First, this GDC talk by the inimitable @osamadorias.bsky.social:
www.youtube.com/watch?v=xvAS...
Overwork starts with management and planning, but half of why it happens is team culture.
Nobody has more impact on team culture than senior team members and lower-middle managers
If you are in the trenches and someone folks look to, then your example defines team culture
First, this GDC talk by the inimitable @osamadorias.bsky.social:
www.youtube.com/watch?v=xvAS...
bsky.app/profile/maxn...
I think almost every game above a certain scale would be improved by more negative space.
In pacing, in physical space, in vibes
bsky.app/profile/maxn...
So unless they like, manage to really silo that part off to the side as a totally separate thing... guess we'll see
He was later hited at Nintendo and directed Skyward Sword, Breath of the Wild, and Tears of the Kingdom. He’s high up!
He has not mentioned the Capcom Zelda games he directed at all since joining Nintendo.
Dedicated game devices will always be important. Not for any technical reason, but because of their power to frame the act of play.
Setting expectations and mindset are SO important to how players experience games. The context you play within is a huge chunk
These Americans know the meaning of ‘peace is an active force’
Proud of Minneapolis!
bsky.app/profile/maxn...
These Americans know the meaning of ‘peace is an active force’
Proud of Minneapolis!
bsky.app/profile/maxn...
bsky.app/profile/maxn...
bsky.app/profile/maxn...
bsky.app/profile/maxn...
bsky.app/profile/maxn...
bsky.app/profile/maxn...
There was an policy of not publicly taking credit too much, since everything was the work of many.
_I_ don't think it's a zero-sum game. I did some really cool shit!
#1: The Infinite Forest
bsky.app/profile/maxn...