WALDORF: Just once? I thought he'd be in multiple triangles
STATLER: He thought he was in an OpenGL relationship but it turns out it's DirectX
WALDORF: Better hope she's not into frustum culling
STATLER: Z fighting? more like Ex!
WALDORF: Just once? I thought he'd be in multiple triangles
STATLER: He thought he was in an OpenGL relationship but it turns out it's DirectX
WALDORF: Better hope she's not into frustum culling
STATLER: Z fighting? more like Ex!
Skyrim: Vulkan Native Edition.
🧩 Clustered Geometry: build acceleration structures from reusable clusters.
🌍 Partitioned TLAS: focus updates on what changed.
Read the blog ⬇️
gpuopen.com/learn/amd-di...
🧩 Clustered Geometry: build acceleration structures from reusable clusters.
🌍 Partitioned TLAS: focus updates on what changed.
Read the blog ⬇️
gpuopen.com/learn/amd-di...
Hidden Evil requires a 200 MHz processor, and a DirectX 7-compliant 3D video card. I think, perhaps, that might be a job for Gjallarhorn. So, let's burn a disc about it and see what happens, aye?
Hidden Evil requires a 200 MHz processor, and a DirectX 7-compliant 3D video card. I think, perhaps, that might be a job for Gjallarhorn. So, let's burn a disc about it and see what happens, aye?
Microsoft has released a preview of its Agility SDK 1.722 for DirectX 12, dated October 28, 2026. The company describes it as the most significant…
https://giznewsdaily.com/microsoft-directx-12-update-cuts-ray-tracing-vram-use-by-90/
Microsoft has released a preview of its Agility SDK 1.722 for DirectX 12, dated October 28, 2026. The company describes it as the most significant…
https://giznewsdaily.com/microsoft-directx-12-update-cuts-ray-tracing-vram-use-by-90/
github.com/GPUOpen-Libr...
github.com/GPUOpen-Libr...
#OpenSource #DXVK #Proton #NVIDIA #Linux #SteamOS #LinuxGaming
#OpenSource #DXVK #Proton #NVIDIA #Linux #SteamOS #LinuxGaming
www.resetera.com/threads/16...
www.resetera.com/threads/16...
Microsoft'un yeni DirectX Raytracing özelliği, RTX 5080 DXR testinde sentetik bir senaryoda kare hızını 1,4 FPS'ten 310 FPS'e taşıdı. Sonuçlar oyunlara birebir yansımayabilir.
Microsoft'un yeni DirectX Raytracing özelliği, RTX 5080 DXR testinde sentetik bir senaryoda kare hızını 1,4 FPS'ten 310 FPS'e taşıdı. Sonuçlar oyunlara birebir yansımayabilir.
https://diit.cz/clanek/directx-clustered-geometry-zrychluje-raytracing-az-50x-pri-10x-mene-vram
https://diit.cz/clanek/directx-clustered-geometry-zrychluje-raytracing-az-50x-pri-10x-mene-vram
#Gaming #DirectX #RayTracing #PCGami...
#Gaming #DirectX #RayTracing #PCGami...