#Digra25
Thank you everyone who contributed to our "Exploring Global Game Work Migration" workshop #digra #digra25
July 1, 2025 at 10:14 AM
ROMChip shout out/sighting at #DiGRA25! This was in the context of a fascinating talk on "Diode Games" (early hobbyist electronic games) easychair.org/smart-progra... @romchip.bsky.social
July 6, 2025 at 7:38 AM
We're presenting in the Academia/Industry panel starting right MEOW at the Valletta Campus Theatre! #digra25
July 1, 2025 at 2:37 PM
Workshop on “Exploring Global Game Work Migration” by @solippark.bsky.social, Jan Houška, @malecsandram.bsky.social and me at DiGRA25 Malta
📣 You can find our workshop call PDF at the DiGRA25 Malta website: digraconference2025.org/calls-worksh...
📥Application Deadline: April 30th 2025
March 15, 2025 at 2:20 PM
Also at #DiGRA25, Stephanie Harkin gave a great talk on representations of gaming in lifestyle magazines for girls. With a great shout out to the Video Game History Foundation! @gamehistoryorg.bsky.social
July 7, 2025 at 6:47 AM
DiGRA day 1 (or 2? 🤔): powerful keynote by @rasheedabueideh.bsky.social 🍉💪 and a panel where we don't fit in the room. 😅 #digra25
July 1, 2025 at 9:48 AM
Really enjoyed working on mine + @doktornick.bsky.social co-authored chapter "Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past" for this collection, we presented the work at DiGRA25 + loved discussing the themes + methodology. The ToC for the book looks ace!
A project that started with a DiGRA23 workshop is finally, nearly out in the world! Coming May 2026 from Bloomsbury’s Writing History series, Writing Games Histories is a collection of essays on historical game studies methods&approaches. Find the ToC here:

www.bloomsbury.com/uk/writing-g...
Writing Game Histories
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. Fr…
www.bloomsbury.com
November 8, 2025 at 9:52 AM
As has become (albeit briefly) an annual tradition, I've printed up some booklets to hand out at #Digra25 / #Digra2025. This time it's a simple novella extract that contains a key/password to a part of an online text-world.
June 28, 2025 at 9:45 AM
First full paper panel of the day kicks off with @enwright.bsky.social and Ian McDonald talking about Rockstar games' British take on the American Dream #DiGRA25
May 21, 2025 at 10:22 AM
The entire #digra25 should have taken place near the ocean and with the audience partially submerged at all times
July 3, 2025 at 7:23 AM
Lovely presentation on Kingdom Hearts, Disney and transmedia by
Luna Loganayagam and Samuel Pizelo. The controversial "attractions" feature is used as an example, revealing the "platform unconcious". This term signals how IP and ownershipreveals itself in proporties and related tensions #digra25
July 2, 2025 at 9:59 AM
We're presenting in the Academia/Industry panel in 10 mins at the Valletta Campus Theatre! #digra25
July 1, 2025 at 2:22 PM
Excited to kick off #DiGRA25 with the first keynote!
July 1, 2025 at 7:33 AM
Cozy games panel starts with @bettibo.bsky.social and Jan-Noël Thon. Cozy is not a consistent genre but an aesthetic signifier. We see the label used across genres from farming sims to RPGs and walking sims #digra25 #digra2025
July 3, 2025 at 2:36 PM
Eco panel time! 💚 The first speaker criticizes current eco board games which often fail to address wider environmental action and systemic problems (e.g capitalism, expansion) #digra25 #digra2025
July 2, 2025 at 2:35 PM
It was a true honor to give the keynote at DiGRA 2025 at the University of Malta.

The audience was deeply moved, some in tears and many asked: “What can we do to help Palestine?”
That question alone meant so much.
#DiGRA25
Institute of Digital Games - University of Malta (@indigitalgames.bsky.social)
Making big waves in Game Studies research, Game Design, and AI from a tiny, Mediterranean island | Check us out: http://game.edu.mt | Hosts of DiGRA 2025
indigitalgames.bsky.social
July 14, 2025 at 1:04 PM
Good morning, #digra25! We start with a plea for publishing our findings broadly. If regulators don't know about games and well-being, and negative design (eg. Lootboxes), we will not have impact on economic and legal policies 🤔 #digra2025
July 4, 2025 at 8:00 AM
Beautiful keynote by Omar N'Shea on myths, the underworld and the queer potential of descent. These themes closely relate to failure and looping in games as resistance and ritual - a sacred return, a queer rebirth 💜 #digra25 #digra2025
July 3, 2025 at 8:08 AM
Up now is Marta Tyminska with a moving autoethnography of cosy games. Examples include Vampire Therapist and Bucha (2022). Great examples that show cozy games can meaningfully address well-being and trauma #digra25 #digra2025
July 3, 2025 at 3:07 PM
Travelling to #DiGRA25 with family? We'll be offering childcare services at the conference venue! Details and registration form here: digraconference2025.org/conference-c...
DiGRA 2025 - Malta
The Digital Games Research Association (DiGRA) conference is an international academic conference dedicated to the study of digital games and related phenomena. DiGRA is a global organization that pro...
digraconference2025.org
May 12, 2025 at 2:06 PM
Very cool news from #DiGRA25 that our extended abstract has been accepted!

@jonesrincon.bsky.social, Danielle Kelly, and I will be discussing our exploratory qualitative work on save-scumming behaviours, including motivational factors and potential contextual differences.
February 11, 2025 at 12:07 PM
520+ participants from 42 countries, 326 paper & abstract presentations, 16 workshops, a PhD consortium, a public discussion, conference dinner, board game night, improv show, and a beach visit. I think we can safely say that #DiGRA25 organized by @indigitalgames.bsky.social was a big success!
July 12, 2025 at 10:06 AM
Streaming panel is great so far with @stantium.bsky.social exploring parasocial relationships in podcasts and streaming and their staged / perceived authenticity. Now up Emma Witowski on the labor that game streamers have to do on mental well-being as a first port of call for players #digra25
July 3, 2025 at 9:40 AM
Up now is toy designer and educator Tanya Marriott on the benefits of nature play and how her games in the kiwi conservation club help with awareness and preservation #digra25 #digra2025
July 2, 2025 at 3:09 PM
@jjol33n.bsky.social unpacks the predatory monetisation scheme of Love and Deepspace. She positions this case and trend in the long history of romance as leisure (and labour!) and current neoliberal feminism. However , it also connects to gacha (and wider gamblification) in games #digra25
July 3, 2025 at 1:35 PM