github.com/pedgarcia/fu...
github.com/pedgarcia/fu...
#Atari #AtariST #Atari16Bit #ComputerConcepts #FastBASIC #BASIC #VintageComputing #RetroComputers #RetroGaming #WallOfRetro #NerdsOfVintage #HappyNerding #TheVintNerd
#Atari #AtariST #Atari16Bit #ComputerConcepts #FastBASIC #BASIC #VintageComputing #RetroComputers #RetroGaming #WallOfRetro #NerdsOfVintage #HappyNerding #TheVintNerd
www.youtube.com/watch?v=Z0NP...
www.youtube.com/watch?v=Z0NP...
When I get back to this I'll probably rewrite the Atari version in C or Assembly. Fastbasic is nice, but I'm interested in trying out other languages with the fujinet.
youtu.be/oDibgAlDus4
When I get back to this I'll probably rewrite the Atari version in C or Assembly. Fastbasic is nice, but I'm interested in trying out other languages with the fujinet.
youtu.be/oDibgAlDus4
github.com/pedgarcia/fu...
github.com/pedgarcia/fu...
github.com/feoh/fastbas...
github.com/feoh/fastbas...
I'm currently trying to convince myself to convert my valid move code from SGDK/C to fastbasic. Or switch to using a dedicated TCP or HTTP server for chess games.
I'm currently trying to convince myself to convert my valid move code from SGDK/C to fastbasic. Or switch to using a dedicated TCP or HTTP server for chess games.
I don't feel bad leaving line numbers...
I don't feel bad leaving line numbers...
github.com/pedgarcia/fu...
github.com/pedgarcia/fu...