#GameSpeed
Released camera tools for Dying Light: The Beast! Camera control (gameplay/cutscene/pm), hud toggle, pause, gamespeed, frame skip, higher details.
patreon.com/Otis_Inf
September 22, 2025 at 9:58 AM
New patch live!
TLDR: faster animations/gamespeed & bug fixes

store.steampowered.com/news/app/240...
Dungeons & Degenerate Gamblers - Now live: v1.4.1 - Steam News
Tighter and faster animations, and bug fixes
store.steampowered.com
August 12, 2025 at 1:46 AM
Crimson Desert tools are now available on my Patreon patreon.com/Otis_Inf !

Full camera control/pause/gamespeed/hud toggle/time of day control etc. :)
March 22, 2026 at 1:24 PM
Assassin's Creed Shadows camera tools are now available on my patreon: patreon.com/Otis_Inf
Camera control (gameplay/cutscene/pm), pause/gamespeed, hud toggle, higher LODs, fog control, and more!
March 24, 2025 at 2:19 PM
I've released my Resident Evil Requiem camera tools! Camera control, hud toggle, pause/gamespeed, path tracing toggle, hotsampling, better AO, more!
patreon.com/Otis_Inf
March 1, 2026 at 3:37 PM
I've released my Kingdom Come: Deliverance II tools on my patreon: patreon.com/Otis_Inf!

Camera control (gameplay/pm/cutscenes), pause, gamespeed, hud toggle, 3rd person view, time of day control and more!
February 8, 2025 at 1:22 PM
My camera tools for Assassin's Creed Black Flag Resynced are now available on my patreon! patreon.com/Otis_Inf

Camera control/camera paths/hud toggle/gamespeed/game pause/20+ post processing settings, shadow/lod/ao control, more!
July 9, 2026 at 2:13 PM
The Last of Us, Part 2 camera tools are now live on my patreon: patreon.com/Otis_Inf !

Camera control (photomode, cutscenes, gameplay), gamespeed, hud toggle, sharpening/exposure control, barrel distortion removal and much more!
April 9, 2025 at 8:13 AM
I've released my camera tools for Indiana Jones and The Great Circle! (Steam, not tested on gamepass version)
Now available on my patreon: www.patreon.com/posts/117690...
Full camera control, timestop, hud toggle, gamespeed and more!
December 10, 2024 at 2:17 PM
I've been setting up gamespeed options (think mario party 3 or balatro) for the camera and the spinning fx to hopefully help anyone who's motion sensitive too
accessibility mui important ^-^
Suuper happy with this 2.5D targeting line math I setup, huge improvement over the old one~
#TRYST #chess #gamedev #indiedev #art
April 3, 2025 at 2:35 AM
My camera tools for DOOM The Dark Ages are now available on my patreon: camera control (also in cutscenes), 3rd person view, pause (also in cutscenes), gamespeed, rain removal, all console commands unlocked and more!
patreon.com/Otis_Inf
Enjoy!
May 18, 2025 at 9:14 AM
I released camera tools for Monster Hunter Stories 3: Twisted Reflection (who comes up with these titles? :X). Camera/hud toggle/gamespeed/pause/higher LODs/hotsampling, more!
patreon.com/Otis_Inf
March 16, 2026 at 10:17 AM
I've released my camera tools for Resonance: A Plague Tale Legacy! Free camera (PM, gameplay, cutscenes), pause/gamespeed/hud toggle/ higher details/better shadows/raytraced shadows/lens crap removal etc.

patreon.com/Otis_Inf
August 27, 2026 at 4:24 PM
Death Stranding 2: On The Beach camera tools have been released! Now on my patreon: patreon.com/Otis_Inf
Camera control/gamespeed/pause/hud toggle/weather control/fog control/dof control/higher lods etc.
March 26, 2026 at 2:55 PM
Brother, the gamespeed of SF1 feels eternal
July 15, 2025 at 8:01 AM
In Waves of Steel, pausing slows the game speed down to 0.000000001 times normal speed. In other words, it'd take about three years of realtime for one second of game time to pass.

I did this because I heard that Unity has special behavior for when gamespeed is 0, which I wanted to avoid.
Waves of Steel on Steam
If you like warships but wish they could kickflip, Waves of Steel is for you! Build your own custom warship and embark on a sprawling campaign filled with enemy ships, planes, submarines, and bizarre ...
store.steampowered.com
April 7, 2026 at 4:36 PM
I released my camera tools for 007 First Light! Camera, hud toggle, pause, gamespeed control, black bars removal, gameplay fov override, more! patreon.com/Otis_Inf

Game gave me a lot of problems due to constant hangs. Switching to DLAA and switching off cloud saves seems to have made it more stable
May 28, 2026 at 1:28 PM
Made some tweaks so that the gamespeed variable will also slightly reduce Jupe attack delays so her moveset still feel responsive.
September 18, 2025 at 5:28 PM
Brandish complete:
The "touch the northern side puzzle" was so bad. I looked up a guide after 2 hours of studying pillar completely irrelevant pattern changes on the map.

The fortress final floors are so complicated lol.

I am glad of Low Gamespeed on the final boss fight also.
October 8, 2025 at 5:05 PM
I fixed it. Speedrunning Mode is just tripling the gamespeed with no other changes
August 8, 2026 at 5:26 AM
I am tweakin.

Doom: The Dark Ages on Nightmare mode with 130% gamespeed has me like this.
a man wearing headphones with the letter g on the ear
ALT: a man wearing headphones with the letter g on the ear
media.tenor.com
May 30, 2025 at 12:11 AM
The fact we went from pencil, S-Blast, Slosher, Splash being the most common comp with a few variations. To such a diverse pool of weapons is amazing!

Easily the best time to start watching competitive splatoon with a good mix of variety and gamespeed
September 23, 2025 at 7:45 AM
The new R2 hitpause changes are definitely messing me up, but once I get used to it I can definitely see myself liking it more. The gamespeed on combos and comboing feels much faster now. Feel like it kinda makes both defensive and offensive execution harder, but in a good way.
February 19, 2025 at 6:20 AM
Here’s actual gamespeed Arch
October 20, 2024 at 1:25 AM
New coordinator, new TE, new WR, and new RBs - they need to get a look at gamespeed before the season starts. To me, it makes perfect sense.
August 22, 2026 at 3:09 PM