Haven't deeply looked, but I remember that Tomasz Stachowiak did some pretty good job here as well: github.com/EmbarkStudio...
Haven't deeply looked, but I remember that Tomasz Stachowiak did some pretty good job here as well: github.com/EmbarkStudio...
medium.com/embarkstudio...
medium.com/embarkstudio...
#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
#ArcRaiders #EmbarkStudio #ExtractionShooter #PvPvE #PlayerAuctions
@arcraiders.bsky.social 🫡
TTV: www.twitch.tv/ono_the_gamer 🟣
#ArcRaiders 🥹 #EmbarkStudio 👨💻 #Twitch 📺
@arcraiders.bsky.social 🫡
TTV: www.twitch.tv/ono_the_gamer 🟣
#ArcRaiders 🥹 #EmbarkStudio 👨💻 #Twitch 📺
However, it is known they used LLM for the machines AI in game :
medium.com/embarkstudio...
I really hope they better describe what they really generated via AI in the steam page (I did asked in the forum but no real answer)
However, it is known they used LLM for the machines AI in game :
medium.com/embarkstudio...
I really hope they better describe what they really generated via AI in the steam page (I did asked in the forum but no real answer)
medium.com/embarkstudio...
medium.com/embarkstudio...
- ferrocene compiler: ferrocene.dev/en/
- cargo deny: github.com/EmbarkStudio...
- cargo vet: github.com/mozilla/carg...
- ferrocene compiler: ferrocene.dev/en/
- cargo deny: github.com/EmbarkStudio...
- cargo vet: github.com/mozilla/carg...
www.corrierenerd.it/arc-raiders/
www.corrierenerd.it/arc-raiders/
it lints your dependencies! github.com/EmbarkStudio...
it lints your dependencies! github.com/EmbarkStudio...
github.com/EmbarkStudio... supports 'real' rust on GPU (including allocations!). Can be a bit tricky as it requires a specific nightly version.
github.com/EmbarkStudio... supports 'real' rust on GPU (including allocations!). Can be a bit tricky as it requires a specific nightly version.