#DothackTCG
Hoppin back into being productive and got the camera at what I feel is an acceptable "zoom." Ngl, still a bit exhausted mentally so I I think I'll iron out the card game side tomorrow lol

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September 28, 2026 at 10:05 PM
Still gotta code the rules around it, but Log Out feature is possible. I'll need to update the flip animation but progress is progress, right?

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April 9, 2026 at 6:03 PM
Wont be ready for .hack//Day but I'm starting the ground work for the hardest part; effects/abilities!

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August 6, 2025 at 4:42 PM
Mac Anu now has music and I created 3 new NPCs. They just take up space right now, but getting used to map designs. Also, I forgot to place her, but roof Ouka just seems appropriate lol

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August 14, 2026 at 12:57 AM
Little hard to see in the debugger but yea, I was over complicating things. Card is clickable, flips over, activates its ability and then discards. One step closer

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March 30, 2026 at 11:34 PM
I love #Godot man. I was so prepared to try and code this from scratch and the camera just worked right away. Needd tweaking, sure, but what I thought would be more involved was literally as simple as clicking the right Node.
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July 30, 2026 at 10:23 PM
Working with the tilesets and camera now. Gonna try to get a full map built, a couple more NPCs and proper tracking on the camera so its not so zoomed out.

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August 11, 2026 at 12:54 AM
Currently learning the .hack//ENEMY card game for my fan project and its a really fun game!

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An English dothack trading card game called .hack//ENEMY debut in the US on Oct 15th 2003 with 5 expansions with booster packs at $3.29 and starter decks for $11.99 with xtra rare pulls average ratio 1 to 8. #dothack #ドットハック
February 26, 2026 at 12:39 AM
Wound state officially set. Gettin closer to a fully playble basic match

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May 22, 2025 at 7:05 PM
April 19, 2025 at 10:50 PM
So the ultimate goal will be that you pick your Avatar, roam around a couple maps and battle NPCs. I dont know if I want to push a story or not but that can be decided later

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April 30, 2026 at 9:34 PM
Progress has definitely been slow, but as my professor always used to say "celebrate the little triumphs." So here is a title screen transitioning into small gameplay. This is everything that is working so far

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April 1, 2026 at 5:34 PM
Im bad at posting but getting over one of my coding hurdles has made me want to work on my game more. Really hoping to have something fully playable soon

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April 9, 2026 at 3:15 PM
May 30, 2025 at 8:21 PM
Changed the replay condition to load back into the sprites. One I learn the proper structure for save stating, we'll have ourselves a game in progress

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May 26, 2026 at 9:38 PM
Ok so I think my ULTIMATE goal after I can get the card game side fully functioning, is to build out a very tiny RPG around it. I loved the old yugioh and Pokemon ones so maybe I can make a simple one?

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April 1, 2026 at 5:54 PM
Added Mistral and her daughter so I think that will be it for now with the spritework. I'll mess with the dialogue system and play around with the interact button and scene transition. But getting closer every day!

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August 19, 2026 at 11:50 PM
A debugging habit I've had since school is to have every interaction print something. This way I know the code is at least reaching it. That said, interact button still needs work but NPC chats on collision now

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May 6, 2026 at 8:14 PM
Update: CPU can play Action and Field cards now so a very SIMPLE game can be played. More rules to come but its surreal that i made it this far

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April 8, 2026 at 9:58 PM
Alright, its nowhere near perfect, but I have a "Proof of Concept" build you can try. There are issues and its very bare-bones BUT, this is basically the main vision for what I'd like to build this out to

roxkinoske.itch.io/dot-hack-ene...

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August 21, 2026 at 8:15 PM
The tutorial I'm following may have been a tad more involved than I need, but I have an interact button and a simple diaglogue system. Gonna take this out of the test environment soon

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May 4, 2026 at 11:20 PM
Ok, I did understand it, I just goofed on the setup lol. I have NPC's you can speak with. Going to do a tiny bit more editing on the map then return to the core card game rules.

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August 19, 2026 at 9:58 PM
Thanks to @dothacknetwork.bsky.social, i have some decent quality sprites from .hack//Chat so I can build the RPG side of the game. Doin some sprite testing to take a break from the card system but it looks promising!

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April 30, 2026 at 3:37 PM
I think I was just over complicating things. Looks like I have the "base" for the Hidden cards being placed and activated

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March 30, 2026 at 10:14 PM
Added a mute button and change song button so you aren't stuck all match with the same song

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May 28, 2025 at 9:49 PM