I created the animation for the Monday icon. I’ll make the other weekday icons at this pace.
I created the animation for the Monday icon. I’ll make the other weekday icons at this pace.
I’ve redesigned the header capsule.
1st image: after redesign
2nd image: before redesign
I’ve redesigned the header capsule.
1st image: after redesign
2nd image: before redesign
It’s Thursday. The concept is a tree and a clock.
It’s Thursday. The concept is a tree and a clock.
Here’s the icon for Tuesday—a fiery star.
Doesn’t it look like it’s spinning?
Here’s the icon for Tuesday—a fiery star.
Doesn’t it look like it’s spinning?
I’ve implemented magic tomes!
They allow characters to use spells they haven’t learned yet, regardless of their class. 🪄📖
I’ve implemented magic tomes!
They allow characters to use spells they haven’t learned yet, regardless of their class. 🪄📖
“It’s Wednesday. Doesn’t the water look like it’s swirling around the sphere? Would it be faster to do it in 3D?”
“It’s Wednesday. Doesn’t the water look like it’s swirling around the sphere? Would it be faster to do it in 3D?”
No.3 Warrior – Female (Annika)
Personality: Cool and serious
No.3 Warrior – Female (Annika)
Personality: Cool and serious
I tried using Spine, and it’s easier to work with than Unity’s built-in tools. It’s a bit pricey, but worth the purchase.
As a test, I created Idol and Attack motions.
I’d love to get better at mastering it!
I tried using Spine, and it’s easier to work with than Unity’s built-in tools. It’s a bit pricey, but worth the purchase.
As a test, I created Idol and Attack motions.
I’d love to get better at mastering it!
I'm creating teachers for each job class and gender.
I want players to be able to choose different teaching styles, so I plan to implement many teachers.
No.1 Warrior (Female) — Natasha
Personality: Confident and strong sense of justice
I'm creating teachers for each job class and gender.
I want players to be able to choose different teaching styles, so I plan to implement many teachers.
No.1 Warrior (Female) — Natasha
Personality: Confident and strong sense of justice
I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
Today, I set up the iris transition effect.
Next, I still need to create the battle start animation and the deployment result screen.
Today, I set up the iris transition effect.
Next, I still need to create the battle start animation and the deployment result screen.
Today I worked on the self-training menu. While watching the video, I thought it might be nice to have something like a “recommended setup” button that configures everything at once. I’ll add that tomorrow!
Today I worked on the self-training menu. While watching the video, I thought it might be nice to have something like a “recommended setup” button that configures everything at once. I’ll add that tomorrow!
I made it so that a ready stance animation plays after command selection.
I'm avoiding working on skill animations for now and doing other things instead.
I made it so that a ready stance animation plays after command selection.
I'm avoiding working on skill animations for now and doing other things instead.
Here is the next teacher introduction:
No.2 Warrior (Male) — Gordon
Personality: Relaxed and a bit clueless. Very tough body.
Here is the next teacher introduction:
No.2 Warrior (Male) — Gordon
Personality: Relaxed and a bit clueless. Very tough body.
Currently learning Spine...
I tried creating a basic attack motion for a dragon.
It took me a while, but it seems like it’ll be much easier once I fully understand the features.
Currently learning Spine...
I tried creating a basic attack motion for a dragon.
It took me a while, but it seems like it’ll be much easier once I fully understand the features.
#SE
“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
#SE
“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
I’ve made it possible to display events other than the effect when using a card.
I’ve made it possible to display events other than the effect when using a card.