#HyperCard
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November 8, 2026 at 5:00 PM
Will your next animation be in tru-basic, or hypercard?
November 8, 2026 at 3:37 AM
can i use hypercard to play quicktime videos?
November 6, 2026 at 10:41 PM
I also did an overly elaborate HyperCard game
November 6, 2026 at 3:17 AM
Definitely HyperCard, maybe if I could get the same kind of LSD that was used to make it I'll make something truly special.
November 8, 2026 at 3:47 AM
November 9, 2026 at 10:00 PM
In Grade 9, I was making an “adventure game” using HyperCard. For fun.

School had a mandatory science fair. I asked if I could submit my game. The teacher REALLY emphasized “yes, but because it doesn’t involve experimentation, the highest grade you’ll be eligible for is a B.”

OF COURSE I did it.
please delight me with your most on-brand story from your childhood

mine is that I quit Cubs after two weeks because it clashed with Coronation Street
November 5, 2026 at 9:03 PM
I was an Apple child. The first computer that ever crashed on me was an Apple. In front of the whole class in third grade.

Still think Hypercard is cool.
November 6, 2026 at 8:20 AM
When I was a little older I picked a HyperCard HyperTalk language reference guide as my non fiction book to read and write a report on for English class.
November 5, 2026 at 11:11 PM
just noticed HyperCard is in there. i pledge allegiance to stacks on stacks
November 3, 2026 at 4:54 PM
« Bismillah, c’est les ténèbres », un générateur de scènes 3D au style Hypercard 1-bit où la police et les manifestants interagissent sous le regard du spectateur. Très beau. Signé Etienne Mineur (le boss).

etienne.design/tools/perspe...
November 9, 2026 at 8:26 PM
I know about HyperCard, the others are new to me. Worth mining for some ideas!
November 3, 2026 at 1:01 PM
#NewArticle "HyperCard: The hypertext for the rest of us. An evolutionary analysis of its life cycle and influence" www.hope.uzh.ch/scoms/articl... #openaccess
November 3, 2026 at 2:05 PM
November 4, 2026 at 11:19 AM
> Hypermedia is cool

Then implement all what HyperCard did... 39 years ago

And the 90s tools it inspired:

- WorldWideWeb (hyperlinks)
- Macromedia Authorware (flowline, low-code)
- Toolbook (books and pages, low-code)
November 3, 2026 at 12:58 PM
Saturday at Whaaat!? just keeps getting better!

Current practitioner-in-residence Chris Combs ALSO made a game for the MAL arcade - Rhytidome and the World of Phloem, written in HyperCard!

seriously, come to see us at Whaaat!? if you can! tickets at whaaat.io
November 4, 2026 at 8:27 PM
a while back someone argued guis haven't changed significantly since the 90s, but uh, we had a lot more drag and drop, no "back button" or notion of navigation, far more menus and keyboard shortcuts, and fixed sized windows

modern apps feel more like hypercard in terms of interaction
October 31, 2026 at 9:42 PM
Danny Goodman appeared on an October 1987 “Computer Chronicles” to demonstrate “Focal Point,” a business management tool he created for HyperCard and published by Mediagenic. Goodman is a writer by trade and also wrote “The Complete HyperCard Handbook.”

www.computerchronicles.blog/computer-chr...
November 1, 2026 at 1:15 PM
Ones that aren't direct upgrades:

* Original Riven and the remake have meaningful differences, but I'm not sure anyone will say you *have* to play through original Hypercard Myst

* The original Roman Sands is still in Humble Vault, but the style and pacing of Re:Build just work much much better
November 4, 2026 at 10:21 PM
@mayasynth Tu connais des noms de softs BBS pour Mac datant de l’époque des modems 1200 bps à 14.4k? Celui que mon père utilisait avait deux gros boutons en forme de flèche style HyperCard pour passer d’un message à l’autre, c’est à peu près tout ce dont je me souviens.
@SinclairSpeccy My dad had a 1200 bauds modem he used to connect to a BBS sitting in the shop where he bought his Mac. The community was called MacUnivers, but I don’t remember what the BBS software was.
tooting.ch
November 7, 2026 at 9:39 AM
二次創作もOKなのはFQLD4だけだったと思います。FQLD4でも定期的なコンテストへの投稿はオリジナルのみ可能だったと思います。安倍吉俊さんが活躍されてたのはここですね。

まずは、オリジナルキャラクターの絵は、ネット上のこうした場所でまとめて見ることができました。

私が投稿していたのは、オリジナルがFGALMMで、二次創作はFQLD4です。このFGALMMの特徴は、HyperCardやエキスパンドブックでマルチメディア作品を作る企画を、メンバーが定期的に進めているところでした。
November 5, 2026 at 9:43 AM
Аз искам да го въвеждам това при създаване на събитието. Може би мога да пиша някакви неща в notes, и да карам този applescript (или както се казва сега) да ги чете.

Applescript (още от както беше hypercard script) е доста мощен. Бил Аткинсън е бил гений.
November 3, 2026 at 3:23 PM
This started in 2007 for the office suite.

I miss HyperCard and visual basic tbh.

You didn't need a full grasp on programming languages. I'm not saying this to rattle you but modern languages have gotten too complex that they can't be picked up by the average person who just wants "excel+"
October 31, 2026 at 10:07 PM