#IronRoadTD
One Railgun slug, three enemies, wave 9. I left that stretch of road straight on purpose. #indiedev #gamedev #towerdefense #IronRoadTD
October 31, 2026 at 3:21 AM
Devlog 1: my tower defense got 10 real stages on one road map, walls and cliffs to build around, and a home for your loot. Which stage would you play first? #gamedev #indiedev #IronRoadTD
November 3, 2026 at 12:24 AM
Devlog 2: how a round works. Each wave you pick one of three road cards and it becomes the enemy's road. Then your towers have to hold it. Long road, or bend it past your best tower? #gamedev #indiedev #IronRoadTD
November 3, 2026 at 12:22 AM
Devlog 4: before and after! A cleaner victory screen, a tidy Squad window, and crates you open right from the Inventory. Three fixes out of over 200 playtest notes this week. Which one do you like best? #gamedev #IronRoadTD
November 5, 2026 at 2:37 AM
Devlog 3: Relics. One of a kind towers that bosses drop. Big Bertha is a mortar you aim yourself: every 20 seconds, drag her button anywhere for a huge blast. You can take three into a stage. Which would you pick? #gamedev #IronRoadTD
November 4, 2026 at 12:46 AM
November 1, 2026 at 1:20 AM
The wave 15 Behemoth, 10,720 HP, dies one corner from my base. #indiedev #gamedev #towerdefense #IronRoadTD
October 29, 2026 at 1:50 AM
13 enemies down in 1.5 seconds on wave 15, slowed to 0.4x. In my game you lay the enemy's road yourself, one piece before every wave, so this bend was on purpose. #gamedev #indiedev #towerdefense #IronRoadTD
October 27, 2026 at 12:45 AM