#Devlogs
Testing the new posting setup for my game. If you can read this, it worked. Devlogs start soon. #gamedev
November 11, 2026 at 11:52 PM
After two years of being gone, Bluesky has given me quite the warm welcome! I might start posting devlogs here!
November 8, 2026 at 9:40 PM
Short-form updates vs long-form devlogs:

Short updates keep the momentum going daily, but long-form devlogs build true long-term community trust. The ideal strategy combines both automatically.

#buildinpublic #contentcreator #saas
November 7, 2026 at 4:10 PM
New devlog on my page and itch just in case :3
crookedbeaker.nekoweb.org/devlogs/li#D...
November 9, 2026 at 9:41 PM
Hello! 👋 We’re Meo Voto, a small indie studio from Ankara.

We’re working on two games right now: a historical strategy game set on a cold frontier, and a cozy pixel-art adventure. ❄️⛏️

Follow along for screenshots, art and devlogs.

#indiedev #gamedev
November 11, 2026 at 2:01 PM
And with that all of my finished games have been introduced, for a while I'm just gonna be posting their (retroactive) devlogs and current ones for my present work #indiedev #visualnovel #update
November 9, 2026 at 6:38 PM
Make gamedev tutorials or devlogs?

Vaiz is paying creators $100-$200 per video to show how it helps teams plan sprints and track bugs.

Apply: campayns.com/campaign/3kTicwmp

#gamedev #indiedev
Manage game projects with Vaiz by Vaiz
We’re looking for creators who share game dev tutorials, devlogs or production tips with indie developers, producers and studio leads. Show how Vaiz helps a team plan sprints, track bugs or manage art...
campayns.com
November 10, 2026 at 6:48 PM
Thank you so much for 600 followers on itchio and so many people have been following my devlogs🥹🫶🩷💙 Palins Fate is on top of the list today of developer logs🥹🫶🩷💙 Thank you all for being amazing💙🩷
#gamedev
November 11, 2026 at 5:51 PM
And you know what’s fucked up? Finding a stupidly complex problem that people would hit and then just never sharing how you solved it, because muh NDA.

Another example of indies shooting themselves in the foot and then shooting everyone else.

It’s sad devlogs never took off entirely.
November 10, 2026 at 7:24 PM
Folded Fear - Dev Update 😉

Entering the next phase of development! I'm fully focusing on building and polishing the game.

Expect fresh devlogs every 2 weeks. Thank you for following the cardboard journey!

#FoldedFear #IndieDev #UE5 #Gamedev #SoloDev
November 9, 2026 at 4:50 PM
In fact I'm gonna start posting some devlogs where I show how the sausage was made and how I solved some crazy problems. I'm not a genius, but it's better than letting Sam Altman do it for me.
November 12, 2026 at 4:56 PM
If you reaaaally want to play the demo, you can head to itch where the builds for linux and windows are live : mdelorme.itch.io/khonsu-station

It is also where I post updates/changelogs and devlogs so feel free to follow me there as well :)
Khonsu Station - Prototype by mdelorme
Narrative puzzle game in a horror/scifi setup.
mdelorme.itch.io
November 12, 2026 at 8:18 AM
had a very tough 2 weeks ;_;

but i still feel like im falling behind on recorded devlogs so i’ll try for one today 630pm like usual

altstream.online/alloyed
alloyed on Altstream
Check out alloyed on Altstream!
altstream.online
November 12, 2026 at 11:31 PM
I recently learned that Devlogs for itchio are preferred to be paced as I published a devlog 2 days ago and am still waiting for a moderator to approve it and let it go public so... When it releases I'll update ya'll
#gamedev #update
November 8, 2026 at 7:43 AM
Congrats @antonhand.bsky.social on the release of your sequel! Been watching your devlogs for a while and I truly believe you should enjoy the achievement today.
November 12, 2026 at 6:00 PM
I'm gonna be posting these "Psychological Adult Dating Sim Game Devlogs" (P.A.D.D.E.D.) as i write down decent amounts of ideas and concept art/sounds and concept media in general ^^
PROJECT FETLOVE

DEV LOG #1

-- PLANNING --

-- Gameplay Mechanics, Minigames, Sound Design, Game Design and Art Direction --
November 6, 2026 at 11:48 AM
Would you be open to do devlogs? I'm curious on how you went about some of the mechanics
November 10, 2026 at 12:24 PM
Monday Musings #66 – Back to the Lab

A little state-of-the-game update today, and a huge thank you to everyone who's been playing, testing, and helping make MoteMancer better. I'm taking a break from regular devlogs to get this thing across the finish line.

store.steampowered.com/news/app/332...
MoteMancer - Monday Musings #66 – Back to the Lab - Steam News
Cover image build by: stellHex
store.steampowered.com
November 10, 2026 at 1:04 AM
If you want to follow how the game is made, the devlogs are on Patreon and following is free: www.patreon.com/CallOfSaregnar
Call Of Saregnar — creating a role-playing game
Get more from Call Of Saregnar on Patreon. creating a role-playing game. Support Call Of Saregnar and get exclusive access to their work.
www.patreon.com
November 7, 2026 at 6:56 AM
Hi, we're Ville Games. A small studio in Japan making Roblox games in English and Japanese. Expect devlogs, updates and honest notes on what we're building. #RobloxDev
November 10, 2026 at 10:03 AM
Raath’s got his first devlog! (Mostly discussing what I've been working on thus far). Reminder that raath devlogs and announcments will be going to his steam page, not the regular tcm page (though ill still be posting news here, discord, and tumblr too!)

store.steampowered.com/news/app/517...
Site Error
store.steampowered.com
November 6, 2026 at 11:34 PM
Ok so I made 3 new enemy desings. Sorry I didn't showcase these yesterday. You might know one of these enemies if you watched my Enemy devlogs.

I finished the moth guy, but tbh I might change his design. It doesn't click with me.
November 9, 2026 at 6:43 AM
Exactly, it's quiet proof that you're testing the build you think you're testing. More devlogs should admit to those.
November 8, 2026 at 5:10 PM