#DonkeyKongQuote
Miyamoto on why Mario is a plump shape, 2011.

Source: Iwata Asks

#DonkeyKongQuote, #SuperMarioBrosQuote
#MiyamotoQuote

www.hyruleinterviews.com/39d6164a4154...
January 27, 2026 at 3:08 AM
Miyamoto on his ambition to use Jumpman in every game he made, 2009.

Source: Iwata Asks

#MarioQuote, #DonkeyKongQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...
April 11, 2025 at 4:09 AM
November 27, 2025 at 6:20 AM
Miyamoto & Iwata on single floating blocks and believability, 2009.

Source: Iwata Asks

#SuperMarioBrosQuote, #DonkeyKongQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...
February 24, 2025 at 8:45 PM
Miyamoto & Iwata on working with the constraints of arcade circuit boards, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#IwataQuote, #MiyamotoQuote

www.notion.so/309b8c772861...
March 21, 2025 at 12:14 AM
Miyamoto & Iwata on the pixel constraints for drawing Jumpman's face, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...
June 13, 2025 at 3:14 AM
Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.

Source: Iwata Asks

#MarioBros.Quote, #DonkeyKongQuote
#MiyamotoQuote, #YokoiQuote

www.notion.so/309b8c772861...
March 9, 2025 at 8:26 PM
Miyamoto & Iwata on pixel resolution and Jumpman proportions, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#MiyamotoQuote,#IwataQuote

www.notion.so/309b8c772861...
November 6, 2024 at 11:46 PM
Miyamoto on adding a jump button to Donkey Kong, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#MiyamotoQuote,#IwataQuote

www.notion.so/309b8c772861...
September 17, 2024 at 11:24 PM