#godgame #indiegame #screenshotsaturday #fluidsim
#godgame #indiegame #screenshotsaturday #fluidsim
The wind is computed with a fluid simulation, and I added friction with the relief. That creates nice and plausible wind patterns.
To make the wind visible I used a particle system. What do you think?
#gamedev #fluidsim #particles
The wind is computed with a fluid simulation, and I added friction with the relief. That creates nice and plausible wind patterns.
To make the wind visible I used a particle system. What do you think?
#gamedev #fluidsim #particles
#b3d #environmentart #blender3d #geometrynodes #fluidsim
#b3d #environmentart #blender3d #geometrynodes #fluidsim
(See start of this thread for context...)
#fluidsim #simulation #art #generativeart #abstractart #noai #thingumbrella #typescript
(See start of this thread for context...)
#fluidsim #simulation #art #generativeart #abstractart #noai #thingumbrella #typescript
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart