#IndieDevHorror
Hi everyone, I’m Shane, I make horror games with my friends using @godotengine.org . Excited to meet more horror devs/fans!

#indiedevhorror #gamedev #godotengine
October 17, 2024 at 9:55 PM
Save your wife or whatever

#indiedevhorror #godotengine
October 17, 2024 at 9:46 PM
bsky.app/profile/did:...

Hey! I made a feed specifically for Indie Horror Games, so get to using the tags and let's make a space for this over here.

Plus: If you're an indie horror game dev, let me know so I can add you directly into the feed!
#indiehorror #indiehorrorgame #indiedevhorror
October 17, 2024 at 6:47 AM
A little bonus post from this week's update, here's one of the... less successful tests with pickups.
#solodev
#gamedev
#indiedevhorror
🎮
December 8, 2024 at 3:02 PM
I am plagued by both wanting to share progress on my game, and only wanting to show it as a finished product. #solodev #gamedev #indiedevhorror 🎮
November 15, 2024 at 1:25 PM
Had to split the networked voice showcase into two parts for bluesky length restrictions, so here's the second one.
#solodev
#gamedev
#indiedevhorror
🎮
December 22, 2024 at 7:54 PM
Here's a CG that didn't make it into NeverHome: Tower of Vanity. Could you guess where this was supposed to be shown?

#neverhome #indiedevhorror #digitalart
July 26, 2025 at 6:48 PM
Here's an early look at my effect for seeing via sound.
The visible sphere stops in a given direction whenever it hits an object, to give a sense of the volume of the source's surroundings. Works through walls and other fun stuff.
#solodev
#gamedev
#indiedevhorror
🎮
November 17, 2024 at 1:41 PM
The major update is still cooking but in the meantime, here's a look at some of the first ogham stones I've added. The glow and its colour will be based on in game events.
#solodev
#gamedev
#indiedevhorror
#celtic
🎮
February 2, 2025 at 6:11 PM
Made a new Steam art for my game, Shop Crush. What do you think about it?

#HorrorGames #IndieHorror #IndieDevHorror #ItchIoHorror #Gaming #IndieDeveloper #IndieGames #FollowFriday #GamesDay
December 20, 2024 at 6:02 PM
Might try to stick to weekly Sunday updates for the game dev stuff, so I can pretend I have any form of consistency.
Spent this week building a procedural house. Does it need to be procedural? No. But some parts of the game are learning exercises.
#solodev
#gamedev
#indiedevhorror
🎮
November 24, 2024 at 3:26 PM
How Tim from Krausers Lab creates tense atmospheres in their horror games. Full interview on our YouTube channel! #indiegame #indiedev #indiedevhorror
March 28, 2025 at 1:43 PM
A late weekly update with all the Christmas stuff thats been going on.
Focused on doors this week.
Right now, the doors need to be closed slowly to avoid making noise, but haven't decided if that's too harsh or not.
#solodev
#gamedev
#indiedevhorror
🎮
December 29, 2024 at 10:23 PM
A longer update this week as I got a good bit done. Worked on a lot of back end connection stuff, but wanted something more visible so managed to progress it far enough to get some in game voice working, with the sound sphere system.
#solodev
#gamedev
#indiedevhorror
🎮
December 22, 2024 at 7:54 PM
A WIP of the monster I'm using for the game.
The anglerfish inspiration is pretty important as the monster gameplay will be all about tricking people into giving themselves away. Though a bit more proactive than the actual fish.
#solodev
#gamedev
#indiedevhorror
🎮
January 5, 2025 at 6:02 PM
Spent this week adding pick up items. I wanted to make it so hovering over items highlights them to give you a sense of what you're looking at, even in the dark. I'm pretty happy with the results.
#solodev
#gamedev
#indiedevhorror
🎮
December 8, 2024 at 2:46 PM
Calling all horror devs/fans, can anybody name any good examples of first person horror games with good melee combat? Trying to avoid Skyrim syndrome. (Amazing game, floaty combat)

#indiedevhorror #gamedev #horror #indiedev
October 23, 2024 at 12:26 AM
Making stone walls convincing and not repetitive was difficult, but happy with my current system. I wanted to get the feel of the more haphazard stone walls I've seen in rural Ireland, without looking like they'd fall apart.
#solodev
#gamedev
#indiedevhorror
#indiehorror
#eire
🎮
December 15, 2024 at 1:44 PM
The Core Mechanic of my #IndieHorrorGame Shop Crush #WIP is a Negative Space.

Try to Zoom Out of this image 🔎

What do you see?
🎮🔥

#HorrorGame #IndieDev #IndieGame #IndieGameDev #HorrorShowcase #IndieDevHorror #ItchIoHorror
December 8, 2024 at 10:51 PM
Keeping today's update v small while I work on a bigger one I hope to be ready by next week. Here's a sample of what will hold the keys you need to collect. The pattern and its color matches to each player and will be settable in lobby.
#solodev
#gamedevelopment
#indiedevhorror
🎮
January 26, 2025 at 6:39 PM
Our game Shop Crush, a shop simulator where you manage a Thrift Shop, sell a hodgepodge of merchandise to picky customers...

...Is now featured in the DAYS OF RAMADAN hosted by @seagamethetic.bsky.social

store.steampowered.com/curator/4502...

#indiegame #indiegames #wishlist
February 27, 2025 at 8:56 PM
Here's my first human character that I'm relatively happy fits the game.
Took a bit to decide on things that worked with the overall look of the game (especially hair). Also trying not to overthink it given a lot of the game will be in the dark.
#solodev
#gamedev
#indiedevhorror
🎮
December 1, 2024 at 6:28 PM
Stomach - a Cooking Horror Game
No matter what... YOU. MUST. COOK.

Free on Steam, August 15th. More info regarding the game is on the Steam page: tinyurl.com/4sjpdp88

www.youtube.com/watch?v=R94D...

#horrorgame #indiehorror #indiehorrorgame #indiedevhorror #indiehorrorgames #indiedevhorrorgame
Stomach Trailer
YouTube video by Ethan Luong
www.youtube.com
August 13, 2025 at 9:10 PM
Recently made a small hunting/virtual pet game for ld56. I think it turned out looking good!

Proud of the fact that when you open the pet while you are holding the rifle, the left hand leaves the rifle and pulls up the pet. That was a fun little challenge!

#godotengine #indiedevhorror #gamedev
October 18, 2024 at 1:22 PM