#IDTech
Might I suggest idTech 4 in these trying times?

You should use idTech 4. Why? Because it'd be funny. Also, stencil shadows are cool. Also, not owned by murderous assholes.

Also, I use idTech 4. And you like me, don't you? 🥺
November 6, 2026 at 1:23 AM
idtech 3 is also good! We got RTCW, Quake 3, Elite Force, Jedi Outcast, etc etc etc
November 6, 2026 at 1:41 AM
Oh yeah, I guess you could also make a VTuber app in IDTech (i.e. Quake engine) but unless you use a really old version, it's now owned by Microsoft who are on the BDS list
November 6, 2026 at 12:04 PM
Someone make that image of all the people killing themselves except it’s labeled Unreal, Unity, and then have Microsoft murdering idTech and I guess Godot is the horrified onlooker in the meme
Reuters - 'Gaming software provider Unity Software has held recent talks to be acquired by a consortium of investors ‌including private equity firm Silver Lake Partners and Saudi Arabia’s sovereign wealth fund PIF'

'Valuation of $25 billion was discussed in recent weeks'
November 6, 2026 at 4:21 AM
"you're a fool for sticking with idtech 4" my shadow long. my shadow sharp. i'm making quake wars into a moba
Reuters - 'Gaming software provider Unity Software has held recent talks to be acquired by a consortium of investors ‌including private equity firm Silver Lake Partners and Saudi Arabia’s sovereign wealth fund PIF'

'Valuation of $25 billion was discussed in recent weeks'
November 6, 2026 at 5:45 AM
seeing a lot of talk of not connecting to/running your own Doom 3 server, either with source ports or the original game binary due to the possibility of remote code execution, people are unsure if this also impacts other games based on idTech 4 such as Quake 4 and Quake Wars
November 9, 2026 at 9:35 PM
Mesmo com as demissões na divisão Xbox, a id Software garante: Doom: The Dark Ages segue a todo vapor. Equipe intacta, motor idTech afiado e combate medieval brutal sem atrasos. 🔥 https://tinyurl.com/28ay6uy3 #AltGames #DoomTheDarkAges
November 4, 2026 at 6:34 PM
now to find a way to convince folks I know to use Godot (probably reasonable answer) or some flavour of idTech (sicko answer) instead for new projects
Both Blueprints AND C++ Gameplay Framework being removed from Unreal Engine??
November 3, 2026 at 12:04 PM
Hi guys, since its been sad that the only place for idtech4 has gone AIcrap and i have not shared my discord server, i want to build a small but trusted community around idtech4 (pre idtech4 engines are welcome too!)

discord.gg/tJDGrk6w4H

#community #SignalBoost #Doom #Quake #Discord #Gaming
Join the Idtech 4 Ever Discord Server!
Because Id tech4 its awesome and we want to preserve its legacy and developtment | 207 members
discord.gg
November 2, 2026 at 6:16 PM
Took a walk and calmed down

Remembered that idtech tweet

“You control the buttons you press”
November 3, 2026 at 4:05 PM
bsky.app/profile/uzdo...
codeberg.org/NextBroomTea...
I dunno if they ever did proper releases of it but on paper...
October 30, 2026 at 3:48 AM
#Godot, #RenPy, the old idTech game engines, etc.
October 27, 2026 at 6:05 PM
My current gamedev dream is to work my way up through the different Id Software engines (or sourceports thereof) until I reach Idtech 4, then make a game inspired by late '90s-mid 2000s sci-fi movies.
October 27, 2026 at 7:44 PM
Imagine being the guy whose galaxy-brain business boy idea was breaking up idtech. I just don't think you should get to have a job after that. Or kneecaps. Ever. 🤷‍♂️
October 29, 2026 at 12:43 AM
also everything built in the idtech engine so Radient and quaked commands for something shipping on the ps5
October 24, 2026 at 6:22 AM
Special thanks to this legend's tutorial:
youtu.be/wt63FzbYd70?...
Panicked about using a .js file like a headless chikin, but it's a no JavaScript required code for a light/dark mode toggle (・∀・)👍

//neocities' CSS file was also unresponsive? so I yeeted it all on index
How to Create a Dark Mode Toggle With Only HTML and CSS ( No JavaScript! )
YouTube video by IDTech
youtu.be
October 25, 2026 at 12:05 PM
The series that's never been on idtech does need idtech more than ever
October 22, 2026 at 1:50 PM
if the new serious sam isn't in idtech 4 at maximum and arbitrarily framerate locked at like 90fps with absolutely zero support for resolutions above 720p i dont want it
October 21, 2026 at 10:16 PM
Basically this. Other games in development use IDTech, so they still need the studio to provide support. Once those games are finished though, we'll probably get the announcement then

bsky.app/profile/datp...
And if they were to try a new game, it would not use IDTech. They literally don't have enough people who know how to use it anymore. So yeah, they got reduced to a support studio since other studios at Microsoft/Bethesda use IDTech. Once those games are done though, they'll likely finish the job
October 21, 2026 at 6:28 PM
Somehow still not the worst day for games industry news.

The combination of the ID layoffs... and then the IDtech team layoffs are still what hit me the hardest.

If the legacy & prestige of "we land the foundation for an entire genre & the modern 3D game engine" doesn't shield you... nothing will.
October 21, 2026 at 7:52 PM
They've been reduced to pre Doom 2016 studio size and have basically lost most of the team needed to make new games. Now they're just supporting IDTech (as much as they can since most of that team was laid off too). So yeah, they're basically shut down too as what's left is not the same ID as before
October 21, 2026 at 6:17 PM
And if they were to try a new game, it would not use IDTech. They literally don't have enough people who know how to use it anymore. So yeah, they got reduced to a support studio since other studios at Microsoft/Bethesda use IDTech. Once those games are done though, they'll likely finish the job
October 21, 2026 at 6:26 PM
They tried to say that it was a good thing and that nothing would change, but LinkedIn and employee statements contradicted all of it. The VFX team is just one guy now, the main IDTech coders are gone. They genuinely can't ship games anymore since they cut most of the veteran talent in the studio.
October 21, 2026 at 6:24 PM
I helped revive interest in Quake 4 maps in a mapping Discord. I collected screenshots from some of the best custom maps to advocate for creating a new space for this old game. I posted a pile of idTech 4 resources to help newbies out.

I'm no longer in that server, because a vibe coder took over.
October 20, 2026 at 9:54 PM
Dog you’re telling me had to use ai to figure out idtech 2 lmao
October 15, 2026 at 5:22 PM