#EngineFromScrath
WIP : 2D-Sprite cast and receive real-time shadows ^_^y
#Gamedev #Solodev #EngineFromScrath #CPP #Vulkan
Free images from : CraftPix, WallPapers, Vecteezy for test.
March 20, 2025 at 3:01 AM
Raw assets loading and parsing is low and bottleneck in my engine. I think a custom compressed binary format is often an effective way to solve this, where all pre-calculated data are stored in a custom binary format. The baker man enter the room : D #Gamedev #Solodev #EngineFromScrath #CPP #Vulkan
March 17, 2025 at 4:06 AM