#FluidSim
Driving 3D volumes with 2D fluidsim as heightmap
#fluidninja #unrealengine #ue5 #realtimevfx
March 24, 2025 at 5:40 PM
Using 2D fluidsim as cross-section to define 3D volumes
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 8:21 PM
FluidSim of the day.
March 21, 2025 at 2:58 PM
What fun would a god game be if you couldn‘t play around with water?

#godgame #indiegame #screenshotsaturday #fluidsim
September 19, 2026 at 2:03 PM
Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools!
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
April 17, 2025 at 12:04 PM
#dkgame #gamedev 🎮: Spent some time converting one of @minionsart.bsky.social awesome shaders from Unity to Godot! Find original here: www.patreon.com/posts/quick-...

It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
June 23, 2025 at 6:09 PM
June 11, 2026 at 9:25 PM
Rewriting my FluidSim Code to GPU... Some debugging was to be expected...
June 15, 2026 at 12:55 PM
September 12, 2024 at 9:57 PM
Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
#unrealengine #UE5 #realtimevfx #fluidninja
April 24, 2025 at 4:18 PM
kept working on the 2.5D smoke thingy, it works by raymarching a 2D fluidsim and achieves interactive framerate on mobile (45-60fps) by reducing some settings.
it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini.
demo soon ™
March 23, 2026 at 6:41 PM
December 4, 2024 at 7:00 PM
What if I ClampToEdge instead of wrapping? It looks rather realistic too but I loose colors faster.

#fluidsim
June 18, 2026 at 4:53 AM
or VFX, or stories, which are completely fine and awesome. But I wanted to try something different. Fluidsim and shaders are two of my world-class tech artist skillsets. And I -love- slime. It came very natural to me that I wanted to make the most realistic and cute slime ever that lives with you
November 9, 2024 at 6:46 PM
Manually stirring things up!

#FluidSim
June 17, 2026 at 5:00 AM
Okay. The accumulation of everything (geonodes, scatter, shader editing, wetmaps, fluid sim) all come together in this single, final result.
#b3d #environmentart #blender3d #geometrynodes #fluidsim
March 22, 2026 at 5:53 PM
Influencers be like: #influencer #fluidsim #physics
January 22, 2025 at 12:58 AM
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 7:45 PM
Working on learning fluid simulations, lighting and key framing as well. About 2 hours to setup, and 6 hours to render... 🤔

#blender #3d #fluidsim #3dart
March 16, 2025 at 3:03 PM
I implemented a spatial partition for my fluid sim, which has sped things up considerably. Without the partition 1575 particles gets simulated at about 70 ms per frame, but with the partiton it speeds up to about 12 ms. #sph #fluidsim #2D #gamephysics
July 9, 2026 at 4:48 AM
3d toilet overflow fluid sim. I was testing out doing a bathroom flooding simulation with this but I ended up scrapping it because I Don't know how to work blender that we'll.

#mysophilia #scat #3d #fluidsim #gross #toilet #overflow
October 17, 2024 at 5:00 AM
Still working on atmospheric simulation for my #Godot project.

The wind is computed with a fluid simulation, and I added friction with the relief. That creates nice and plausible wind patterns.

To make the wind visible I used a particle system. What do you think?

#gamedev #fluidsim #particles
February 5, 2026 at 8:54 AM
Triggered by yesterday's discussion about old fluid sims, a short thread with some more examples from that period 2007-2009 to explore fluid dynamics for marbling...

1/3

#fluidsim #fluiddynamics #simulation #marbling #generativeart
December 30, 2025 at 1:26 PM
Some more variations curated this AM... in love with these shapes & process!

(See start of this thread for context...)

#fluidsim #simulation #art #generativeart #abstractart #noai #thingumbrella #typescript
January 30, 2026 at 8:49 AM