at 7:27 PM
OK, so we missed #WishlistWednesday yesterday, but we will not miss... #DevlogThursday ⁉️

Finally, the Knight George devlogs return, this time focusing on how we go beyond the traditional "get into dungeon => get boss key => boss" mechanic for our temples.

linky439.itch.io/knight-georg...
Devlog #5 - Going beyond the traditional Dungeon Boss Key in A-RPGs
As I started working on Knight George, I looked at the Zelda longstanding formula of how a dungeon was cleared: enter the building, find the Boss Key (or Great Key or whatever you want to call it) and...
linky439.itch.io
January 22, 2026 at 7:00 PM