Short updates keep the momentum going daily, but long-form devlogs build true long-term community trust. The ideal strategy combines both automatically.
#buildinpublic #contentcreator #saas
Short updates keep the momentum going daily, but long-form devlogs build true long-term community trust. The ideal strategy combines both automatically.
#buildinpublic #contentcreator #saas
#GameDev #IndieDev #IndieGameDev #GameDevelopment #SoloDev #Devlog #GameDevCommunity #BuildingInPublic #GameDesign #IndieGames #UnrealEngine #UE5
crookedbeaker.nekoweb.org/devlogs/li#D...
crookedbeaker.nekoweb.org/devlogs/li#D...
Vaiz is paying creators $100-$200 per video to show how it helps teams plan sprints and track bugs.
Apply: campayns.com/campaign/3kTicwmp
#gamedev #indiedev
Vaiz is paying creators $100-$200 per video to show how it helps teams plan sprints and track bugs.
Apply: campayns.com/campaign/3kTicwmp
#gamedev #indiedev
#gamedev
#gamedev
Another example of indies shooting themselves in the foot and then shooting everyone else.
It’s sad devlogs never took off entirely.
Another example of indies shooting themselves in the foot and then shooting everyone else.
It’s sad devlogs never took off entirely.
Entering the next phase of development! I'm fully focusing on building and polishing the game.
Expect fresh devlogs every 2 weeks. Thank you for following the cardboard journey!
#FoldedFear #IndieDev #UE5 #Gamedev #SoloDev
Entering the next phase of development! I'm fully focusing on building and polishing the game.
Expect fresh devlogs every 2 weeks. Thank you for following the cardboard journey!
#FoldedFear #IndieDev #UE5 #Gamedev #SoloDev
It is also where I post updates/changelogs and devlogs so feel free to follow me there as well :)
It is also where I post updates/changelogs and devlogs so feel free to follow me there as well :)
but i still feel like im falling behind on recorded devlogs so i’ll try for one today 630pm
altstream.online/alloyed
but i still feel like im falling behind on recorded devlogs so i’ll try for one today 630pm
altstream.online/alloyed
DEV LOG #1
-- PLANNING --
-- Gameplay Mechanics, Minigames, Sound Design, Game Design and Art Direction --
A little state-of-the-game update today, and a huge thank you to everyone who's been playing, testing, and helping make MoteMancer better. I'm taking a break from regular devlogs to get this thing across the finish line.
store.steampowered.com/news/app/332...
A little state-of-the-game update today, and a huge thank you to everyone who's been playing, testing, and helping make MoteMancer better. I'm taking a break from regular devlogs to get this thing across the finish line.
store.steampowered.com/news/app/332...
store.steampowered.com/news/app/517...
store.steampowered.com/news/app/517...
I finished the moth guy, but tbh I might change his design. It doesn't click with me.
I finished the moth guy, but tbh I might change his design. It doesn't click with me.