In meanwhile, check out this build:
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
In meanwhile, check out this build:
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
Collect the Taulin's scattered fleet, get a little combat in, learn about objectives and characters.
I feel this can grab player's attention, but also doesn't overwhelm with too many mechanics too quickly.
#gamedev #indiedev #RTS #Space #Strategy #indiegame
youtu.be/0VC3eQasmd4
#gamedev #indiedev #RTS #Strategy #4x #Space
You can build ships, but also platforms that can add resources or stat modifications to the planet itself.
Capturing planets is at the core, they act as control points, resources, and factories.
#gamedev #indiedev #RTS #Space #Strategy #Unreal #indiegame
First WIP.
youtu.be/UmGRslQQLxI
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
First WIP.
youtu.be/UmGRslQQLxI
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships
1 minute, click till you find the exit.
Playtesters at #MDev were not interested in what was next and it does nothing to represent the game mechanics.
I'll show the redesign tomorrow.
#Exosolar #gamedev #indiedev #RTS #Space #Strategy #indiegame
1 minute, click till you find the exit.
Playtesters at #MDev were not interested in what was next and it does nothing to represent the game mechanics.
I'll show the redesign tomorrow.
#Exosolar #gamedev #indiedev #RTS #Space #Strategy #indiegame
Combat, capturing orbiting planets, build systems, branching narrative/missions, factions and species, and majestic space environments are represented with more to come!
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #indiegame
youtu.be/JEjSi0HYsew
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
youtu.be/JEjSi0HYsew
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy
#gamedev #indiedev #Exosolar #RTS #Space #4x
youtu.be/XrEkPPZkdRo
#indiedev #RTS #StrategyGames #Exosolar #4x #gamedev
youtu.be/XrEkPPZkdRo
#indiedev #RTS #StrategyGames #Exosolar #4x #gamedev
Why? Keep the game going without a build menu.
If the player chooses, they can change the frigate the planet will produce or build additional items via a menu.
#GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
Now that I'm not using a navgrid, it's easier to get movement in the Z direction, like the ships flying over planets here.
youtu.be/qSLUDI8_axw
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #UnrealEngine #Spaceships
Now that I'm not using a navgrid, it's easier to get movement in the Z direction, like the ships flying over planets here.
youtu.be/qSLUDI8_axw
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #UnrealEngine #Spaceships
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
Stats have a min and max value, go beyond those for a stat and you can't save the build and the out-of-range text changes color.
youtu.be/Z4v8OGHWqMY
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
Stats have a min and max value, go beyond those for a stat and you can't save the build and the out-of-range text changes color.
youtu.be/Z4v8OGHWqMY
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
Now we can undo accidental deletes in our ship builder.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships #indiegame
Now we can undo accidental deletes in our ship builder.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships #indiegame