#DirectX7
People of the future, rejoice! There is now dear imgui renderer for this fangled new graphics API... *cough*... DirectX7!
github.com/AndenDev/D3D...
GitHub - AndenDev/D3D7Imgui
Contribute to AndenDev/D3D7Imgui development by creating an account on GitHub.
github.com
October 6, 2025 at 3:35 PM
it’s really funny that to get simcity 4 to work you have to emulate a voodoo gpu and run two wrappers around directx7
September 29, 2025 at 11:14 PM
According to website it utilizes DirectX7
1024x768 以上必須/High color(24bit)

web.archive.org/web/20060508...
eternal_ODYSSEY
web.archive.org
April 3, 2025 at 2:56 PM
I remember getting my first triangle with DirectX7, later with OpenGL. The beginnings of Magic
August 28, 2024 at 9:49 AM
So I am now figuring out blend modes from a decompiled DirectX7 render interface, fun! (and way easier than I expected)
August 14, 2025 at 5:39 PM
Nice. I used BlitzBasic 2 on Amiga. Then a decade later got into BlitzPlus but quickly switched to BlitzMax because I preferred OOP and also needed DirectX7 support.
October 22, 2024 at 5:06 PM
Ob mein Intel Core i7 mit 2,8 GHz und 16 GB RAM die Anforderungen packt: PII-350, 64 MB RAM, 8X CD-ROM, Windows 95/98/200/Me, DirectX7 Grafikkarte mit 16 MB RAM

🫣
December 26, 2023 at 12:20 AM
No set release date yet.
A lot of polish under the hoods has us targeting the end of 2025, as we want to polish up the foundation of the game to use more modern rendering (OpenGL instead of DirectX7) and input drivers.
These should fix controller and performance issues people currently have.
November 22, 2024 at 11:20 AM
Leider nur über Proton. Aktuell mag der LLVM Fork, der das in OpenGL für Linux kompilieren könnte meine Engine Plugins nicht, insofern basiert die Executable auf DirectX7, was wir aber gemeinsam jenseits aller Limitierungen gebrochen haben.
Und dafür läufts auf jeder Kiste der letzten 15 Jahre :)
January 15, 2024 at 12:33 PM
自作PC老人会に片足突っ込んでるおじさんなのでこういう記事大好き。といってもDirectX7辺りからなので若造もいいとこだが。
2000年代の自作PC界隈と秋葉原が1番面白かったなぁ。

約30年でGPUはどのぐらい速くなったの?歴史を振り返りつつぜ~んぶ計算してみた - PC Watch
pc.watch.impress.co.jp/docs/topic/f...
【特集】 約30年でGPUはどのぐらい速くなったの?歴史を振り返りつつぜ~んぶ計算してみた
今年(2024年)1月の「最新CPUは50年前の__万倍速い!進化の歴史を辿ってみた」の続編として、「PC用GPUの栄枯盛衰」の話を書いてほしい、というお題をまた編集部から頂いた。
pc.watch.impress.co.jp
August 2, 2024 at 2:18 AM
DirectX 7の過去の名作をLinuxで再現するプロジェクト「D7VK」が始動:Vulkanが拓く互換性の新境地

https://xenospectrum.com/d7vk-directx7-vulkan-linux-gaming-steam-deck/
DirectX 7の過去の名作をLinuxで再現するプロジェクト「D7VK」が始動:Vulkanが拓く互換性の新境地
xenospectrum.com
July 12, 2026 at 4:55 PM
Linux retro gaming enhanced with d7vk! Play classic Windows games using Vulkan. Some glitches may occur. #LinuxGaming #RetroGaming #d7vk #Vulkan #Wine #Gaming
Video
Relive classic Windows games on Linux with d7vk, a Vulkan-based translation layer for Direct3D 7! Dive into retro gaming, but beware of potential glitches. #LinuxGaming #DirectX7 #d7vk #RetroGaming #Wine 2025-11-11 Tools used for generation Text Gemini Narator Azure TTS Clips Pexel Rendering Remotion
www.youtube.com
November 11, 2025 at 2:40 AM
New DirectX7 emulation tool brings more games to Steam Deck, SteamOS, and other Linux distros through Vulkan, with caveats

www.tomshardware.com/video-games/...
New DirectX7 emulation tool brings more games to Steam Deck, SteamOS, and other Linux distros through Vulkan, with caveats
Not all DirectX 7 games will work with D7VK emulation.
www.tomshardware.com
November 8, 2025 at 7:29 PM
bsky.app/profile/soni...

No native Linux version is possible. 2.0 Will launch just via Proton, thanks to the migration from DirectX7 to OpenGL.
A game with "World", available on a powerful handheld console? You better believe it!
Version 2 will have better support with Linux, only requiring Proton to run!
This also fixes the issue launching it as a non-steam game.

#SonicTheHedgehog
August 15, 2025 at 5:51 PM
This really does scream "DirectX7-era PC game"
November 22, 2025 at 2:59 AM
As it wasn't enough to port the hardware interface I am working on from DirectX7 to OpenGL 1.X, and then to DirectX9, now I am porting to DirectX11 to be able to use RenderDoc/PIX to debug the remaining issues... fun!
August 15, 2025 at 6:48 PM
In this particular instance I don't think it will matter much (albeit, who knows), the original code was DirectX7, I did a reverse engineered OpenGL 1.x implementation, and now bringing it to DirectX9. Yes, I am doing really advanced stuff :P
August 13, 2025 at 4:52 PM
DirectX7 is over 25 years old at this point, interesting none the less. It would help with game preservation by allowing some/many old games from late 1990s/early 2000s to run again on modern hardware and SteamOS/Vulkan. #SteamOS #Steamdeck #Proton #retrogaming
www.tomshardware.com/video-games/...
New DirectX7 emulation tool brings more games to Steam Deck, SteamOS, and other Linux distros through Vulkan, with caveats
Not all DirectX 7 games will work with D7VK emulation.
www.tomshardware.com
November 10, 2025 at 6:26 PM