#MAMG26
Our final session of #MAMG26 is on "Alchemy and deviance"! It starts with Peter Färberböck discussing the role of blood between the medieval world and modern gaming: middleagesinmoderngames.net/mamg26/the-s...

#medieval #gamedev #gaming
October 7, 2026 at 1:01 PM
In our penultimate paper of #MAMG26, Marcus Jensen looks at the alchemical connection between the characters of Radagon and Marika in Elden Ring and asks how this reflects the gender division (or lack of it) between them: middleagesinmoderngames.net/mamg26/agend...

#EldenRing #Gaming #Medieval
October 7, 2026 at 1:23 PM
In our second paper on Analogue perspectives, Thom Gobbitt (@booksoflaw.bsky.social) explores his concept of "Lawplay", looking at the use of speculative and TTRPG style setups to explore the possibility space of early medieval law codes: middleagesinmoderngames.net/mamg26/from-...

#MAMG26
October 6, 2026 at 11:24 AM
And for our very last paper of #MAMG26 (though do stick around for the closing remarks!) we have @robehoughton.bsky.social on "The Problem with Paladins" - what effect do these pseudo-crusaders have on our gaming?

middleagesinmoderngames.net/mamg26/the-p...

#Paladins #Crusade #Medieval #DnD
October 7, 2026 at 1:43 PM
In our last paper of #MAMG26 day two, Ian Regueiro-Salcedo discusses agency, memory and micro-history in Pentiment, and how the game presents the player with choices around constructing historiographies: middleagesinmoderngames.net/mamg26/when-...
October 6, 2026 at 3:27 PM
October 5, 2026 at 1:51 PM
Just five minutes to go until the 2026 Middle Ages in Modern Games Asynchronous Conference #MAMG26 begins with our opening address at 9:45am (UTC+1)! Everything you need to follow along will be in the programme: middleagesinmoderngames.net/mamg26/middle-
October 5, 2026 at 8:38 AM
And it's time for the closing remarks! Thanks to everyone who gave papers for #MAMG26! The conference chatter is still ongoing so please do go in and keep asking questions of our presenters.

Thank you all so much and see you next year!

middleagesinmoderngames.net/mamg26/closi...

#gamedev #games
October 7, 2026 at 2:03 PM
Delighted to see that the #MAMG26 - the 7th run of the Middle Ages in Modern Games - is about to start for all your medieval, medievalism and Historical Game Studies needs!

Lots of exciting papers to enjoy (including mine tomorrow on #Lawplay & #TTRPG)

middleagesinmoderngames.net/mamg26/middl...
Middle Ages in Modern Games, October 5-7 2026: Programme – The Middle Ages in Modern Games
middleagesinmoderngames.net
October 5, 2026 at 7:13 AM
We kick off our third and final day of #MAMG26 with our session on gender - in the first of our two papers Kurtis Pope looks at how Diablo IV's Lilith complicates medievalist ideas of the monstrous feminine: middleagesinmoderngames.net/mamg26/queen...
October 7, 2026 at 9:01 AM
For our second paper of this last day 1 #MAMG26 session, Poppy Tester discusses the strange individualism of Medieval Dynasty where players take a nominally medieval setting but using far more permissive forms of landscape engagement:
middleagesinmoderngames.net/mamg26/the-w...
October 5, 2026 at 5:22 PM
And in our second modding paper we have Andrew Griffiths talking about the puzzling question of why people use mods rather than building games when exploring historical and pseudo-historical puzzle building. Check that out here:

middleagesinmoderngames.net/mamg26/skyri...

#MAMG26 #Skyrim #Modding
October 5, 2026 at 3:24 PM
If you missed any of the papers in this weeks @midagesmodgames.bsky.social Asynchronous Conference, you can still find them (and engage with them) over on the website: middleagesinmoderngames.net/category/mam...
MAMG26 – The Middle Ages in Modern Games
middleagesinmoderngames.net
October 9, 2026 at 2:58 PM
We now have our #MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a way of exploring historiography, looking at the systems of Crusader Kings III and how requirements for modded historical events are shaped: middleagesinmoderngames.net/mamg26/recon...
October 5, 2026 at 3:02 PM
Our penultimate #MAMG26 panel has three papers on Nostalgia and presentism. We start with Kristina Wittkamp, discussing the binary of feminine hearth and masculine warrior identity in game reflections of medieval Rus: middleagesinmoderngames.net/mamg26/betwe...
October 7, 2026 at 11:02 AM
In our next Morality and Ideology #MAMG26 paper, Quangang Lee looks at Wind Fantasy III and IV and argues that they take a distinct reappropriation of medievalist tropes to build unconventional narratives around faith: middleagesinmoderngames.net/mamg26/reima...
Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV – The Middle Ages in Modern Games
middleagesinmoderngames.net
October 6, 2026 at 1:21 PM
For our next #MAMG26 paper, we move to the tabletop as Hannah Victoria explores how medievalism can be used as a stand-in for hegemonic institutionalism in a modern D&D context: middleagesinmoderngames.net/uncategorize...
October 6, 2026 at 1:45 PM
In our first #MAMG26 paper on Analogue perspectives, Anastasija Ropa discusses the ways in which a long-running medievalist LARP group adapted and changed, including adapting to life and technology but also changing explorations for the players: middleagesinmoderngames.net/mamg26/possi...
October 6, 2026 at 11:02 AM
Our second and last #MAMG26 gender panel paper has Hanjun Shi turning to Uncharted Waters IV where Huamei Maria Li's character provides a complication of narratives around colonisation and maritime control: middleagesinmoderngames.net/mamg26/i-do-...
October 7, 2026 at 9:23 AM
In our last Analogue approaches paper, Jakub Ivanecky looks at the medievalism and horror intersection in Magic: The Gathering's Innistrad and its evocations of gothic medievalism and the Cathars: middleagesinmoderngames.net/mamg26/the-d...

#MAMG26
October 6, 2026 at 11:43 AM
We have a break now then our first panel of papers begins at 2pm (UTC+1) on 'Design Case Studies' with three really exciting and insightful papers that really showcase possibility and new games and game ideas - see you then! #MAMG26
October 5, 2026 at 9:38 AM
Welcome back! Another two paper session, this time on Time and Death, to kick off #MAMG26 day two.

We start by returning to A Plague Tale, where Ron Heckler discusses how the game mixes modern and medieval imaginaries of apocalypse and community: middleagesinmoderngames.net/mamg26/possi...
October 6, 2026 at 9:03 AM
In our final paper on presentisms and nostalgia, Yahuai Lu explores Fallout: New Vegas' competing ideas of a New Rome, and the use of contested anachronism to work through contemporary political anxieties: middleagesinmoderngames.net/mamg26/when-...

#MAMG26 #FalloutNV #Gaming
October 7, 2026 at 11:43 AM
Truly starting #MAMG26 is our Keynote Address from Leandro Wallace: ‘Why we play the Middle Ages? A proposition for engaged thinking’, so join us now and bring your questions for a thought-provoking discussion about medievalisms, colonialism, and more: middleagesinmoderngames.net?p=1310
middleagesinmoderngames.net
October 5, 2026 at 9:01 AM
It's time! The Middle Ages in Modern Games Asynchronous Conference 2026 begins TODAY, October 5th, at 9:45am UTC+1 with our opening address to kick off a fantastic programme of three days of papers. Everything you'll need is in the live programme here: middleagesinmoderngames.net/mamg26/middl...
Middle Ages in Modern Games, October 5-7 2026: Programme – The Middle Ages in Modern Games
middleagesinmoderngames.net
October 5, 2026 at 3:32 AM