#Embarkstudio
SVGF / ASVGF are pretty good start.

Haven't deeply looked, but I remember that Tomasz Stachowiak did some pretty good job here as well: github.com/EmbarkStudio...
GitHub - EmbarkStudios/kajiya: 💡 Experimental real-time global illumination renderer 🦀
💡 Experimental real-time global illumination renderer 🦀 - EmbarkStudios/kajiya
github.com
February 20, 2026 at 10:02 AM
If your cargo-deny runs are failing this morning, it’s because we merged an advisory with v4 CVSS rating which only recently became supported in rustsec 0.31 (released 15 days ago). Fix submitted in github.com/EmbarkStudio..., workaround in github.com/rustsec/advi....
Update rustsec v0.31 by jayvdb · Pull Request #805 · EmbarkStudios/cargo-deny
Fixes #804 See https://github.com/rustsec/rustsec/releases/tag/rustsec%2Fv0.31.0
github.com
November 22, 2025 at 11:26 AM
it's really blurry with arc raiders medium.com/embarkstudio... - looks like they did a bunch of ML stuff as well (seems fine?), and there's benefit to muddying the waters between procedural & AI so they can say "here's 10 things which are inoffensive (and 1 thing people will be mad about")
November 16, 2025 at 5:35 AM
I mean, I like it when technology lets fewer humans do more work. I'm not mad at bulldozers because I want there to be 200 guys manually carrying rocks instead. The animation stuff, also "AI," is pretty cool!

medium.com/embarkstudio...
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
November 13, 2025 at 7:19 AM
Would be a great way to alleviate some of the griefing, too! 😌

#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
November 11, 2025 at 7:13 AM
A quote name checking the game they released in 2023 is not from 2018. It says he left EA in 2018 and the tech in question he is talking about from their own blog post that the CEO is calling AI now is from 2020: medium.com/embarkstudio...
November 11, 2025 at 12:10 AM
This is actually a rather interesting approach on using machine learning, let alone the irony of it being used by machines to learn to walk. And that was way back in 2021 already: medium.com/embarkstudio...
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
November 10, 2025 at 10:27 PM
im being stupid and using the wrong term but yeah machine learning, there's an article from one of their devs from a few years ago about using it for animations for all of the robots medium.com/embarkstudio...
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
November 10, 2025 at 5:34 PM
Generative AI is not only LLMs. They trained enemies movement and animations in generated world. They are not hand crafted, they are generated by having AI agent learn to move medium.com/embarkstudio...
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
November 10, 2025 at 5:22 PM
Extraction camping is fair game tho! 😂

#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
November 5, 2025 at 8:42 AM
Just a Solo Raider Trying to Take Down ARCs 🥹

@arcraiders.bsky.social 🫡

TTV: www.twitch.tv/ono_the_gamer 🟣

#ArcRaiders 🥹 #EmbarkStudio 👨‍💻 #Twitch 📺
oNo_The_Gamer - Twitch
Just a Solo Raider Trying to Take Down ARCs 🥹
www.twitch.tv
November 5, 2025 at 4:24 AM
November 3, 2025 at 7:15 AM
medium.com/embarkstudio... just reading this article and nothing jumps out to me as actual like, generative AI usage, which makes me so confused because why does steam have a disclaimer for this
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
October 30, 2025 at 8:08 AM
And I hope the devs do stay true to the world they want to build.

However, it is known they used LLM for the machines AI in game :
medium.com/embarkstudio...

I really hope they better describe what they really generated via AI in the steam page (I did asked in the forum but no real answer)
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
October 22, 2025 at 10:39 PM
Not out here to try and necessarily defend Embark here, but if you're curious - here's the tech blog they put out in 2020 referencing their internal "scan from video tool"

medium.com/embarkstudio...
October 22, 2025 at 6:26 PM
September 23, 2025 at 9:33 PM
Had to get rid of them😆
#TheFinals #TheFinalsgame #Embarkstudio
August 31, 2025 at 2:49 AM
some links in case you’re curious:

- ferrocene compiler: ferrocene.dev/en/
- cargo deny: github.com/EmbarkStudio...
- cargo vet: github.com/mozilla/carg...
July 31, 2025 at 3:49 PM
The Arc Raiders thing is super cool btw, if you're interested medium.com/embarkstudio...
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
medium.com
July 29, 2025 at 2:17 PM
Durante la scoppiettante Summer Game Fest 2025, tra annunci roboanti e trailer capaci di farci brillare gli occhi da gamer incalliti, è finalmente#ARCRaiders #ARCRaidersdatauscita #ARCRaidersgameplay #ARCRaidersPC #ARCRaidersPS5 #ARCRaidersXboxSeriesX #EmbarkStudio
www.corrierenerd.it/arc-raiders/
June 7, 2025 at 6:08 AM
cargo-deny is vital for business projects where security is very important

it lints your dependencies! github.com/EmbarkStudio...
GitHub - EmbarkStudios/cargo-deny: ❌ Cargo plugin for linting your dependencies 🦀
❌ Cargo plugin for linting your dependencies 🦀. Contribute to EmbarkStudios/cargo-deny development by creating an account on GitHub.
github.com
May 13, 2025 at 2:54 PM
I've contributed to github.com/tracel-ai/burn which has github.com/tracel-ai/cu...! Kernels are more "pseudo" rust though, but still powerful!

github.com/EmbarkStudio... supports 'real' rust on GPU (including allocations!). Can be a bit tricky as it requires a specific nightly version.
GitHub - EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 - EmbarkStudios/rust-gpu
github.com
March 12, 2025 at 10:46 AM