I've just never had that show up in any other engine because, come on, shadow map! Static geometry! Come onnnn bsky.app/profile/skar...
I've just never had that show up in any other engine because, come on, shadow map! Static geometry! Come onnnn bsky.app/profile/skar...
Shit. You're right. It's basically another class of fillrate soaking, isn't it. I'm just not used to thinking of shadow maps as something that would cost fillrate because. Come on. Shadow map.
Shit. You're right. It's basically another class of fillrate soaking, isn't it. I'm just not used to thinking of shadow maps as something that would cost fillrate because. Come on. Shadow map.
oh
I haven't done that for shadows
oh and they're still running 4-split PSSM mode too
Haaaaahhhhh
Thanks all!
oh
I haven't done that for shadows
oh and they're still running 4-split PSSM mode too
Haaaaahhhhh
Thanks all!
Me (sicko): "yessss?"
Me (smart): "but for that to be the case your buffer fillrate cost would, it'd be, there's no way,"
Me (sicko): "oh, honey :3"
Me (sicko): "yessss?"
Me (smart): "but for that to be the case your buffer fillrate cost would, it'd be, there's no way,"
Me (sicko): "oh, honey :3"
That's. What. No. That's so DUMB. What.
That's. What. No. That's so DUMB. What.
ps2 console was fun to make games for, tons of fillrate to do alot of buffer copies and mask/blur/bloom stuff
ps2 console was fun to make games for, tons of fillrate to do alot of buffer copies and mask/blur/bloom stuff
Depth prepass of scene opaque geometry saves a ton of performance since this is an object space technique so particles are spawned and drawn on backfaces
Depth prepass of scene opaque geometry saves a ton of performance since this is an object space technique so particles are spawned and drawn on backfaces
There's also quad overdraw, but for mobile VR I find we're not pushing enough polys for that to be important.
There's also quad overdraw, but for mobile VR I find we're not pushing enough polys for that to be important.
https://beefed.ai/en/top-supply-chain-kpis-for-dashboards
#SupplyChainKpis #InventoryTurnover #OntimeDelivery #OrderCycleTime #FillRate
https://beefed.ai/en/top-supply-chain-kpis-for-dashboards
#SupplyChainKpis #InventoryTurnover #OntimeDelivery #OrderCycleTime #FillRate
Still gotta fix the gpu fillrate bottleneck, as I'm "only" getting 170fps at 1440p max settings.
But first, more work on the guns
#solodev #gamedev #optimization #madewithunity
Still gotta fix the gpu fillrate bottleneck, as I'm "only" getting 170fps at 1440p max settings.
But first, more work on the guns
#solodev #gamedev #optimization #madewithunity
Optimization goes brrr, still more work to do, due it being pixel / fillrate bound at higher resolutions.
#optimization #indiegame #gamedev #solodev #indiedev
Optimization goes brrr, still more work to do, due it being pixel / fillrate bound at higher resolutions.
#optimization #indiegame #gamedev #solodev #indiedev
Not how effects done in post-shader era
Not how effects done in post-shader era