#godgame #indiegame #screenshotsaturday #fluidsim
#godgame #indiegame #screenshotsaturday #fluidsim
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
#unrealengine #UE5 #realtimevfx #fluidninja
#unrealengine #UE5 #realtimevfx #fluidninja
it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini.
demo soon ™
it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini.
demo soon ™
#b3d #environmentart #blender3d #geometrynodes #fluidsim
#b3d #environmentart #blender3d #geometrynodes #fluidsim
#fluidninja #unrealengine #ue5 #realtimevfx
#fluidninja #unrealengine #ue5 #realtimevfx
The wind is computed with a fluid simulation, and I added friction with the relief. That creates nice and plausible wind patterns.
To make the wind visible I used a particle system. What do you think?
#gamedev #fluidsim #particles
The wind is computed with a fluid simulation, and I added friction with the relief. That creates nice and plausible wind patterns.
To make the wind visible I used a particle system. What do you think?
#gamedev #fluidsim #particles
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
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#fluidsim #fluiddynamics #simulation #marbling #generativeart
(See start of this thread for context...)
#fluidsim #simulation #art #generativeart #abstractart #noai #thingumbrella #typescript
(See start of this thread for context...)
#fluidsim #simulation #art #generativeart #abstractart #noai #thingumbrella #typescript