#JPFGCTerm
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #20

lebagacha [noun]
レバガチャ
To mash directions.

This word is a shortened version of leba- gachagacha (レバーガチャガチャ).
leba- (レバー) = Japanese pronunciation of the word lever (stick)
gachagacha (ガチャガチャ) = rattle
August 15, 2025 at 7:44 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #42

nagenuke [noun]
投げ抜け
Throw tech/break.

nage = throw
nuke = the act of coming out, breaking/pushing through
March 7, 2026 at 3:58 AM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #50

warikomi [noun]
割り込み
To interrupt block strings with attacks.

This word is not FGC specific. It can be used for things like cutting into a line.
May 1, 2026 at 7:13 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #30

tsuujyouwaza [noun]
通常技
normal(s)

hi・satsuwaza [noun]
必殺技
special(s)

chouhi・satsuwaza [noun]
超必殺技
super(s)
November 14, 2025 at 8:07 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #55

tachi / shagami [adj]
立ち / しゃがみ
Standing/crouching.

One common way of using these are with attacks.
Tachichuupan = standing medium punch.
June 5, 2026 at 7:08 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #43

taku [noun]
択
Options/choices. This word is used to describe mix-ups. For example, a two-way mix-up would be defined by adding the number two (ni) before the word. So “nitaku.”
March 13, 2026 at 6:58 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #41

chokuga (full: chokuzenga-do) [noun]
直ガ(直前ガード)
Instant block. A block that is timed instead of being held. Certain game systems reward this with benefits such as less block stun or health gain.
February 27, 2026 at 7:47 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #12

buppanashi [noun] / buppanasu [verb]
ぶっ放し / ぶっ放す
Act of doing a risky attack without hit or situational confirmation.

Literal translation: Fire off (a projectile).
June 24, 2025 at 6:56 PM
Let's learn #JapaneseFGCTerm #JPFGCTerm #8!
kasaneru [verb] / kasane(waza) [noun]
重ねる / 重ね(技)
Meaty: attack that is timed to hit the instant an opponent is getting out of recovery. Especially effective when hitting in the later active frames of a move.
June 6, 2025 at 6:54 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #26

mi・chaku [noun]
密着
Point blank. State when two characters are so close that they are touching. Often describes minimum range between characters.

Literal translation: adhere/contact.
October 17, 2025 at 6:54 PM
Let's learn #JapaneseFGCTerm #JPFGCTerm #1!
enjoizei / gachizei [noun]
エンジョイ勢 / ガチ勢
casual / serious (group)

“Enjoi” is Japanese pronunciation of “enjoy.” “zei” means group in this context. “Gachi” is a slang for “serious.”

(cont)
April 25, 2025 at 7:06 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #61

aiuchi [noun]
相打ち
Trade. Not a fighting game specific term as it is often used in things like combat.
July 24, 2026 at 7:04 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #39

ganga-do [noun]
ガンガード
The act of blocking everything instead of trying to interrupt or do evasive maneuvers.
February 13, 2026 at 7:40 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #64

やられ判定/喰らい判定 [noun]
yararehantei/kuraihantei
Hurt box. Both mean the same thing and which one is used may be dependent on game or player's background.

yarare = to be hit
kurai = to “eat” a hit
hantei = judgment
September 4, 2026 at 7:33 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #47

kakutou ge-mu (kakuge-) [noun]
格闘ゲーム (格ゲー)
fighting game(s)
Genre name. Shortened to “kakuge-” most of the time. Regarding platform fighters, there are debates but a portion of people put it in the same genre.
April 17, 2026 at 7:06 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #66

okurase [adj] okuraseru [verb]
遅らせ(る)
(To) delay. Often paired with words such as strike (dageki) or input (nyuuryoku). So okurasedageki/okurasenyuuryoku.
September 25, 2026 at 8:13 PM
Let's learn #JapaneseFGCTerm #JPFGCTerm #6!
shikomi [noun] / shikomu [verb]
仕込み / 仕込む
Buffer / to buffer moves

Literal translation: to prepare. So context-wise, the player is preparing (buffering) the input. If you want more details, check out this translation video! www.youtube.com/watch?v=LGKX...
How to Say "Option Select and Buffers" like a Cultured Gaijin [Japanese Fighting Game Terms]
YouTube video by Sea Leaf Dojo
www.youtube.com
May 26, 2025 at 6:58 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #11

ga-dofunou [noun]
ガード不能
Unblockable

g-ado = Japanese pronunciation of “guard”
funou = incapable/unable

Often shortened to: ga-fu (ガー不)
June 17, 2025 at 6:51 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #27

oshare konbo [noun]
おしゃれコンボ
Fancy combo that looks cool. Often not standard and/or practical.

oshare (おしゃれ) = fashionable/fancy (often used for fashion)
konbo (コンボ) = Japanese pronunciation of combo
October 24, 2025 at 6:57 PM
Let's learn #JapaneseFGCTerm #JPFGCTerm #9!
ha・sei, jizoku, kouchoku [noun]
発生、持続、硬直
startup, active and recovery (of a move)

Literal translation:
ha・sei = generation/occurrence
jizoku = continuance
kouchoku = stiffening (inability to move)
June 10, 2025 at 7:07 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #35

takai [adj]
高い
High/expensive.

yasui [adj]
安い
Cheap/inexpensive.

In FG terms, this is often used to describe combo or punish damage.

Ex: That reversal punish was "takai/yasui."
January 16, 2026 at 8:12 PM
Let's learn #JapaneseFGCTerm #JPFGCTerm #4!
nekopanchi [noun]
猫パンチ
cat punch

“Neko” is cat and “panchi” is Japanese pronunciation of “punch.” Cat punch. Commonly used for Chun-Li’s crouching punch that goes low to the ground.
May 8, 2025 at 6:50 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #52

kezuri [noun] / kezuru [verb]
削り/削る
Chip.

Chip damage would be kezuri dame-ji (damage in Japanese pronunciation. The word can mean different things based on context but in this case, to shave off.
May 16, 2026 at 2:48 AM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #51

taisaku [noun]
対策
Counter(measure/strategy). The “taisaku” to this anti-air normal is delayed dive kick.

This word is not FGC specific. It can be used for pretty much anything.
May 8, 2026 at 6:55 PM
Let’s learn Japanese Fighting Game Terms!
#JapaneseFGCTerm #JPFGCTerm #44

kamae [noun]
構え
Stance. In fighting games, this refers to commands that go into a specific position that leads to different set of moves. For example, Alex in SF6 has a “kamae” called Prowler Stance.
March 20, 2026 at 7:05 PM