#IndieGev
Built a cute, little house in the swamp lands

#indiegev #gamedev #cozygames
April 22, 2026 at 11:42 AM
Ball likes to go fast. (Though doesn't everyone?)

#indiegame #indiegev #gamedev #godot
June 13, 2025 at 11:00 PM
That SNES cartridge you blew into as a kid?

Someone your age made that game.

Your turn.

#PixelArt #GameDev #IndieGev
August 21, 2026 at 5:02 PM
Needs more polish, but here is an invulnerability period effect after hit, and an incomplete death sequence. Using a floating hitbox for testing.

#godot #indiegev #gamedev #videogames
August 5, 2025 at 2:16 PM
Stop waiting for inspiration. Genesis. SNES. Those devs didn't wait either. They just shipped. Build your retro masterpiece now.

#PixelArt #GameDev #IndieGev
August 7, 2026 at 5:03 PM
16-bit magic doesn't need complexity.

Engine + assets + your imagination.

That's everything.

Start today.

#PixelArt #GameDev #IndieGev
July 29, 2026 at 5:00 PM
You have the tools. The assets exist. The engines are free.

Your retro dream is closer than you think.

Build it.

#PixelArt #GameDev #IndieGev
July 31, 2026 at 5:02 PM
Free engine. No subscription. No gatekeepers.

One hour daily in Godot = complete game in a year.

The only cost? Your commitment.

#GameDev #GodotEngine #IndieGev #Consistency
July 30, 2026 at 10:50 PM
Free engine. No subscription. No gatekeepers.

One hour daily in Godot = complete game in a year.

The only cost? Your commitment.

#GameDev #GodotEngine #IndieGev #Consistency
July 30, 2026 at 5:30 PM
We spent hours blowing into cartridges like it fixed anything.

Placebo effect: priceless.

Debugging skills: still with us.

#PixelArt #GameDev #IndieGev
August 26, 2026 at 5:00 PM
GameMaker makes shipping simple. You make it real.

One hour. Every day. 12 months.

That's a finished, playable game.

#GameDev #GameMaker #Shipping #IndieGev
July 26, 2026 at 5:35 PM
No engine excuses. No AAA budget needed.

Just a tileset, a grid, and the same tools devs used in 1993.

Open your editor. Make the sprite move.

#PixelArt #GameDev #IndieGev
August 19, 2026 at 5:00 PM
60 frames per hour. 365 days of consistency.

Your entire game's animation library built slowly, steadily, surely.

That's mastery.

#PixelArt #Aseprite #GameDev #IndieGev
July 30, 2026 at 10:48 PM
16-bit games didn't need raytracing to break hearts.

They needed soul.

Your game has that. Build it.

#PixelArt #GameDev #IndieGev
August 24, 2026 at 5:02 PM
Making the shop means I get to make the game's first character portrait sprite!

Meet Marie, the owner of That's So Medal, the local medal-focused gaming store! You can challenge her to a game, but she's no pushover. She'll also have a sidestory and relationship level.

#indiegev #gamedev #pixelart
March 10, 2025 at 12:07 AM
SNES. Genesis. You grew up playing these.

Now YOU can make them.

Stop dreaming. Start coding.

#PixelArt #GameDev #IndieGev
August 18, 2026 at 5:00 PM
You spent your childhood watching SNES pixels come alive. Today, you can make those same games. The barrier is gone. Your move.

#PixelArt #GameDev #IndieGev
August 10, 2026 at 5:02 PM
Remember when we needed a $500 console and $50 cartridges to make magic? Now? Free engine. Your laptop. Your imagination. Plot twist: making retro games got easier. We just forgot.

#PixelArt #GameDev #IndieGev
August 14, 2026 at 5:01 PM
Godot. GameMaker. The tools exist now. 16-bit pixel art? Free libraries. Retro sound? Chiptune generators. Your indie retro masterpiece isn't a dream anymore. It's a choice.

#PixelArt #GameDev #IndieGev
August 12, 2026 at 5:00 PM
Merry Christmas and Happy Holidays!

Thank you everyone for all of the support we’ve gotten on Bluesky! It’s been amazing showing our progress so far and we can’t wait to show you our progress on Road to Salvation next year as well! Hope you stick around for the ride!

#gamedev #indiegev #holidays
December 24, 2025 at 6:37 PM
60 frames per hour. 365 days of consistency.

Your entire game's animation library built slowly, steadily, surely.

That's mastery.

#PixelArt #Aseprite #GameDev #IndieGev
July 28, 2026 at 5:30 PM
Grave Grotto progress update!

Tending to the fields after a long Saturday's worth of work:

#indiegamedev #farmingame #farmingsim #solodev #indiegev #dungeoncrawler #games
November 16, 2025 at 2:14 AM
Working on #CityGameStudio 2 with Godot 4.5 🎮✨ The modern code analyzer is catching bugs that #Godot 2.1 missed for years! Every fix for the sequel makes the original more stable. Win-win! 🚀

buff.ly/FMkrRiX

#IndieGev #GameDev
November 28, 2025 at 6:03 PM
Hi turtles! We are officially a registered business! For trademark purposes, we will now be known as Shell Brunch Studios (TM). We can't wait to share our projects with you 💖

#shellbrunchstudios #gamedev #indiegev
August 14, 2026 at 9:08 PM
An engine. Asset packs. That's all you need.

Your 16-bit masterpiece is just one decision away.

Create it.

#PixelArt #GameDev #IndieGev
July 27, 2026 at 5:03 PM