#LevelEditorForDS
I don't have auto-tiling in #LevelEditorForDS mostly thanks to a "copy cursor" feature where you can point at a "source" spot and then freely draw with the stylus to reconstruct that structure somewhere else.
February 6, 2026 at 8:31 AM
Ah ? ... I've got pictures of #AnimEditorForDS and #LevelEditorForDS but apparently none for the Sprite editor ... I'll have to fix that.

sylvainhb.blogspot.com/search/label...
February 6, 2026 at 10:46 AM
You may have noticed branches floating in the air in my last gifs. That's mostly because #LevelEditorForDS did not properly show the size of a sprite for bigger sprites, only the location of the "hot spot". But for things that aren't sitting on ground, the hot spot is meaningless.
June 9, 2026 at 7:37 PM
+ better waterfall-from-background transition
+ better top-of-tunnel tiles
+ better colors for the sliding rocks
- e-Ink camera makes fuzzy pictures
- LCD artefact introduces non-existent background colors
- #LevelEditorForDS does not place overlay sprites where they'll show up
April 28, 2026 at 8:50 AM
I should definitely advertise #LevelEditorForDS #SpriteEditorForDS and #AnimEditorForDS with something like that :P
September 4, 2026 at 5:56 AM
Ah yeah, if you wonder, the user guide page for #LevelEditorForDS is sylvainhb.blogspot.com/p/level-edit....
Level Editor for DS
Building our dream games from the nineties on NDS. From bits to gameplay.
sylvainhb.blogspot.com
February 6, 2026 at 8:35 AM