#Gemdalus
Indie Retro News: Gemdalus - An Arcade Puzzler is coming soon to the Amiga (AGA) by RETREAM www.indieretronews.com/2025/05/gemd... #retrogaming #amiga #commodoreamiga
Gemdalus - An Arcade Puzzler is coming soon to the Amiga (AGA) by RETREAM
Gemdalus - An Arcade Puzzler is coming soon to the Amiga (AGA) by RETREAM
www.indieretronews.com
May 22, 2025 at 7:56 PM
The Commodore Amiga at MoMA, Exclusive First Look at New Game Gemdalus & Tons More Amiga News for the week of May 11, 2025! Happy Mother's Day! #commodore #commodoreamiga #retrogaming #vintagecomputer #AmigaNews #AmigaBill LINK: youtu.be/OIm5KltGw6I
The Commodore Amiga at MoMA, Exclusive First Look at New Game Gemdalus & More! Happy Mother's Day!
YouTube video by Amiga Bill
youtu.be
May 12, 2025 at 11:10 AM
Live Now! Happy Mother's Day! Exclusive First Look at New Game "Gemdalus" from Retream, The Amiga at MoMA, Demos, Games, Amiga News & More! #commodore #commodoreamiga #retrogaming #retrogamer #AmigaBill LINK: twitch.tv/amigabill
May 11, 2025 at 6:00 PM
Live Stream Today Sunday Funday May 11th, 2025 - 2pm EDT/6pm GMT/7pm BST/8pm CEST. Exclusive First Look at New Game "Gemdalus", The Amiga at MoMA, Demos, Games, Amiga News & More! #commodore #commodoreamiga #retrogaming #retrogamer #AmigaBill LINK: twitch.tv/amigabill
May 11, 2025 at 12:18 PM
TONIGHT 8pm GMT at twitch.tv/NAG_Graham - the final stream of 2025 seems to be a good time to take a look back at some of the #Amiga highlights of the year. The first of two streams, focusing on AGA titles on this occasion, including this lot and more besides...
December 30, 2025 at 3:38 PM
Gemdalus - ein Arcade Puzzler von RETREAM - ist für die Amiga Plattform (benötigt den AGA-Chipsatz) erschienen.

retream.itch.io/gemdalus

#commodore #amiga #amigaos #amigaworld #amiga1200 #gaming #arcade #puzzler #retro
May 25, 2025 at 6:56 AM
Live for tonight's #Amiga stream now over at twitch.tv/NAG_Graham - drop by and say hello...
NAG_Graham - Twitch
New & upcoming Amiga games inc. Outrun AGA, Krogharr, Gemdalus, Gyruss & more (real A1200 hardware)
twitch.tv
July 21, 2025 at 6:55 PM
@AmigaFuture
Amiga Future 176 Vorschau und Leseproben online
Author: AndreasM Von der Ausgabe 176 (September/Oktober 2025) der Amiga Future sind seit heute die farbigen Leseproben sowie die bunte Vorschau online. Einige Artikel in dieser Ausgabe: Playfield Review Krogharr - The Beerserker Review DR Dangerous Boxed Review Pjusk Review Gemdalus Review AmiSeaFox Review Space Patrol Review Amiga Forever 11 Review C64 Forever 11 Review WinUAE Wissen 9: Raycasting Spezial Reboot von Commodore Spezial 40 Jahre Amiga Teil 3: Irrungen, Wirrungen und Sackgassen Beyond the Screen: Rings of Medusa & The Return of Medusa Demoscene Und natürlich noch vieles, vieles mehr. Eine ausführliche Inhaltsliste sowie Leseproben findet ihr unter dem Link: app.php/kb/index?c=13 Die Amiga Future ist als deutsches und englisches Print-Magazin direkt bei der Redaktion und diversen Amiga Fachhändlern verfügbar. Achtung! Wir bitten alle Amiga Future Abonennten zu überprüfen ob wir die atuelle Postanschrift und email-Adresse von euch haben. Die Amiga Future wird bereits einige Tage vor dem Veröffentlichungs-Termin bereits verpackt und verschickt. Wir brauchen deshalb Anschrifts-Änderungen bitte so bald wie möglich. Wichtig: Nachsendeanträge funktionen im Normalfall nicht bei Zeitschriften! Wir bitten auch zu überprüfen ob eventuelle Abo-Rechnungen bereits bezahlt sind. Es sind leider momentan noch viele Abo-Rechnungen unbezahlt. Heft ansehen: app.php/kb/index?c=13 Heft bestellen: https://www.amigashop.org http://25.amigafuture.de https://www.amigafuture.de http://www.apc-tcp.de
dlvr.it
August 24, 2025 at 12:20 PM
@AmigaFuture
The Amiga Future magazine Issue 176 - preview is now available to view online
Author: AndreasM These comprise of the full colour preview and excerpts of our Amiga Future issue 176 (September/October 2025) which can also be viewed online on the Amiga Future website. Some of the interesting articles in this issue are: Playfield Review Krogharr - The Beerserker Review DR Dangerous Boxed Review Pjusk Review Gemdalus Review AmiSeaFox Review Space Patrol Review Amiga Forever 11 Review C64 Forever 11 Review WinUAE Knowledge 9: Raycasting Special Reboot of Commodore Special 40 years of Amiga Part 3: Trials, tribulations, and dead ends Beyond the Screen: Rings of Medusa & The Return of Medusa Demoscene Of course there's actually so MUCH more in the magazine. Needless to say you will often get other versions of software, some of which were commercially available, as well as some of the latest try-outs or freely released software applications and games for, hopefully, every Amiga variant of Operating system, so that's Amiga 'Classic', OS4, MorphOS, and AROS, including some PD software for these systems, all on the Readers' cover CD. A detailed description of the varied content and excerpts of our current issue can be found at: app.php/kb/index?c=13 The Amiga Future magazine is available both as an English and German printed magazine - each issue is printed in FULL COLOUR - directly available from our magazine editorial office and from various other Amiga dealers. Important Notice! All our Amiga Future subscribers should check that both your current postal and email addresses for you are correct that has been supplied by you to us. The Amiga Future gets packed and shipped a few days prior to its actual release date. So, we need any change/correction to your address to be passed to us before we dispatch it, and in any case as soon as possible. Bear in mind that: Usually requests to forward on mail will not be handled with such mail items, i.e. magazines! We also ask that you check that your subscription fee(s) are current and up to date, i.e. already been paid, as some, in fact quite a few, subscription fees are still not currently fully paid. Preview: app.php/kb/index?c=13 Orders: https://www.amigashop.org http://25.amigafuture.de https://www.amigafuture.de http://www.apc-tcp.de
dlvr.it
August 24, 2025 at 12:20 PM
amiga-news.de - Pac Man clone with a twist: Gemdalus 1.1
Gemdalus (video) is a Pac-Man clone with a twist: the player character is constantly connected to the starting point in the center of the screen by a kind of rubber band that neither the player nor opponents can pass through. Version 1.1 includes the following changes: Restricted the choice of the level number in the menu to the maximum reached with the FIXED LEVEL option on (i.e. the levels reached when the option is off do not count). Made the level number wrap around at 1000 (i.e. levels go from 1 to 999 and then restart from 1; this was not an easy choice: ideally, there should be no limit, that is, no game end, because any humanly reasonable level could be too far for some players and too close for others; before, the code did not have any check and would simply break at level 65536, as only 16 bits were reserved for the level numbers in the data that is saved to disk; however, even if 65536 is totally insane, it felt untidy to not handle an error condition, so a round number that should feel "infinite" to everybody - 1000 - was chosen as the limit; the restart from the first level was necessary because otherwise the game would have had an end, and therefore would have required a reasonable limit - which, as said, cannot really be defined). Changed the menu option "START LEVEL X" to "PLAY LEVEL X". Touched up the manual. (cg) [News message: 14. Aug. 2025, 21:44] [Comments: 0] [Send via e-mail] [Print version] [ASCII version]
dlvr.it
August 14, 2025 at 10:18 PM
amiga-news.de - Arcadespiel: Gemdalus 1.1
Arcadespiel: Gemdalus 1.1 Gemdalus (Video) ist ein Pac-Man-Klon mit einer Besonderheit: Die Spielfigur ist ständig mit einer Art Gummiband, das weder Spieler noch Gegner passieren können, mit dem Startpunkt in der Bildschirmmitte verbunden. Version 1.1 beinhaltet die folgenden Änderungen: Restricted the choice of the level number in the menu to the maximum reached with the FIXED LEVEL option on (i.e. the levels reached when the option is off do not count). Made the level number wrap around at 1000 (i.e. levels go from 1 to 999 and then restart from 1; this was not an easy choice: ideally, there should be no limit, that is, no game end, because any humanly reasonable level could be too far for some players and too close for others; before, the code did not have any check and would simply break at level 65536, as only 16 bits were reserved for the level numbers in the data that is saved to disk; however, even if 65536 is totally insane, it felt untidy to not handle an error condition, so a round number that should feel "infinite" to everybody - 1000 - was chosen as the limit; the restart from the first level was necessary because otherwise the game would have had an end, and therefore would have required a reasonable limit - which, as said, cannot really be defined). Changed the menu option "START LEVEL X" to "PLAY LEVEL X". Touched up the manual. (cg) [Meldung: 14. Aug. 2025, 21:44] [Kommentare: 0] [Per E-Mail versenden] [Druck-Version] [ASCII-Version]
dlvr.it
August 14, 2025 at 8:17 PM