1. how dare you.
2. all gdoc talks will be posted on youtube in the future!!!
1. how dare you.
2. all gdoc talks will be posted on youtube in the future!!!
Adrienne Bazir: Keep It Small: Using Constraints to Make Your Game Juicy
Constraints aren't the enemy of great game design... they might be the secret ingredient. Adrienne, creator of In Stars and Time, shares how limitations can sharpen focus and enhance player experience.
GDoC has always been one of our favourite festivals and we're so honoured to be showcased next to our amazing peers 💙
GDoC has always been one of our favourite festivals and we're so honoured to be showcased next to our amazing peers 💙
Tank you @gdocexpo.com for having us.
check out the event page on steam!: store.steampowered.com/sale/gdocexp...
#GDoC #HEMOHOUND
Tank you @gdocexpo.com for having us.
check out the event page on steam!: store.steampowered.com/sale/gdocexp...
#GDoC #HEMOHOUND
Sherveen Uduwanna: 5 Easy To Use Tools for Pixel Artists & Animators
Interested in levelling up your pixel art animation skills? For pixel art, there are an amazing number of free or incredibly affordable tools out there that can make your life a lot easier!
#GDoCExpo2026
So proud to be a monthly supporter of this incredible org!
Network in our virtual space @ 10:45AM ET
⭐️ Meet Supercell: Learn about & connect w/ the team
⭐️ Publishing AMA w/ No More Robots: Ask Director @mikerose.bsky.social about publishing, marketing & sales
⭐️ Speed networking & more
#gamedev #gdocexpo2026
So proud to be a monthly supporter of this incredible org!
Fruitbearer is featured in the event's Steam sale!💖
store.steampowered.com/app/4300180/...
The community is amazing! Go check out @gdocexpo.com
#GDoCExpo2026 #gdoc #indiegame #gamedev #pixelart #art
Fruitbearer is featured in the event's Steam sale!💖
store.steampowered.com/app/4300180/...
The community is amazing! Go check out @gdocexpo.com
#GDoCExpo2026 #gdoc #indiegame #gamedev #pixelart #art
Adrienne Bazir: Keep It Small: Using Constraints to Make Your Game Juicy
Constraints aren't the enemy of great game design... they might be the secret ingredient. Adrienne, creator of In Stars and Time, shares how limitations can sharpen focus and enhance player experience.
Four days, Sept 22–25, online - 38 sessions, 40+ speakers for our 11th year.
gdoc.events/2026schedule
In-person watch parties are back in NYC, LA, Rochester, and Portland, with more to be announced!
#gdocexpo2026 #gamedev
#Indiegamedev #madebyhumans #GameAudio
Click the link below to view our kickstarter page and learn all about the project and help support the development of our game!
#Indiegamedev #kickstarter #2Dplatformer #retrogaming
#Indiegamedev #madebyhumans #GameAudio
go check out all the amazing games that are part of it in the official Steam sale: store.steampowered.com/sale/gdocexp...
thanks for the support @gdocexpo.com 💚 that's very kind
store.steampowered.com/app/2627640/...
#GDoCExpo #indiegames
store.steampowered.com/app/2627640/...
#GDoCExpo #indiegames
Save the world with these cute little robots in Illuminaria! 🤖✨
store.steampowered.com/app/1719240/...
#SteamSale #Steam #GDoC #indiedev #indiegame
Save the world with these cute little robots in Illuminaria! 🤖✨
store.steampowered.com/app/1719240/...
#SteamSale #Steam #GDoC #indiedev #indiegame
I attended my first GDoC expo around the same time I started prototyping Building Relationships, and those talks really helped lay the groundwork
So glad I got to talk at GDoC expo this year (it truly was the most pleasant recording experience)
I attended my first GDoC expo around the same time I started prototyping Building Relationships, and those talks really helped lay the groundwork
So glad I got to talk at GDoC expo this year (it truly was the most pleasant recording experience)