#IDTech
THIS STUDIO MADE THE FAMOUS IDTECH ENGINE AND YOU'RE FORCING THEM TO USE FUCKING **UNREAL**???????????????????????????????????????????????????????????????????

FUCK YOU
July 8, 2026 at 11:15 PM
I think they should make an idTech indie license.
May 24, 2026 at 9:58 PM
onboarding an idtech mapper to an unreal project
December 27, 2025 at 7:30 AM
September 24, 2026 at 2:09 PM
Today on Digital Foundry, hands-on with Doom: The Dark Ages - gameplay impressions and a look at new idTech engine features! youtu.be/1VawgKaIfbg
April 1, 2025 at 1:59 PM
damn the indiana jones game is insane looking. idtech still got it.
May 13, 2026 at 5:53 AM
RIP idTech

my first game credit in Wolfenstein was idTech. an era of gaming comes to an end.
July 6, 2026 at 10:32 PM
guy whose VRChat avatar uses idTech™ MegaTextures™ and requires at least 8gb free disk space
June 7, 2025 at 5:12 AM
Firing the ID Software /ENGINE/ team is an olympic level unforced error. What the fuck do you mean you fired the guys who make idTech?
July 7, 2026 at 3:38 PM
i should license idtech and make a disgusting rpg
May 13, 2026 at 5:57 AM
How do people describe our game:
- "KAVULT" instead of "KULT"
- Add dash, double jump. Too slow.
- NecroVision but good
- "Less like a retro shooter and more like something on idTech 4"
@civvie11.bsky.social
April 16, 2025 at 12:50 PM
March 23, 2026 at 5:45 AM
- id licenses the quake 3 engine, idtech 3

- infinity ward uses the quake 3 engine for their new game call of duty

- cod updates the idtech 3 engine with every release, still using a modified version of idtech 3 today

- microsoft buys cod

- shuts down id and development on idtech

me am smart!
July 12, 2026 at 1:47 PM
most of the xbox layoffs news is just cruel, callous and short sighted. the usual corporate reasons. but like. you dont lay off the idtech guys unless you are actively brain poisoned. she's not using it as an excuse to discipline labour, she genuinely thinks ai can make the games
July 7, 2026 at 5:10 AM
idtech 4 was purpose built for shiny metallic tech dungeons
December 28, 2025 at 8:25 AM
You try running the insanely memory hungry, resource intensive Premiere Pro and other apps, for that matter, while playing an Unreal game and your performance is going to suffer. But idTech? It powers through it beautifully using available resources without complaining. A masterwork.
July 9, 2026 at 8:35 AM
DOOM The Dark Ages is great!

If non stop in your face brutal action is what you want in a FPS Campaign, The DOOM Slayer delivers

idTech 8 🔥

Review on Kinda Funny Gamescast at 10am PT
May 9, 2025 at 2:52 PM
the future of idtech... is UNREAL!

Big Think Dimension is live this week.

twitch.tv/gigaboots
July 10, 2026 at 12:57 AM
Kojima knows ball... maybe he can convince MS to let him use IdTech. Please god.
Does this mean no more Decima Engine for Kojima’s games? 😭
September 10, 2026 at 5:26 AM
HL2/Portal are kinda cheating since they’re Source and descended from IdTech, but at the same time they aren’t because those bugs were introduced there and not inherited *from* IdTech (though the reason the system was added is bc of another IdTech bug lol)
September 22, 2025 at 8:28 AM
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 12:52 PM
Not that we need more proof, but idTech potentially being obliterated really is one of the biggest indicators that execs genuinely don't know what the fuck they're doing
July 7, 2026 at 12:00 AM
Honestly, based on every decision but especially those surrounding Obsidian and the IdTech Engine, this feels like they are running the company through ChatGPT prompted advice.
this whole xbox thing feels like a true emperors no clothes moment. there is so obviously no plan, anything announced yesterday is overruled tomorrow, that even reporting the facts feels laughably insufficient.
September 22, 2026 at 5:07 PM
Hugo Martin (id Software): "There have been reports that we've been nerfed into the ground; that's not true. We're the size when we made DOOM (2016); idTech is very much alive and well, [we have engineers and MachineGames]. idTech is here, the DOOM team is here."

www.youtube.com/watch?v=XDHo...
July 16, 2026 at 11:52 PM