#DirectX
STATLER: I hear Jensen Huang got caught cheating on his wife

WALDORF: Just once? I thought he'd be in multiple triangles

STATLER: He thought he was in an OpenGL relationship but it turns out it's DirectX

WALDORF: Better hope she's not into frustum culling

STATLER: Z fighting? more like Ex!
November 8, 2026 at 9:14 PM
I’m becoming radicalized against Microsoft in ways previously thought impossible. I now hate directX.
Todd… you have to release Skyrim again, Todd… Think…

Skyrim: Vulkan Native Edition.
November 10, 2026 at 2:01 AM
i have yet to try usb support, but thanks to the system restore disc i now have the correct version of directx to work with this tetris clone that i really enjoy
November 6, 2026 at 6:52 PM
fear was already so native pc to begin with, the engine's lineage is tied to the development of DirectX 2
November 6, 2026 at 6:04 PM
New DirectX Raytracing features are in preview on AMD Radeon RX 9000 Series & Radeon AI PRO GPUs.

🧩 Clustered Geometry: build acceleration structures from reusable clusters.
🌍 Partitioned TLAS: focus updates on what changed.

Read the blog ⬇️

gpuopen.com/learn/amd-di...
AMD supports the latest DirectX 12 Agility SDKs, including new DXR features
Microsoft DirectX® 12 Agility SDK 1.620 brings DirectX Dump Files, Extended PIX Markers and more to retail, and 1.722-preview adds new DXR features. See which AMD Radeon™ GPUs support each feature and...
gpuopen.com
November 3, 2026 at 10:51 PM
DirectX 8 was discontinued 5 years before tf2 even came out 😭 (even DirectX 10 is supprtred by Vista so drop 9 as well)
November 5, 2026 at 1:29 AM
The 'experimental' branch of the 'microsoft/DirectX-Headers' repo (github.com/microsoft/Di...) contains the headers necessary to have DirectComposition compose Direct3D12 textures (as opposed to composing a swap-chain). Seems like a fun thing to try out...
GitHub - microsoft/DirectX-Headers at experimental
Official DirectX headers available under an open source license - microsoft/DirectX-Headers
github.com
November 5, 2026 at 7:13 PM
when ppl talk abt agents this is who i think of btw
SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)
YouTube video by Electronic Arts
youtu.be
November 8, 2026 at 6:36 AM
NVIDIA GeForce 8800 GTX launched 20 years ago as the first CUDA-capable graphics card
NVIDIA GeForce 8800 GTX launched 20 years ago as the first CUDA-capable graphics card - VideoCardz.com
Twenty years ago, NVIDIA released the GeForce 8800 GTX with 128 unified shaders and 768MB GDDR3. It was the first CUDA-capable graphics card and introduced DirectX 10 support.
videocardz.com
November 9, 2026 at 11:50 AM
Game stuttering? Your CPU may be holding your GPU back. DX11 or DX12? Depends on the game. Check if your PC can run it before you buy. Free tools (estimates only): techverio.com/pc-tools/ #PCGaming #PCBuild #Bottleneck #DirectX
November 9, 2026 at 11:23 AM
Hab im Moment auch arge Probleme mit meiner Rtx 9070. Die mag directx 12 offenbar gar nicht.
November 6, 2026 at 12:25 AM
WHO'S A FATAL DIRECTX ERROR NOW RESHADE

bsky.app/profile/moon...
please reshade let me use the unoptimised mess of a shader than makes my computer scream but produces really cool results
November 3, 2026 at 3:12 AM
Today, I think I want to try to play Star Trek: Hidden Evil.

Hidden Evil requires a 200 MHz processor, and a DirectX 7-compliant 3D video card. I think, perhaps, that might be a job for Gjallarhorn. So, let's burn a disc about it and see what happens, aye?
November 6, 2026 at 9:30 PM
Microsoft DirectX 12 update cuts ray tracing VRAM use by 90%

Microsoft has released a preview of its Agility SDK 1.722 for DirectX 12, dated October 28, 2026. The company describes it as the most significant…

https://giznewsdaily.com/microsoft-directx-12-update-cuts-ray-tracing-vram-use-by-90/
November 7, 2026 at 4:51 PM
D3D12 Memory Allocator new release version 3.3.0 is ready for the latest DirectX 12 Agility SDK 1.620.1 / 1.722.0-preview.
github.com/GPUOpen-Libr...
Release v3.3.0 · GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
3.3.0 (2026-11-09) Added support for the new Agility SDK to 1.620.1 / 1.722.0-preview. Added Allocator::CreateResource4 and CreateAliasingResource3 for D3D12_RESOURCE_DESC2 and GUID texture layou...
github.com
November 9, 2026 at 7:43 AM
DXVK-NVAPI 0.9.3 adds initial ARM64 support and new DirectX Raytracing features. It's already bundled with Proton, so Valve will ship it in future updates. via GamingOnLinux https://www.gamingonlinux.com/2026/11/dxvk-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/ #gamedev
November 3, 2026 at 4:01 AM
that's a way of putting it. i thought the final product felt more derivative of a DirectX sample game. eventually they did release their source code, so one can probably put it on the Playstation (for real)
November 9, 2026 at 1:25 AM
DXVK-NVAPI 0.9.3 adds initial ARM64 support, DirectX Raytracing (DXR) upgrades
#OpenSource #DXVK #Proton #NVIDIA #Linux #SteamOS #LinuxGaming
DXVK-NVAPI 0.9.3 adds initial ARM64 support, DirectX Raytracing (DXR) upgrades
DXVK-NVAPI is the implementation of NVIDIA's NVAPI/NVOFAPI library for usage with DXVK and VKD3D-Proton - with a new release out now.
www.gamingonlinux.com
November 2, 2026 at 10:40 AM
Gaming: DirectX-Raytracing-Vorschau spart massiv Grafikspeicher
https://ift.tt/sSXvhMn

Gaming: DirectX-Raytracing-Vorschau spart massiv Grafikspeicher
Gaming: DirectX-Raytracing-Vorschau spart massiv Grafikspeicher - XboxDynasty.de
www.xboxdynasty.de
November 5, 2026 at 6:20 AM
New DirectX features cut ray tracing memory usage by up to 90%, potential for massive FPS gains
www.resetera.com/threads/16...
November 3, 2026 at 11:59 PM
Radeon RX 9070 XTで1.7→91FPS、DirectX新方式の独立検証で性能差を生む条件も判明
Radeon RX 9070 XTで1.7→91FPS、DirectX新方式の独立検証で性能差を生む条件も判明
DirectXの新方式Clustered GeometryをRX 9070 XTで独立検証した結果、1.7FPSから91FPSへ改善。ジオメトリ量と解像度で倍率は2倍から54倍まで変動し、加速構造の再構築負荷が主因と確認された。
joho-todai.com
November 4, 2026 at 12:36 PM
RTX 5080 DirectX örnek testinde 221 kat hızlandı

Microsoft'un yeni DirectX Raytracing özelliği, RTX 5080 DXR testinde sentetik bir senaryoda kare hızını 1,4 FPS'ten 310 FPS'e taşıdı. Sonuçlar oyunlara birebir yansımayabilir.
RTX 5080 DirectX örnek testinde 221 kat hızlandı
Microsoft'un yeni DirectX Raytracing özelliği, RTX 5080 DXR testinde sentetik bir senaryoda kare hızını 1,4 FPS'ten 310 FPS'e taşıdı. Sonuçlar oyunlara birebir yansımayabilir.
ercanceviz.com.tr
November 5, 2026 at 6:42 PM
Microsoft představil technologii Clustered Geometry, která spolu s PTLAS představuje jednu z největších změn v DirectX Raytracing (DXR) od jeho vydání roku 2018. Snižuje celkové nároky raytracingu…

https://diit.cz/clanek/directx-clustered-geometry-zrychluje-raytracing-az-50x-pri-10x-mene-vram
DirectX Clustered Geometry zrychluje raytracing až 50× při 10× méně VRAM | Diit.cz
diit.cz
November 6, 2026 at 6:41 AM
🚀 Microsoft is working on a DirectX update that could reduce ray tracing memory usage by almost 90% in certain scenarios! Two new technologies could help developers render complex game worlds more efficiently. But what does this mean for future PC games?

#Gaming #DirectX #RayTracing #PCGami...
November 4, 2026 at 5:17 PM