#GamingInterviews
What makes an ordinary place feel wrong? ANOMALITH producer Gai Kidokoro talks Showa-era influences, survival gameplay, and how player feedback changed the controls. #ANOMALITH #FuRyu #GamingInterviews #gamedev
ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival
FuRyu producer Gai Kidokoro discusses the unusual inspirations behind ANOMALITH, including old Japanese television commercials, player feedback, survival systems, and creating an unsettling world.
www.fixgamingchannel.com
October 13, 2026 at 1:47 PM
From Guerrilla and Horizon Zero Dawn to GRIP, Speed Freeks and finally his own game. Simen “Nemi” Stroek talks solo development, Unreal Engine, rhythm racing, ADHD and building Pulse Drive. #PulseDrive #IndieGames #GameDev #GamingInterviews
From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo
From Quake and Half-Life mapping to Guerrilla, GRIP and Speed Freeks, Simen “Nemi” Stroek talks about building Pulse Drive largely by himself, the cost of solo development, optimization, and finally making a game that is truly his own.
www.fixgamingchannel.com
September 26, 2026 at 4:07 PM
Lunars Interview – PAX AUS 2025 Indie Showcase Spotlight

We speak to Waleed about Lunars at PAX AUS 2025, check out the interview now!

http://dlvr.it/TNWSp1

#Lunars #PAXAUS #PAXAUS2025 #IndieShowcase #GamingInterviews #IndieGames
October 7, 2025 at 12:40 AM