#Exosolar
I'm going to do a series of posts about how the ship building system interacts with the rest of Exosolar.
In meanwhile, check out this build:
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 11, 2026 at 2:10 AM
This is the Gaian Armor Vessel. It has increased hull points.

In Exosolar, the Gaian are newcomers to the Universe and are trying to find their place in it.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
November 18, 2025 at 4:13 PM
#Exosolar new M1.
Collect the Taulin's scattered fleet, get a little combat in, learn about objectives and characters.
I feel this can grab player's attention, but also doesn't overwhelm with too many mechanics too quickly.
#gamedev #indiedev #RTS #Space #Strategy #indiegame
September 26, 2026 at 1:44 AM
We have a new look for mission 1. I'll explain the reason why in replies.
youtu.be/0VC3eQasmd4

#gamedev #indiedev #RTS #Strategy #4x #Space
Exosolar FirstMissionHints 251028
YouTube video by Exosolar
youtu.be
October 28, 2025 at 1:22 PM
Building in #Exosolar happens on planets.
You can build ships, but also platforms that can add resources or stat modifications to the planet itself.
Capturing planets is at the core, they act as control points, resources, and factories.
#gamedev #indiedev #RTS #Space #Strategy #Unreal #indiegame
September 24, 2026 at 2:00 AM
Here it is, the #Exosolar #trailer for #Mdev. I have two, the first is the cinematic/story.
#gamedev #indiedev #Exosolar #RTS #Space #strategygame #Unreal #indiegame
August 19, 2026 at 3:18 AM
I've been inspired by Warzone 2100 and Snap Ships, I'm pushing ship building to be a core feature of Exosolar.
First WIP.
youtu.be/UmGRslQQLxI
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
Exosolar ShipBuilder 260122
YouTube video by Exosolar
youtu.be
January 22, 2026 at 7:06 PM
Featured Screenshot by Exosolar

#NoMansSky #NMSCordGallery #VirtualPhotography
September 18, 2026 at 6:40 AM
#Flashback of the first mission a year ago.
1 minute, click till you find the exit.
Playtesters at #MDev were not interested in what was next and it does nothing to represent the game mechanics.
I'll show the redesign tomorrow.
#Exosolar #gamedev #indiedev #RTS #Space #Strategy #indiegame
September 25, 2026 at 1:56 AM
The #gameplay trailer for #Exosolar.
Combat, capturing orbiting planets, build systems, branching narrative/missions, factions and species, and majestic space environments are represented with more to come!
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #indiegame
August 23, 2026 at 3:13 PM
#Flashback: update from 3/17/2025, a bunch of new features like zones and usability features.
youtu.be/JEjSi0HYsew
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
Space Second Video 250317
YouTube video by Exosolar
youtu.be
March 22, 2026 at 8:12 PM
#Flashback: Queue the Final Fantasy music, it's the first victory screen after integrating Dynomega's quest system into Exosolar in May. This system allows for more complex objectives as we proceeded building single player missions.
#gamedev #indiedev #Exosolar #RTS #Space #4x
May 25, 2026 at 2:00 AM
#Flashback The top part of the turret follows ships while the base is stationary.
Building originally wasn't a big part of #Exosolar because moving planets, but what if you could add turrets to orbit the sun or planet?
#Exosolar #gamedev #indiedev #RTS #Space #Strategy
July 11, 2026 at 1:25 AM
This is briefing for Unknown Worlds, mission 2. The Taulin find themselves in an unknown space.
youtu.be/XrEkPPZkdRo
#indiedev #RTS #StrategyGames #Exosolar #4x #gamedev
Space Mission2Briefing 250926
YouTube video by Exosolar
youtu.be
October 23, 2025 at 4:57 PM
November 6, 2025 at 11:19 PM
A planet in #Exosolar builds the player's "default" frigate class ship.
Why? Keep the game going without a build menu.
If the player chooses, they can change the frigate the planet will produce or build additional items via a menu.
#GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 14, 2026 at 1:59 AM
I'll be showcasing Exosolar at MDEV Nov 7-8, table 15!

#indiedev #RTS #4x #Strategy #Exosolar
October 21, 2025 at 2:44 PM
This is the intro for mission 2. Working on finishing this mission up for MDev demo.

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Space
October 31, 2025 at 1:08 PM
Fully operational! Come play!
#mdev25 #mdev #gamedev #indiedev #exosolar #42kicks
November 7, 2025 at 4:09 PM
Here it is, revamped movements.
Now that I'm not using a navgrid, it's easier to get movement in the Z direction, like the ships flying over planets here.
youtu.be/qSLUDI8_axw
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #UnrealEngine #Spaceships
Exosolar Movement 260105
YouTube video by Exosolar
youtu.be
January 6, 2026 at 5:18 PM
#flashback: update from 3/21/2025, first enemy AI.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
March 28, 2026 at 2:07 AM
February 5, 2026 at 7:03 PM
My answer to balancing Ship builds is Limits.
Stats have a min and max value, go beyond those for a stat and you can't save the build and the out-of-range text changes color.
youtu.be/Z4v8OGHWqMY
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
Exosolar Limits 260328
YouTube video by Exosolar
youtu.be
March 28, 2026 at 7:48 PM
This has been my biggest headache, fixed!
Now we can undo accidental deletes in our ship builder.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships #indiegame
August 15, 2026 at 3:13 AM