#Keyframing
Why does AnimationPlayer split rotation into three separate tracks when keyframing? — https://semble.games/knowledge/why_does_animationplayer_split_rotation_into_three_separate_tracks_when_keyframing.php
November 11, 2026 at 3:57 PM
Congrats! Animation can be a lot of work to get all sorts of secondary motion and such going, best of luck with your efforts ^.^

I gotta poke at Blender keyframing eventually…
November 10, 2026 at 8:11 PM
It’s not as important as yours, but I relate doing assembly line work a lot, because buddy it is not my problem if you want me to do more. I am doing the job as set in front of me. My job isn’t animation. My job isn’t keyframing. My job isn’t special poses or layout.Other people have those jobs.
November 11, 2026 at 6:33 PM
A quiet weekend for the first time in ages, so back to Blender, obviously... Testing out a home mocap setup based on Kinect 2. Interesting results. I don't need extensive clips, so I'm going to stick to keyframing,. There's a boiler plate overhead for […]

[Original post on mastodon.gamedev.place]
November 8, 2026 at 2:04 PM
They are both about the same amount of work, mainly keyframing by vertex animation
November 3, 2026 at 1:23 PM
New version of #gyroflow now with optical #stabilization for footage without motion data.

I can't wait to test it out. If it works as good as I hope, it will make those older or cheaper action cameras more useful.

https://gyroflow.xyz/
Gyroflow v1.7 is out!
Support for Hero 11, DJI Avata, BRAW, keyframing and much more!
gyroflow.xyz
November 9, 2026 at 8:15 PM
at this rate the only way i'm going to get this model to perform a simple animation is if i 3d print it in segments, drill holes for a wire armature, paint it to match the texture and animate it in stop-motion. which is a lot of work, but apparently it'd be easier than keyframing
November 8, 2026 at 6:29 PM
LLMs are bad at keyframing camera movement in a way I don't even know how to describe.
October 30, 2026 at 3:04 AM
Seeing Mahadeva as a fighter with full keyframing is a treat for us mythology nerds in Hyderabad. How are you handling the third eye, a special move or a super?
November 3, 2026 at 3:03 AM
Trying to put the animation-only mode on a toggle, and it's partially working, here I've added the constraints in the animations themselves by keyframing 0 weight to turn them "off" when anims play but they seem to still hold onto the bones and lock it to keep following the standing humanoid rig.
November 3, 2026 at 8:35 PM
Filming the enemies instead of keyframing them keeps the silhouettes readable. Weird bet, and a good one for a retro shooter.
November 1, 2026 at 5:23 PM
I did look into actually making this as a game, but keyframing 89 objects over 340 frames seemed much easier
October 28, 2026 at 5:06 PM
it is daunting at first but when you learn how keyframing works in CSP you can do anything you ever desire, you can make a png of a hot dog slide onto a characters mouth
October 29, 2026 at 9:19 AM
It's not my first time animating overall, I used to do 2D stuff in flash way back in the day so keyframing is familiar, but I'm pretty happy with it so far for my first 3D animation. The shell ejection will be the last part, and maybe I'll mess around with smoke simulation too.
October 30, 2026 at 6:44 PM
Used music and a some hits to guide it.

But not tried actual keyframing. Might have a couple of tokens to burn tonight if you have ideas to test (I only have blender).
October 30, 2026 at 7:16 AM
I did look into actually making this as a game, but keyframing 89 objects over 340 frames seemed much easier
October 28, 2026 at 5:06 PM
stop/start keyframing nerds
hi, i made a screen recorder !!!

it's called Screenie and it's out now ❣️

it follows your mouse and zooms where you click, smooths your cursor, has pretty backgrounds, blurs private stuff and a lot more.

no account needed and everything stays on your mac <3

try 4 free at screenie.cam
October 26, 2026 at 7:58 PM
Build an automated open-source video powerhouse! Use a programmatic stack like Remotion, Three.js, and FFmpeg to generate high-performance motion graphics entirely from code—no manual keyframing needed. #Automation #OpenSource #MotionGraphics #WebDev #VideoProduction https://ai.dappcrypto.org/r/h9
October 27, 2026 at 9:59 AM
Practicing some animation today.

Looking at the poses from an inspo animation (Elden Ring's greataxe R1) frame by frame, figuring out where the big changes are, and keyframing those poses seems to work well enough.

This is probably my favorite animation so far!

#gamedev
October 25, 2026 at 6:03 PM
i like that she kinda fucked up the keyframing on aerial. she just like me for real
October 23, 2026 at 5:44 PM
By computing absolute AABB envelopes for every , we auto-generate smooth camera waypoints with zero manual keyframing.

Take your existing architecture diagrams and let the camera tell the story.

Built offline-first & open source:
github.com/tumio-ltd/focusflow

#webdev #localfirst
GitHub - tumio-ltd/focusflow: 🎬 Turn complex architecture diagrams into 60fps cinematic interactive stories. Interactive camera paths, AI voiceovers, and standalone single-file HTML or MP4 export.
🎬 Turn complex architecture diagrams into 60fps cinematic interactive stories. Interactive camera paths, AI voiceovers, and standalone single-file HTML or MP4 export. - tumio-ltd/focusflow
github.com
October 21, 2026 at 12:21 PM
Like I already want to slug people who are keyframing boards, or advocate for keyframing boards with tight on model and timing. This is just something that’s on sight.
October 17, 2026 at 7:44 PM
For basic transitions you can skip the paywall: put the next clip on the track above, overlapping by half a second, and keyframe its opacity from 0 to 100. That's a free cross dissolve, and keyframing scale or position the same way gives you simple zoom and slide moves.
October 18, 2026 at 7:46 PM
(It is routinely on eBay for < $50. Of course, I don't miss keyframing in the Motion tab, or transcoding sources to ProRes...)
October 16, 2026 at 4:58 PM