Now I’m mature enough to know Half Life 2 is better than Halo.
Now I’m mature enough to know Half Life 2 is better than Halo.
brief mention of the liquid sim stuff in this miracles one:
pc.gamespy.com/pc/black-whi...
brief mention of the liquid sim stuff in this miracles one:
pc.gamespy.com/pc/black-whi...
tesarchive.wordpress.com/2002/06/12/g...
GameSpy source: web.archive.org/web/20020811...
tesarchive.wordpress.com/2002/06/12/g...
GameSpy source: web.archive.org/web/20020811...
The only similar thing I remember working decently before stuff like quakespy/gamespy was Kali, which I played a bunch of Warcraft 2 on. Quickly learned that no, no I was not good at it 😅
The only similar thing I remember working decently before stuff like quakespy/gamespy was Kali, which I played a bunch of Warcraft 2 on. Quickly learned that no, no I was not good at it 😅
Cloudy Mountain was the first game I remember playing.
The Quest games, Final Fantasy, and Baldur’s Gate turned my imagination to 11.
Tribes was my biggest multiplayer obsession.
SMW is peak game design.
The Unreal games led me to being a Gamespy admin.
Cloudy Mountain was the first game I remember playing.
The Quest games, Final Fantasy, and Baldur’s Gate turned my imagination to 11.
Tribes was my biggest multiplayer obsession.
SMW is peak game design.
The Unreal games led me to being a Gamespy admin.
#3: Max Payne 2: The Fall of Max Payne (PC, 2003) - "The action in Max Payne 2 is as adrenaline-pumping as anything you'd see on the silver screen, and you're in control." - GameSpy
#3: Max Payne 2: The Fall of Max Payne (PC, 2003) - "The action in Max Payne 2 is as adrenaline-pumping as anything you'd see on the silver screen, and you're in control." - GameSpy
Some studios are narrative-first, some are design-first, but Valve is/was often engine-programmer first.
The E3 2003 HL2 demo was one of the best ever, and it's one where you're in a programmer-art test room within 20 seconds.
No sizzle reel, just a room with badass physics props.
Some studios are narrative-first, some are design-first, but Valve is/was often engine-programmer first.
The E3 2003 HL2 demo was one of the best ever, and it's one where you're in a programmer-art test room within 20 seconds.
No sizzle reel, just a room with badass physics props.