#Keyframes
October 29, 2026 at 1:39 AM
i want Street fighter to go back to keyframes and hand animation so badly dude, the mocap just looks consistently wonky on a lot of characters
October 25, 2026 at 2:57 PM
what model is doing this and does it use start/end keyframes?
October 27, 2026 at 5:25 PM
Could your college life be full of love? Find out in the demo for Keyframes, a romantic visual novel about living that college life with your besties and navigating the world of romance.

But is this game worth a full play? Find my playthrough and review here: youtu.be/2M76a43pckI
💜Living That Sweet College Life 💜 | Keyframes Demo
On this first date, we check out Keyframes, a visual novel demo about your second year of college with your besties. Will they become more than besties? Will you meet someone new? Only you can…
youtu.be
October 28, 2026 at 3:15 PM
Enroll in IDEA Academy’s Visual Development Master lvl.1 and take a step toward your career. Learn from pros and work across character design, keyframes, storyboarding and environment design tinyurl.com/ideamaster1

#ideaacademyrome #characterdesign #visualdevelopment #artschool
October 28, 2026 at 2:01 AM
i am SO excited for keyframes AHHHH
October 25, 2026 at 11:14 AM
logging on
October 27, 2026 at 6:43 PM
first module at school i learnt i can never ever polish random keyframes without having all the rough frames done again or itll come out looking like hasbeenmotel animation
October 27, 2026 at 2:49 AM
Should mention that these cutscenes will probably not be frame by frame animated, maybe a little but itll be keyframes
October 26, 2026 at 5:17 AM
I hate the UI so much bro let me make the keyframes SMALLLLLL
October 27, 2026 at 1:32 PM
How I made my creatures feel alive. No rigging, no keyframes, just code telling the legs where to land. Then one behavior: it pauses, it looks, it reacts.

Free demo: sublimeorange.itch.io/hatched?utm_...

#gamedev #indiegame #devlog
October 24, 2026 at 11:02 PM
It's like riding a bike thankfully haha. Big fan of how easy it is to transfer Blender skills between all the different parts of the app at least, like how scaling the distance between two keyframes in your animation uses the same hotkeys as scaling geometry in the 3D viewport, etc
October 27, 2026 at 6:28 PM
Stop hand-animating every jump. Procedural squash and stretch based on Y-velocity is the easiest way to add 'juice' with zero keyframes. It’s the difference between a stiff game and a polished one. What’s your top game feel tip? #gamedev #indiedev
October 26, 2026 at 4:00 AM
Also also please turn down your bitrates and up your keyframes to like 2-4s to lessen the stuttering homies ;3
October 25, 2026 at 8:36 PM
I think even editors can handle a couple of keyframes these days
October 26, 2026 at 10:52 PM
Oops all keyframes
October 24, 2026 at 2:24 PM
I guess this is where most software lets you have keyframes for each property separately but just make it easy in the tooling to move the keyframes (that are at the same time) together? Is your model fundamentally different?
October 27, 2026 at 9:54 PM
A gorgeous scene. Both in terms of staging and acting, and the animation ( limited animation, mostly on threes. There are no in-betweens here, just keyframes; this way, Iso completely controls the movement and its expressiveness in the scene).

by Mitsuo Iso from the 4th OVA Gosenzo-sama Banbanzai!
October 25, 2026 at 5:23 PM
The difference shows up on the second pass. Numbers change, the editor reopens the project and nudges keyframes by hand.
October 27, 2026 at 5:30 PM
Editing many Audition keyframes? Adobe documents Shift-click for a series and right-click → Select All Keyframes for one parameter. I haven’t tested the app. https://helpx.adobe.com/audition/desktop/mixing-multitrack-sessions/automating-mixes-envelopes1.html
October 25, 2026 at 8:33 PM
As for extras they're stored in this pseudo cardstock folder

The art cards are also on metallic cardstock and comes with a sticker sheet as well.

Last it comes with an art booklet containing character sheets, staff interviews, select keyframes, and key visual art
October 27, 2026 at 7:16 PM
finishing the direction keyframes on a boss is the slow part, good luck with the rest of the slime
October 26, 2026 at 10:07 PM
NEW: Physic3D. Real physics. In three dimensions. Build a scene from shapes, 3D text, ready-made models and your own layers. Drop it, smash it, swing it, then bake it to native After Effects 3D layers with real keyframes.
aescripts.com/physic3d/
#aftereffects #aescripts
October 26, 2026 at 8:21 PM
A looping tween at random intervals is a nice way to keep blinks from feeling mechanical. And right, one AnimationPlayer plays one animation at a time, so layering run + blink usually means an AnimationTree. Will the mouth shapes get the same tween treatment, or keyframes?
October 26, 2026 at 5:53 PM