#HoverTanks
Some mechs and hovertanks before work.
July 2, 2026 at 3:54 PM
The last of the Aces box set all painted up - Fulcrum Hovertanks. Now to figure out what my force will be. #battletech #catalystgamelabs #minipainting
December 3, 2025 at 8:56 PM
My Heavy Gear CEF tank squads are mostly done! The big ones are Dream Pod 9 plastic medium hovertanks from the CEF starter set. The other 4 are repurposed MechWarrior Clix Cizin hovertanks I'm proxying in as LHT-71 light hovertanks. Next is ink wash the bases, add desert dust, and seal!
#HeavyGear
December 5, 2024 at 9:07 AM
Clan Jade Falcon hovertanks

Lightbox works pretty well. I need some better lights though.

#battletech #miniatures #miniaturepainting #wargames
January 18, 2026 at 6:19 PM
Seven tanks, one ammo carrier, 2 command vehicles, 3 hovertanks, and one scout car away from completing my reinforced battalion of 13th Donegal Guards. 🙂
#battletech #miniaturepainting
February 28, 2026 at 11:15 PM
Testing out new abilities! 🔥 These past few days have been all about massive development progress.
These new skills are part of upcoming HoverTanks that I’ll be showcasing in future posts! Stay tuned! 👀

#indiegame #indiedev #gamedev
April 21, 2026 at 2:02 AM
Hoverise Rebellion! The new vehicular combat pushing the limits of arena combat with next-gen HoverTanks and an aggressive AI that won’t give you a break 🔥

Wishlist now on Steam!
store.steampowered.com/app/1902060/...

#screenshotsaturday
#indiegame #gamedev #indiedev #gamedevelopment #unrealengine
March 21, 2026 at 6:29 PM
It's called the fog of war. You can't see enemy hovertanks because you haven't explored that part of the map yet.
December 2, 2025 at 8:56 PM
speaking of hovertanks, they should make more stuff for eldar too. now that they are FINALLY done updating all the resin/metal minis to plastic.
August 3, 2026 at 11:43 PM
A brand neeeew teaser for Hoverise Rebellion is here!! 🔥 #TrailerTuesday

Fast-paced vehicular combat. Next-gen HoverTanks. Aggressive AI that won’t give you a single break 😈

#indiegame #gamedev #indiedev #steam #unrealengine
April 8, 2026 at 3:42 AM
Pacific Rim but nuclear powered hovertanks
October 30, 2025 at 6:41 AM
This year's New Years Project was kind of a bust, but I did learn some things along the way. Addressables have one again defeated me, but I did finally make a fun hovering tank, and through its failures learned some pretty important stuff about UGUI and game design.
why485.itch.io/hovertanks
Hovertanks by Why485
Unfinished half-baked non-gaming hovering tank action!
why485.itch.io
January 4, 2025 at 5:31 AM
Hovertanks are very useful on Planet Shark. Their ability to traverse most types of terrains allows them to be useful for lightning raids and scouting.
April 8, 2024 at 5:40 AM
Heavy gear blitz guys. I have ~5 tanks, a dozen infantry, and 3-6 mechs left to paint then back to shatterpoint and 40k nonsense. Love how the stowage came out on the bigger tanks

#minipainting #miniatures
March 14, 2024 at 8:14 PM
I know, but hovertanks are cool. *puts on his fez* :D
March 18, 2024 at 4:27 PM
#UnrealEngine #UE4 #UE5 #GameDev #GameAssets #SciFi #Kitbash #AerialCombat #FlyingShooter #Cockpit #Spaceships #HoverTanks #SciFiBuildings
Marketplace SALE -70%
For some reason, I also included this demo map in "Starfighters" asset (sound "on" I guess):
November 26, 2025 at 8:07 PM
If you ever wondered why Shadowrun has a very oddly specific thing where border smugglers use heavily armed high-speed hovertanks to evade the cops, turns out they were just casually ripping off Hardwired. Ever wondered where that one fucked up cyberweapon in CP2020 comes from? Same thing
November 22, 2024 at 4:03 PM
A pair of Jade Falcon Fulcrum Hovertanks (to help tell them apart, I did paint them slightly different from each other)
January 17, 2026 at 11:47 AM
I actually did two this past year. The first was very short lived and was another attempt at making a hovertank, sometimes that I've always found deceptively difficult to get something that felt really good. This project is actually playable: why485.itch.io/hovertanks
December 29, 2025 at 4:46 PM
Painted up the Aces boxset minis. Pretty much everything went wrong while painting these, so I got very frustrated and angrily rushed to finish. Think they turned out better than expected though, so... angry painting ftw? The color scheme is a fairly forgiving one too, so that helped. #Battletech
February 25, 2026 at 1:20 AM
It's #WishlistWednesday!
Fast, agile, and destructive. We're designing Hoverise Rebellion around the feeling of mastering high-speed combat with HoverTanks 🔥

Wishlist on Steam! 👉 store.steampowered.com/app/1902060/...

#indiedev #gamedev #indiegame #indiegames #UE5 #videogames #steam
March 11, 2026 at 5:02 PM
Pg 3
Minis included
Set Exclusives:
2 Fulcrum Hovertanks
Thunderbolt IIC

Variants
Locust IIC 4
Baboon (Howler) 6
Summoner H
Marauder IIC 6
Rifleman (Proj Phoenix) C2, PP parts optional
Mane (Kraken) 3

No street date, No price point
December 6, 2024 at 8:49 PM
These are our support forces? Please tell me you at least didn't get scammed for the gas?

#Battletech
January 12, 2026 at 9:19 PM
Why does Shadowrun have smugglers running across borders using heavily armed hovertanks? That's Hardwired. Why does Netrunner have the corps dropping asteroids on people? That's also Hardwired. That fucked up "cybersnake" tongue blade weapon? Skillwires? You're never gonna believe this, but
August 4, 2026 at 12:13 AM
To throw this into rather stark relief, my professional tabletop game industry freelance hourly graphic design rate, in which I help make games about wizards or hovertanks or whatever, is higher than this.
A writer with these qualifications willing to work for $40 bucks an hour has a serious drug problem and should just take up OnlyFans if things are that bad
X is hiring a creative writing specialist at $40 an hour to make Grok better at writing and a true LOL at the qualifications
January 31, 2026 at 4:48 AM