#GameEngineSeries
Game Engine Programming 090.3 - Texturing objects in the level editor

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Game Engine Programming 090.3 - Texturing objects in the level editor
✅ Support Game Engine Series https://patreon.com/gameengineseries o...
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August 2, 2026 at 12:11 PM
Game Engine Programming 082.1 - Prepare engine for use with editor

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Game Engine Programming 082.1 - Prepare engine for use with editor
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesIn this video, we're going to prepare the engine and e...
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October 6, 2025 at 8:15 PM
Game Engine Programming 081.2 - Improving the project layout view

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Game Engine Programming 081.2 - Improving the project layout view
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesWe'll begin today's video by adding a few enhancements...
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October 12, 2025 at 7:16 AM
Game Engine Programming 083.2 - Adding render surface control and editor camera

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Game Engine Programming 083.2 - Adding render surface control and editor camera
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesWe continue the engine-editor integration with introdu...
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November 15, 2025 at 12:16 PM
Game Engine Programming 080.2 - Geometry component view continued

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Game Engine Programming 080.2 - Geometry component view continued
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesIn the last video we started working on creating the u...
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August 20, 2025 at 5:15 PM
Game Engine Programming 084.2 - An oddly satisfying debugging session

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Game Engine Programming 084.2 - An oddly satisfying debugging session
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesLast time, we tried to get our scene rendered in the v...
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January 28, 2026 at 1:11 PM
Game Engine Programming 083.1 - Improving render surface host

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Game Engine Programming 083.1 - Improving render surface host
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesToday, we'll work on RenderSurfaceHost class in the ed...
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November 3, 2025 at 10:16 AM
Game Engine Programming 085 - Viewport camera movement

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Game Engine Programming 085 - Viewport camera movement
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesIn the previous episode we achieved a new milestone, w...
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January 19, 2026 at 1:11 PM
Game Engine Programming 080.1 - Geometry component view

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Game Engine Programming 080.1 - Geometry component view
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesIn today's video, we'll create the UI for the geometry...
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August 25, 2025 at 8:15 AM
#GameEngineSeries

#CopperCube; no-code 3D engine with a full-blown editor.

It's marketed as a no-code engine; however, it supports JavaScript. You can mix and match custom scripting with visual scripting.

Very easy to use, beginner-friendly. Can export to Windows, macOS, web and Android.
April 15, 2025 at 11:55 AM
Game Engine Programming 081.1 - Asynchronous sub-mesh icon generation

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Game Engine Programming 081.1 - Asynchronous sub-mesh icon generation
✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseriesWe'll start today's video by fixing a few small issues...
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August 30, 2025 at 5:16 PM
#GameEngineSeries

#AppGameKit; a mostly code-only, 2D/3D engine with a basic 2D editor. There's no 3D editor except community tools.

Its BASIC-like scripting language has everything you need to make any type of games for desktop, mobile and web.

Beginner friendly for code-only engine seekers.
August 3, 2024 at 11:46 PM