#JapaneseFGCTerm #JPFGCTerm #20
lebagacha [noun]
レバガチャ
To mash directions.
This word is a shortened version of leba- gachagacha (レバーガチャガチャ).
leba- (レバー) = Japanese pronunciation of the word lever (stick)
gachagacha (ガチャガチャ) = rattle
#JapaneseFGCTerm #JPFGCTerm #20
lebagacha [noun]
レバガチャ
To mash directions.
This word is a shortened version of leba- gachagacha (レバーガチャガチャ).
leba- (レバー) = Japanese pronunciation of the word lever (stick)
gachagacha (ガチャガチャ) = rattle
#JapaneseFGCTerm #JPFGCTerm #42
nagenuke [noun]
投げ抜け
Throw tech/break.
nage = throw
nuke = the act of coming out, breaking/pushing through
#JapaneseFGCTerm #JPFGCTerm #42
nagenuke [noun]
投げ抜け
Throw tech/break.
nage = throw
nuke = the act of coming out, breaking/pushing through
#JapaneseFGCTerm #JPFGCTerm #50
warikomi [noun]
割り込み
To interrupt block strings with attacks.
This word is not FGC specific. It can be used for things like cutting into a line.
#JapaneseFGCTerm #JPFGCTerm #50
warikomi [noun]
割り込み
To interrupt block strings with attacks.
This word is not FGC specific. It can be used for things like cutting into a line.
#JapaneseFGCTerm #JPFGCTerm #30
tsuujyouwaza [noun]
通常技
normal(s)
hi・satsuwaza [noun]
必殺技
special(s)
chouhi・satsuwaza [noun]
超必殺技
super(s)
#JapaneseFGCTerm #JPFGCTerm #30
tsuujyouwaza [noun]
通常技
normal(s)
hi・satsuwaza [noun]
必殺技
special(s)
chouhi・satsuwaza [noun]
超必殺技
super(s)
#JapaneseFGCTerm #JPFGCTerm #55
tachi / shagami [adj]
立ち / しゃがみ
Standing/crouching.
One common way of using these are with attacks.
Tachichuupan = standing medium punch.
#JapaneseFGCTerm #JPFGCTerm #55
tachi / shagami [adj]
立ち / しゃがみ
Standing/crouching.
One common way of using these are with attacks.
Tachichuupan = standing medium punch.
#JapaneseFGCTerm #JPFGCTerm #43
taku [noun]
択
Options/choices. This word is used to describe mix-ups. For example, a two-way mix-up would be defined by adding the number two (ni) before the word. So “nitaku.”
#JapaneseFGCTerm #JPFGCTerm #43
taku [noun]
択
Options/choices. This word is used to describe mix-ups. For example, a two-way mix-up would be defined by adding the number two (ni) before the word. So “nitaku.”
#JapaneseFGCTerm #JPFGCTerm #41
chokuga (full: chokuzenga-do) [noun]
直ガ(直前ガード)
Instant block. A block that is timed instead of being held. Certain game systems reward this with benefits such as less block stun or health gain.
#JapaneseFGCTerm #JPFGCTerm #41
chokuga (full: chokuzenga-do) [noun]
直ガ(直前ガード)
Instant block. A block that is timed instead of being held. Certain game systems reward this with benefits such as less block stun or health gain.
#JapaneseFGCTerm #JPFGCTerm #12
buppanashi [noun] / buppanasu [verb]
ぶっ放し / ぶっ放す
Act of doing a risky attack without hit or situational confirmation.
Literal translation: Fire off (a projectile).
#JapaneseFGCTerm #JPFGCTerm #12
buppanashi [noun] / buppanasu [verb]
ぶっ放し / ぶっ放す
Act of doing a risky attack without hit or situational confirmation.
Literal translation: Fire off (a projectile).
kasaneru [verb] / kasane(waza) [noun]
重ねる / 重ね(技)
Meaty: attack that is timed to hit the instant an opponent is getting out of recovery. Especially effective when hitting in the later active frames of a move.
kasaneru [verb] / kasane(waza) [noun]
重ねる / 重ね(技)
Meaty: attack that is timed to hit the instant an opponent is getting out of recovery. Especially effective when hitting in the later active frames of a move.
#JapaneseFGCTerm #JPFGCTerm #26
mi・chaku [noun]
密着
Point blank. State when two characters are so close that they are touching. Often describes minimum range between characters.
Literal translation: adhere/contact.
#JapaneseFGCTerm #JPFGCTerm #26
mi・chaku [noun]
密着
Point blank. State when two characters are so close that they are touching. Often describes minimum range between characters.
Literal translation: adhere/contact.
enjoizei / gachizei [noun]
エンジョイ勢 / ガチ勢
casual / serious (group)
“Enjoi” is Japanese pronunciation of “enjoy.” “zei” means group in this context. “Gachi” is a slang for “serious.”
(cont)
enjoizei / gachizei [noun]
エンジョイ勢 / ガチ勢
casual / serious (group)
“Enjoi” is Japanese pronunciation of “enjoy.” “zei” means group in this context. “Gachi” is a slang for “serious.”
(cont)
#JapaneseFGCTerm #JPFGCTerm #61
aiuchi [noun]
相打ち
Trade. Not a fighting game specific term as it is often used in things like combat.
#JapaneseFGCTerm #JPFGCTerm #61
aiuchi [noun]
相打ち
Trade. Not a fighting game specific term as it is often used in things like combat.
#JapaneseFGCTerm #JPFGCTerm #39
ganga-do [noun]
ガンガード
The act of blocking everything instead of trying to interrupt or do evasive maneuvers.
#JapaneseFGCTerm #JPFGCTerm #39
ganga-do [noun]
ガンガード
The act of blocking everything instead of trying to interrupt or do evasive maneuvers.
#JapaneseFGCTerm #JPFGCTerm #64
やられ判定/喰らい判定 [noun]
yararehantei/kuraihantei
Hurt box. Both mean the same thing and which one is used may be dependent on game or player's background.
yarare = to be hit
kurai = to “eat” a hit
hantei = judgment
#JapaneseFGCTerm #JPFGCTerm #64
やられ判定/喰らい判定 [noun]
yararehantei/kuraihantei
Hurt box. Both mean the same thing and which one is used may be dependent on game or player's background.
yarare = to be hit
kurai = to “eat” a hit
hantei = judgment
#JapaneseFGCTerm #JPFGCTerm #47
kakutou ge-mu (kakuge-) [noun]
格闘ゲーム (格ゲー)
fighting game(s)
Genre name. Shortened to “kakuge-” most of the time. Regarding platform fighters, there are debates but a portion of people put it in the same genre.
#JapaneseFGCTerm #JPFGCTerm #47
kakutou ge-mu (kakuge-) [noun]
格闘ゲーム (格ゲー)
fighting game(s)
Genre name. Shortened to “kakuge-” most of the time. Regarding platform fighters, there are debates but a portion of people put it in the same genre.
#JapaneseFGCTerm #JPFGCTerm #66
okurase [adj] okuraseru [verb]
遅らせ(る)
(To) delay. Often paired with words such as strike (dageki) or input (nyuuryoku). So okurasedageki/okurasenyuuryoku.
#JapaneseFGCTerm #JPFGCTerm #66
okurase [adj] okuraseru [verb]
遅らせ(る)
(To) delay. Often paired with words such as strike (dageki) or input (nyuuryoku). So okurasedageki/okurasenyuuryoku.
shikomi [noun] / shikomu [verb]
仕込み / 仕込む
Buffer / to buffer moves
Literal translation: to prepare. So context-wise, the player is preparing (buffering) the input. If you want more details, check out this translation video! www.youtube.com/watch?v=LGKX...
shikomi [noun] / shikomu [verb]
仕込み / 仕込む
Buffer / to buffer moves
Literal translation: to prepare. So context-wise, the player is preparing (buffering) the input. If you want more details, check out this translation video! www.youtube.com/watch?v=LGKX...
#JapaneseFGCTerm #JPFGCTerm #11
ga-dofunou [noun]
ガード不能
Unblockable
g-ado = Japanese pronunciation of “guard”
funou = incapable/unable
Often shortened to: ga-fu (ガー不)
#JapaneseFGCTerm #JPFGCTerm #11
ga-dofunou [noun]
ガード不能
Unblockable
g-ado = Japanese pronunciation of “guard”
funou = incapable/unable
Often shortened to: ga-fu (ガー不)
#JapaneseFGCTerm #JPFGCTerm #27
oshare konbo [noun]
おしゃれコンボ
Fancy combo that looks cool. Often not standard and/or practical.
oshare (おしゃれ) = fashionable/fancy (often used for fashion)
konbo (コンボ) = Japanese pronunciation of combo
#JapaneseFGCTerm #JPFGCTerm #27
oshare konbo [noun]
おしゃれコンボ
Fancy combo that looks cool. Often not standard and/or practical.
oshare (おしゃれ) = fashionable/fancy (often used for fashion)
konbo (コンボ) = Japanese pronunciation of combo
ha・sei, jizoku, kouchoku [noun]
発生、持続、硬直
startup, active and recovery (of a move)
Literal translation:
ha・sei = generation/occurrence
jizoku = continuance
kouchoku = stiffening (inability to move)
ha・sei, jizoku, kouchoku [noun]
発生、持続、硬直
startup, active and recovery (of a move)
Literal translation:
ha・sei = generation/occurrence
jizoku = continuance
kouchoku = stiffening (inability to move)
#JapaneseFGCTerm #JPFGCTerm #35
takai [adj]
高い
High/expensive.
yasui [adj]
安い
Cheap/inexpensive.
In FG terms, this is often used to describe combo or punish damage.
Ex: That reversal punish was "takai/yasui."
#JapaneseFGCTerm #JPFGCTerm #35
takai [adj]
高い
High/expensive.
yasui [adj]
安い
Cheap/inexpensive.
In FG terms, this is often used to describe combo or punish damage.
Ex: That reversal punish was "takai/yasui."
nekopanchi [noun]
猫パンチ
cat punch
“Neko” is cat and “panchi” is Japanese pronunciation of “punch.” Cat punch. Commonly used for Chun-Li’s crouching punch that goes low to the ground.
nekopanchi [noun]
猫パンチ
cat punch
“Neko” is cat and “panchi” is Japanese pronunciation of “punch.” Cat punch. Commonly used for Chun-Li’s crouching punch that goes low to the ground.
#JapaneseFGCTerm #JPFGCTerm #52
kezuri [noun] / kezuru [verb]
削り/削る
Chip.
Chip damage would be kezuri dame-ji (damage in Japanese pronunciation. The word can mean different things based on context but in this case, to shave off.
#JapaneseFGCTerm #JPFGCTerm #52
kezuri [noun] / kezuru [verb]
削り/削る
Chip.
Chip damage would be kezuri dame-ji (damage in Japanese pronunciation. The word can mean different things based on context but in this case, to shave off.
#JapaneseFGCTerm #JPFGCTerm #51
taisaku [noun]
対策
Counter(measure/strategy). The “taisaku” to this anti-air normal is delayed dive kick.
This word is not FGC specific. It can be used for pretty much anything.
#JapaneseFGCTerm #JPFGCTerm #51
taisaku [noun]
対策
Counter(measure/strategy). The “taisaku” to this anti-air normal is delayed dive kick.
This word is not FGC specific. It can be used for pretty much anything.
#JapaneseFGCTerm #JPFGCTerm #44
kamae [noun]
構え
Stance. In fighting games, this refers to commands that go into a specific position that leads to different set of moves. For example, Alex in SF6 has a “kamae” called Prowler Stance.
#JapaneseFGCTerm #JPFGCTerm #44
kamae [noun]
構え
Stance. In fighting games, this refers to commands that go into a specific position that leads to different set of moves. For example, Alex in SF6 has a “kamae” called Prowler Stance.