#GameCrit
November 8, 2024 at 3:05 PM
I'm back on Polygon today talking about the Marriott-Bonvoy branded Fortnite Creative mode and how empty and sad it all is, a surreal hospitality playground #gamesjournalism #gamecrit
www.polygon.com/23998884/for...
Fortnite’s Marriott Bonvoy Land is a ghost town of video game sadness
Epic’s ad collaborations continue to be strange
www.polygon.com
December 15, 2023 at 11:31 PM
what are good ideas in the gamecrit lexicon
April 30, 2025 at 5:33 PM
famous video game video essayist

i find him grating, but he brought some good ideas into the gamecrit lexicon and has good taste in games
April 30, 2025 at 5:25 PM
I'd love to find more people creating writing/videos/anything that analyzes games: plot, themes, makes comparisons to other media... all of it!

And not just video games: board, card, whatever

Please throw your #gamecrit at me
July 8, 2023 at 5:41 AM
Finally time to make the move over to Bluesky! Looking forward to talking about some great #gamecrit over here. 🖤💛🖤💛
October 5, 2023 at 12:53 AM
Anyway the way you can always tell weak gamecrit is spotting this kind of thing

It's when the capital "C" Critic makes some grand pronouncement, exactly like this, grounded in exactly nothing

It's there because the argument will fall apart if it ISN'T there, they're load-bearing assumptions
October 10, 2025 at 4:04 AM
It's not like there hasn't been a new wave of gamecrit writers on the site, and more of the oldguards (or at least in-betweens) aren't around obvs, but they're low in numbers, and all the changes to how review likes work makes it even harder for them to make a stand for the most part
November 7, 2025 at 7:15 PM
Not a problem! I am wondering if I should set up a GameCrit feed myself so we can get that all in one place, generally? (I forget if we have more than just #GameNews currently)
September 10, 2023 at 3:53 PM
Forgive me, but I'm going to hashtag this thread like an Instagram post because I don't know what I'm doing and I want people to find it LOL

#gamecrit #videogames #gamejournalism #elpasoelsewhere #gamereviews #indiegames #twitch
October 7, 2023 at 1:49 AM
An Experiment in Criticism has nothing to do with the question of ideology, or theology, or Lewis' usual stuff. It's more about the purpose of criticism, on critics, and the different levels that one can appreciate a work.

It's quite good, even now! And, yes, it absolutely applies to gamecrit
March 26, 2024 at 3:42 AM
this was mainly more from gamecrit than anime crit but, it is unfortunate to see people talk themselves into a position of "everyone on the staff is a replacable cog"
October 25, 2025 at 6:09 PM
A beautiful short article about playing Final Fantasy for the first time today, by Kimimi. I loved every part of it.

#gamecrit #gaming #finalfantasy
Final Fantasy: The hardest fight in this game is with myself
**Final Fantasy** , that old ’80s Squaresoft RPG, is an incredibly important piece of the company’s history. Heck, it’s an important piece of _gaming’s_ history. It’s the beginning of a decades-long multi-million selling series that has at several points changed people’s perceptions of the genre forever. It’s the one RPG series that everyone, even today, still looks up to and draws some degree of inspiration from. I’ve never played it. I mean, not properly. I’ve _dabbled_ plenty of times over the years—on WonderSwan, on PlayStation, on PSP, no doubt on some NES emulator for five minutes before playing something else—of course I have, it’s inescapable. But I’ve never really sat down with it. The first mainline Final Fantasy released in my part of the world was VII, everything before it some mystical thing only encountered in the pages of magazines. No shared childhood stories, no chance encounters in some local game shop, no chance to play it at home. _Until now_. I’ve got the cart. I’ve slotted it into my Famicom. And… This is too big of a game for me to blindly blunder into, surely? What if I played it “wrong”? Imagine being the kind of person who played _Final Fantasy_ wrong? That’s got to be the RPG equivalent of not knowing how to hold a pencil. What if I play it right but I don’t like it? What if I understand what it’s trying to do and don’t enjoy it? I can’t do that. This game is _special_. This isn’t just some other adventure. It’s truly influential, a legend. So in recognition of its status I’ve taken the time to (carefully) stick the included double-sided fold-out map to a nearby wall. I can see it now, silently shaming me into action. Every location marked on it somewhere I’ve never been—not yet, anyway. I’ve got the matching guide book sitting close by and I’m flipping through the manual, because all good old RPGs start in the manual (and I’m terrified of the whole “playing Final Fantasy wrong” thing). Next I have to pick my heroes. Obviously I only get four character slots, and there are six classes to choose from. I know that after all these years the game is pretty much “solved”, and everyone except me has an opinion on what’s best and what’s not and what’s weird and what makes for a fun challenging run. Everyone. Except. Me. It’s fine, I can do this. I do this all the time in all sorts of RPGs. White Mage has got to be there, because that’s “my” class. There’s no way I’m leaving Thief behind, because sneaking around (or at least pretending to) is alway a lot of fun, and RPG-thieves tend to be fast critical hit dispensing machines. But who else? Warrior and Monk both look like safe, sensible choices… but I don’t want them. I just don’t. And Red Mage has a cool hat. If I’m going to spend hours with this game, I want to see cool hats in my screenshots. So with “cool hat” now being a deciding factor, that means my final Warrior of Light must be a Black Mage, everyone’s favourite pointy chapeau’d spell-flinger. I’m trying to pretend I haven’t noticed that the battle sprites shown in the fuzzy printed photos I’ve just been perusing are literal icons now, not just good examples of classic pixel art but the ongoing standard for this style, this series, and these character classes. That’s not _a_ White Mage, it’s _the_ White Mage. The definitive article. I want to shut my eyes and not see the vast importance of this game. To not feel the crushing weight of its history at every turn. It’s just another RPG with shops and airships and tents and all the other things I’m already familiar with, so I should just… You know what? Maybe it’d be easier to not play it at all. I already know what happens—Chaos, crystals, Warriors of Light, and all that. It’s not like I’d miss anything. No, that’s not true. That’s just trivia, and I want memories. Ones of my own, not reheated bullet points I’ve pilfered from the world at large. I don’t just want to be someone who has played Final Fantasy, I want my very own piece of the joy it seems to bring everyone else. I want to enjoy this game. And when I do finally give it permission to be nothing more than a vehicle for good times, it’s wonderful. The game wastes no time with anything, setting me up and then setting me off on a grand adventure that isn’t just mine to solve, but mine to discover too. The way cities are divided on the world map into “town bit” and “castle bit” and I have to walk myself over to the relevant section? Splendid. Left to wander about on my own after being given swift access to a cool boat? Sumptuous. Seeing the elf people have actual pointy ears, and the dwarves possess thick beards? Superb. “Link rests here” carved on a gravestone? Cheeky. I love the neatly divided battle window too, everything packed with character while also sticking within some very obvious limitations. I’m astonished by how expressive my Red Mage looks when they’re hunched over at low health, and can’t help but laugh a little at the way Thief’s legs comically stick up in the air when they’re defeated. Knowing that the real reason a boss or larger monster is kneeling is because it’s the only way to make them fit within a standard enemy-sized square only makes them more impressive, as if they’re physically bound by the space and could break free at any moment. Playing it for myself has broken the spell, and removed the game’s unapproachable mystique. It’s not a legend. It’s not history stored on silicon, something to appreciate from a distance, or something I could play wrong. It’s _Final Fantasy_ , and Final Fantasy’s high status didn’t fall out of the sky, unearned. It’s praised because it’s praiseworthy. It’s stood the test of time because it deserves to. All the things in here that have been reused and reimagined until they’ve become symbols of the genre have been reused and reimagined just because the initial concepts are simply that strong. I saw all those wonders and imagined the game was a monster because of them, something intimidating, aloof, and too powerful for me to handle. I was a fool. This game is a treasure, and it is my heroic duty as a Warrior of Light to accept any shining gems I come across, especially when they’re offered as freely as they are here. * * * ### Discover more from Kimimi The Game-Eating She-Monster Subscribe to get the latest posts sent to your email. Type your email… Subscribe
kimimithegameeatingshemonster.com
July 22, 2025 at 12:07 PM
Another good piece on #1000xresist, this time by Wallace Truesdale, talking about how the game pictures violent rebellion against injustice and puts it into perspective in all its dangerous complexities.

What's the line

#gamecrit #videogames
What's The Line?
An explosive moment in 1000xResist lays bare the complexities of violence and rebellion.
www.stopcar.ing
May 21, 2025 at 9:55 AM
Very good read by Reno Evangelista about #1000xresist, the story it tells and the Communion it tries to achieve.

1000xResist: The You That Remains]

Full of spoilers of course, but also made me wanna replay through the game with newfound knowledge. Hekki ALLMO.

#videogames #gamecrit
May 15, 2025 at 8:19 AM