#LocalSpace
holy crap, just checked my mercury local space line, which goes from my house to my favorite book store, but then continues on 28 miles north to my OTHER favorite bookstore! thanks @kai-astro.bsky.social #astrologygreat #localspace #mapping #sf #greenapplebooks
February 10, 2025 at 5:55 AM
localspace: A modern storage toolkit with 100% localForage compatibility - TypeScript-first, async/await, 3-10x faster writes

http://www.echojs.com/news/43133

https://github.com/unadlib/localspace
GitHub - unadlib/localspace: A library that unifies the APIs of IndexedDB, localStorage and other storage into a consistent API
A library that unifies the APIs of IndexedDB, localStorage and other storage into a consistent API - unadlib/localspace
github.com
December 2, 2025 at 9:01 PM
One of my favorite things about working within the limitation of #godot forward render is going back to old tricks like lighting an object in its single pass material fragment #shader .
I mix a vertical local light gradient down the buildings localspace height based on its neon effect coloring
December 29, 2024 at 9:12 AM
npr-styled decal #shader treating the decal mesh's localspace origin as a fake pointlight position to adjust decal texture application. ambient/wrap/ring/aniso type 'light' is applied to the decal fragment. To reinforce the effect,the decal texture can be handpainted brushstrokes :) #godot #gamedev
December 3, 2024 at 3:46 PM
one important thing to keep in mind with my dissolve shadowmesh trick :
do the noise in the local space of the mesh.
This will keep it stable and not shimmer compared to other projection methods like worldspace or light viewspace noise.
Localspace dissolve noise also nicely stacks w/ other meshes
May 30, 2025 at 10:00 PM
so, dunno but it's just weird, can't get it to work based on localspace, well at least got some offset+scale stuff so it doesn't look scuffed
August 19, 2026 at 4:04 AM
unadlib/localspace: A library that unifies the APIs of IndexedDB, localStorage and other storage into a consistent API https://github.com/unadlib/localspace
February 2, 2026 at 4:33 PM
Experimenting with tech for voxelised vehicles. Instead of creating a grid which is updated in realtime I generate a static grid once in #C++, any object which wants to position itself in the source actor's localspace just does a transform-space operation. Whole thing is done in #UE5.
October 27, 2024 at 7:12 PM
Meteor™ updates are coming along nicely. Members now have access. You'll 😍 the new AstroMaps!
#astrocartography #astromap #compassastrology #planetaryascensions #localspace #meteor
November 24, 2024 at 6:49 PM
やっぱりVRCConstraintのSolve in Localspaceは神やな
May 1, 2026 at 12:15 PM