#GroomAttributes
[Blender to UE5 Groom Pipeline]
• Radius: Taper effect (Point/Float)
• Color: Root-to-tip gradients (Vector)
• ClumpID: Procedural variation (Spline/Int)
Precise attribute mapping is the key to realism.
#Blender3D #UE5 #MetaHuman #Grooming #TechArt #3DDev #GroomAttributes
April 14, 2026 at 1:26 PM