#FinalCollision
September 15, 2025 at 3:49 PM
Final Collision Copper Coast:
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
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#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
October 5, 2025 at 12:12 PM
Final Collision: Air Crusher
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev #VerticalScrollingShooter
September 17, 2025 at 9:15 PM
Final Collision work in progress:Improved shield attack.
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
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#FinalCollision #Shmup #game #gamedev #ScrollShooter #IndieGame
September 12, 2025 at 6:18 AM
Final Collision work in progress: Added PMA tool.
Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #GameDev #ArcadeShooter #ActionGame
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September 27, 2025 at 6:28 AM
Work in progress: Level Copper Hands factory.
The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships.
All necessary elements have been added to the level and it is waiting for balancing.
#FinalCollision #ClassicArcadeShooter #Gamedev #IndieGame
September 30, 2025 at 6:58 PM
Final Collision work in progress: Added points for destroyed unit.
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.

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#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
September 14, 2025 at 4:55 PM
Final Collision: Path system.
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
October 11, 2025 at 9:22 PM
Final Collision Work in progress:
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.
#FinalCollision #Gameart #devlog #sgt #retro #arcadegame
October 22, 2025 at 6:36 PM
Work in progress: Setting up control
Added the ability to customize keyboard controls.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie
September 11, 2025 at 6:04 AM
Final Collision game
Work in progress: Improved Wave.
The wave weapon now covers a larger area when fully upgraded. #FinalCollision #SootEmUp #Arcade #Shmup #Retro #Indie
September 9, 2025 at 6:45 AM
Final Collision New HUD:
We've updated the user interface. Added new components such as a special attack readiness indicator. Now the player also has access to information about how many points need to be collected before the bonus is released.
#GameArt #Hud #FinalCollision #stg #shmup #IndieDev
November 4, 2025 at 8:38 AM
Final Collision Game

Changing the leveling of satellites - auxiliary weapons.
When taking a bonus satellite, if there is already one level, then satellites become two. #FinalCollision #Game #ShootEmUp #Shmup #TopDown
September 5, 2025 at 5:26 AM