#LaboVR
I don't think Nintendo has Virtual Boy just as a footnote, but as something they can't reproduce faithfully since it's such an specific machine.

Like, they put references to it everywhere, LaboVR feels like a proof of concept, and it kickstarted their sprint to put things in stereoscopic 3D.
September 21, 2025 at 10:10 AM
Do we know if LaboVR works with this?
January 27, 2026 at 2:50 PM
VR Devs should cone together to make LaboVR for Steam Deck

It would suck in the best way, I would absolutely try to use it for VRChat
April 12, 2026 at 3:00 AM
i am actually giving serious consideration to acquiring the virtual boy dingus.

not really to play vb titles tbh, but it looks significantly less awful than trying to use labovr for botw.
September 14, 2025 at 12:40 AM
I have to assume it might work with the laboVR apps at least? If not, it's literally worth less than nothing since there's already a better product that N10 used to sell...
September 12, 2025 at 11:33 PM
realistically the only things on this list i'm actually going to check out are hades 2 on pc, prime 4, and the bigass physical virtualboy. probably not the virtualboy games for more than like ten seconds, but i think its going to own for botw labovr.
September 16, 2025 at 10:38 PM
Marijn is deze vakantie dagen druk geweest met deze fantastische #NintendoLABO VR-kit. Er zit echt heel veel in. #labovr #nintendoswitch

instagram.com/p/B6-hvcDJocN/…
November 27, 2024 at 11:34 PM
Did anyone ask about LaboVR compatibility?
February 3, 2026 at 2:53 PM
Does LaboVR count?
January 27, 2026 at 6:10 PM
Yes.... but can you use LaboVR?
September 12, 2025 at 5:41 PM
I need to know if the #VirtualBoy NSO support is going to be compatible with existing #LaboVR kits.

Anyone?
@jon.gvg.io @gonintendo.com @nintendolife.com @nintendeal.com
September 12, 2025 at 3:03 PM
There goes the productivity today #Nintendo #NintendoLabo #LaboVR
November 20, 2024 at 3:29 PM
Omg, they're LaboVR-ing it?? Yes, of course, everyone would love nothing more than to take a real close look at the dogshit Switch 2 v1 screen, a real good representation of a system that originally had a crisp display, despite being locked to red.
September 12, 2025 at 10:23 PM
I do wonder if the cardboard version was a late stage pivot as the tariff picture was coming into play. The looks of it make me think LaboVR would work for the Switch 1 if nothing else.
September 12, 2025 at 4:08 PM
英語の偽古典ラテン語表記すごいけど違和感がすごい BY・VNION・OF・THE・VNIVERSAL・BROTHERHOOD・OF・LABOVR・WE・SECVRE・OVR・RIGHTSって
March 30, 2026 at 2:06 AM
Zelda BotW #LaboVR update barely counts as #VR imho. There is no real headtracking. The head rotation orbits the camera around the character (i.e. functions as right joystick). This leaves me quite sick & makes the game feel not immersive at all, more like watching a 3d movie
November 15, 2024 at 11:52 AM
The wind pedal #LaboVR accessory is a great idea and I believe it helps reducing motion sickness in the "Hop Dodge" game. In the game you jump straight upwards and having the strong wind blown into your face gives your brain enough sensory input to sell the illusion
November 15, 2024 at 11:52 AM
If you like "Marble Run" of #LaboVR and own a #OculusRift #htcvive or #windowsmixedreality headset, check out 'Gravity Lab', it is pretty much the same game but with over 3h of gameplay, more puzzles and even crazier physics :) #VR
https://t.co/1Zz9GY2YNv

https://t.co/s3URbBg5tM
Gravity Lab on Steam
Build your incredible machine with gravity bending appliances from Gravity Lab! Our new lunar testing facility welcomes you to try out our standardised testing scenarios - now designed for humans!
store.steampowered.com
November 15, 2024 at 11:52 AM
Surprised how good Labo VR is. It is a DK1 with good lenses and fast rotational tracking. 720p but high pixel fill #VR #LaboVR
November 15, 2024 at 11:52 AM