#HotReload
Things getting serious

#compose #hotreload
April 10, 2025 at 7:00 AM
I wrote up an example showing to integrate the awesome Dioxus's subsecond rust library with macroquad.

github.com/chamons/macr...

This gives you hotreload in #rust for #gamedev
GitHub - chamons/macroquad-subsecond-example: Example integrating macroquad with subsecond hotreload
Example integrating macroquad with subsecond hotreload - chamons/macroquad-subsecond-example
github.com
August 9, 2026 at 1:21 AM
bun+typescript is node+ts but -npm-dependent -extra-pm-cmd +git support +buildin: test tooling, bundler, watchmode, hotreload, performance & speed

#Bun #TypeScript #NodeJS #GitSupport #BuildInTooling #HotReload #Performance #Speed #JavaScript #WebDevelopment
February 6, 2025 at 7:33 AM
New C# Dev Kit update it out! New #dotnetaspire integrations, #hotreload, and working without solution files! check it out!

www.youtube.com/watch?v=PBLC...

#vscode #dotnet
C# Dev Kit Updates: .NET Aspire, Hot Reload, and More!
YouTube video by Visual Studio Code
www.youtube.com
February 12, 2025 at 5:45 PM
🎇 After announcing project 'firework' aka. #compose #hotreload, I promised to document the journey.

This video will explain the first attempt at implementing Hot Reload: ClassLoaders (why it is great, but not the currently used approach)

youtu.be/whUy3JfOX9w
Hot Reloading Compose Apps with ClassLoaders (Firework Experiment)
YouTube video by Sebastian Sellmair
youtu.be
November 30, 2024 at 6:36 PM
Check this out. The loop rotating the hypercube never stops. Edit a method body and BLIT386 swaps it into the running game – ticks, camera, palette, palette effects all survive the swap. Only touching init() or the constructor forces a re-init, otherwise this gets hot-reloaded. #gamedev #hotreload
August 20, 2026 at 3:20 PM
i give @david.wengier.com a hard time about hotreload but i must say i'm quite impressed with the improvements in the latest release.
February 13, 2026 at 11:09 PM
Here's a video about the Hotreload for Turbo Laravel package: youtu.be/y8L3dDDYzEw?...
Hotreload for Turbo Laravel
YouTube video by Tony Messias
youtu.be
February 27, 2025 at 4:09 PM
おおお

ReactのワンソースでWebとiOSアプリが動いて、さらに同時にHotReloadした
試してないけどAndroidアプリもいけるし、この開発体制でいいじゃないかw
January 2, 2026 at 2:19 PM
ENVIVO Programando en C un videojuego 3D con Hotreload!!!!!!
👇👇👇👇👇👇👇👇👇
👉 www.twitch.tv/feivaco 👈
#programming #gamedev #indiedev #blender #c #raylib
April 27, 2025 at 10:07 PM
Awesome tools and excellent write-up.
I'd honestly love to dive into everything you're using there.

What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.
November 30, 2025 at 6:56 PM
I'm working on a Hotwire Starter Kit for Laravel. Comes with Tailwind CSS Laravel & Importmap Laravel (#nobuild), Stimulus Laravel, Hotreload, and daisyUI. It is ready to be integrated into a Hotwire Native application. Here's the intro video: youtu.be/xEVPugIcngg
Hotwire Starter Kit for Laravel
YouTube video by Tony Messias
youtu.be
April 2, 2025 at 2:35 PM
【📃ブログ更新】
【Unity】アセット紹介:HotReload

プレイモード中にスクリプトを修正しても短時間で修正内容を反映し確認出来る、
そんな有料アセットを紹介します。

URLはこちら↓

#Unity
April 21, 2025 at 4:55 AM
Build an advent calendar app your friends can actually use with Uno Platform.

https://buff.ly/3ZEZc90
#unoplatform #dotnet #csharp #xaml #hotreload #crossplatform #iOS #android #windowsdev
Build an advent calendar app your friends can actually use
Pixel-Perfect Multi-Platform Applications with C# and WinUI for Windows, WebAssembly, iOS, macOS, Android and Linux
buff.ly
December 5, 2024 at 4:00 PM
if you have a manual repetitive process or task try to automate it, investing in development environment it's important, solo project depends a lot on will power and friction kills momentum, fast compile, hotreload etc are hard to setup but it's worth it, I keep a pain list to track whats annoying
November 25, 2024 at 5:12 AM
#dotnet #hotreload is coming to any WebAssembly scenario .NET 10 Preview 7

github.com/dotnet/sdk/p...
July 22, 2025 at 11:05 AM
@flancia.org I'm playing with [[bull]] it's cool it does hotreload on save
January 30, 2025 at 5:13 AM
It's time to introduce Uno Platform 5.6!
🏎️ 2.5x perf boost (10x for WebAssembly AOT!)
🔥 Turbocharged Hot Reload – best in .NET!
📦 Easier app packaging (.pkg, .dmg, Snap CI)

170+ PRs of speed & stability improvements. Upgrade now! 👇

platform.uno/blog/5-6/

#dotnet #hotreload #crossplatform #appdev
Uno Platform 5.6 - 2.5x Perf Improvements, Turbocharged Hot Reload and expanded App Packaging
Uno Platform 5.6 is packed with productivity and performance boosts, including 10x faster Wasm AOT, enhanced Hot Reload, new macOS app packaging, and memory optimizations.
platform.uno
January 29, 2025 at 9:54 AM
イベントデータ、いつもならScriptableObjectで軽く作るところですが今回はFC仕様想定なので使用しません。代わりにuint8配列で設計してエクセルで出力する仕組みを作りました。

Unity上では動的に生成すればHotReloadも効くので、ScriptableObjectを使わなくてもトライ&エラーはマシになります😓
December 26, 2024 at 4:04 AM