#GameAnimation
Juicy Merry Bear special FX animation.
#gameanimation #gameart #gamedev
November 12, 2026 at 3:06 PM
A wide staff sweep from ComboThrone Civilization. The Scout’s turn carries the staff across the silhouette in two views. #GameDev #GameAnimation
November 13, 2026 at 7:29 PM
A sideways defeat from ComboThrone Civilization. Half-speed playback shows the tilt of the figure and base before they break apart. #GameDev #GameAnimation
November 13, 2026 at 8:36 PM
A piercing-hit defeat from ComboThrone Civilization, shown at half speed. The Scout folds forward before the miniature breaks apart. #GameDev #GameAnimation
November 13, 2026 at 8:34 PM
A three-hit staff attack for the ComboThrone Civilization Scout. The side angle shows the recovery between the overhead strikes. #GameDev #GameAnimation
November 13, 2026 at 7:28 PM
A lookout pose for the ComboThrone Civilization Scout. The hand at the hood gives the idle a readable shape from both angles. #GameDev #GameAnimation
November 13, 2026 at 8:32 PM
An upgrade animation from ComboThrone Civilization. The Scout flexes its free arm with the staff still in hand. #GameDev #GameAnimation
November 13, 2026 at 8:33 PM
A weary selection reaction for the ComboThrone Civilization Scout. The lowered staff follows the body into the sigh. #GameDev #GameAnimation
November 13, 2026 at 8:31 PM
A chest-hit reaction on the ComboThrone Civilization Scout. The side angle makes the brief backward recoil visible. #GameDev #GameAnimation
November 13, 2026 at 8:28 PM
A staff animation study from ComboThrone Civilization. The three-quarter view gives you the pose, and the side replay shows the forward rotation. #GameDev #GameAnimation
November 13, 2026 at 7:19 PM
A half-speed Scout defeat from ComboThrone Civilization. The knee buckles after an arrow hit, then the figure pitches forward. #GameDev #GameAnimation
November 13, 2026 at 8:35 PM
A forward-folding stomach-hit reaction for the ComboThrone Civilization Scout. The cloak makes the bend especially clear in profile. #GameDev #GameAnimation
November 13, 2026 at 8:29 PM
A staff thrust from the ComboThrone Civilization Scout. The side replay shows the pullback and the straight extension in profile. #GameDev #GameAnimation
November 13, 2026 at 7:33 PM
A staff salute for the ComboThrone Civilization Scout’s promotion. Watch the silhouette open up as the staff and free arm rise. #GameDev #GameAnimation
November 13, 2026 at 8:33 PM
A half-speed look at the ComboThrone Civilization Scout falling backward after a heavy hit. The base tips with the figure before the pieces scatter. #GameDev #GameAnimation
November 13, 2026 at 8:34 PM
An arrow-hit reaction with a delayed beat for the ComboThrone Civilization Scout. The two views play at half speed. #GameDev #GameAnimation
November 13, 2026 at 8:35 PM
A quiet lookout idle for the ComboThrone Civilization Scout. Watch the hood and shoulders as the miniature checks its surroundings. #GameDev #GameAnimation
November 13, 2026 at 8:31 PM
A selection animation for the ComboThrone Civilization Scout. A quick lift and a tilted staff give the ready pose a little bounce. #GameDev #GameAnimation
November 13, 2026 at 8:30 PM
One of the Scout’s recruitment animations in ComboThrone Civilization. The raised hand and upright staff give the miniature two clear shapes to read. #GameDev #GameAnimation
November 13, 2026 at 7:28 PM
🎮✨ Dreamy’s Walk Up progress!

The first frame is almost finished! Just a few details left before I move on to the next frames. 🌻💕

#Agetoy #Dreamy #SpriteArt #GameAnimation #IndieDev #WIP
November 13, 2026 at 9:39 PM
A short shoulder-hit reaction for the ComboThrone Civilization Scout. Watch the upper body turn and settle against the nearly upright staff. #GameDev #GameAnimation
November 13, 2026 at 8:29 PM
🌻 Starting Dreamy’s Walk Up animation!
Now that her Walk Down animation is finished, I’ve started working on her Walk Up sprite for Agetoy!
It’s still a very early WIP, but the next walking animation is officially underway! #Agetoy #Dreamy #PixelArt #GameAnimation #IndieGame #IndieDev #GameDev #WIP
November 11, 2026 at 7:56 PM
A little animation study from ComboThrone Civilization. The Scout clubs, sweeps, and thrusts with the same staff. You can see the different windups side by side in the dev blog. #GameDev #GameAnimation
November 13, 2026 at 6:06 PM
Some fan-made Link animations I did during an animation workshop at Studio Mercier!

Always a blast to animate such iconic characters and share the love of game animation with students! ⚔️🔥

Now I just want to make more !

#Zelda #GameAnimation #gamedev #TheLegendOfZelda
November 9, 2026 at 11:24 AM