#MLAgents
Making progress... trained with ML-Agents Reinforcement Learning toolkit in Unity. #mlagents #unity #perrinn424project
December 6, 2024 at 3:06 AM
How the Perrinn 424 Agents "sees' it's environment... in addition to these exteroceptive sensors, the agent also has proprioceptive sensing of velocity, acceleration, etc etc, and some interoceptive sensing as well. #mlagents #unity #perrinn424project
December 7, 2024 at 12:26 PM
Me💚 vs a ML agent ❤️ in a pong match. This was a little fun project that allowed me to experiment with the ML agents Unity Package.
The training lasted about 15 minutes in self-play mode.

#unity #gamedev #indiedev #ai #mlagents
February 11, 2025 at 5:30 PM
Training the #AI in a nutshell... 😂 #machinelearning #mlagents #Unity #reinforcementlearning
May 28, 2025 at 2:07 PM
After many years at Unity, working on a range of projects from #MLAgents and #ReinforcementLearning, to building agents for Muse Chat/Assistant to help developers make games faster, I needed a change. My goal has always been to build generally capable agents that can operate in the real world.
April 1, 2025 at 5:04 PM
Training an AI spider in Unity with ML‑Agents, CUDA, and PyTorch. Watching it learn to crawl from scratch never gets old. 🕷️⚙️

#AI #MachineLearning #Unity3D #MLAgents #GameDev #AIDev #ReinforcementLearning #IndieDev #solodev #ai #livedev

www.youtube.com/live/REznci_...
💻 Unity 2023 ML-Agents | Live AI Spider Training | CUDA | PyTorch | Part 2
YouTube video by p3nGu1nZz
www.youtube.com
December 25, 2025 at 2:18 AM
Been watching your videos for a bit and you’re a huge inspiration. Your projects leave me in awe. I aspire to have projects of my own as impressive as yours.

Have you ever messed around with machine learning? Unity’s mlagents are pretty easy to set up and fun to mess around with imo.
January 29, 2025 at 7:42 PM
Problems with Unity mlAgents not connecting to Unity?
stackoverflow.com
November 29, 2024 at 8:10 PM
AutoPlay generated 20 000 tasks for 20 Android apps and 10 000 tasks for 13 Ubuntu apps, boosting agent success rates up to 20.0 % on mobile and 10.9 % on desktop. https://getnews.me/autoplay-enables-scalable-synthetic-task-generation-for-ai-agents/ #autoplay #synthetictasks #mlagents
October 1, 2025 at 2:27 AM
Multimodal LLM breakthroughs have produced agents that create visualizations, but benchmarks are missing. The authors propose a community benchmark, published September 2025. Read more: https://getnews.me/evaluation-centric-approach-for-scientific-visualization-agents/ #sciviz #mlagents
September 20, 2025 at 3:44 AM
“Slow but efficient! This week i developed a robotic arm with MLAgents. Source code is inside.” https://www.reddit.com/r/Unity3D/comments/8obngv/slow_but_efficient_this_week_i_developed_a/?st=JHZJC75W&sh=ad260f3f
June 4, 2018 at 12:47 AM
Finally got the this working with the physically simulated character. It was tough getting the ground acceleration observations working properly. #madewithunity #mlagents
March 16, 2025 at 6:00 PM
Latest training result for my 30 meter troll. Tried punishing it for dragging its feet while stepping. This is what it learned to do: #madewithunity #mlagents
March 16, 2025 at 6:00 PM
Staggering when trying to balance on moving platforms. Powered ragdoll trained to walk using machine learning. No animations. #mlagents
March 16, 2025 at 5:59 PM
Can now layer animations on top of the ML movement. The troll is copying an animated throw with the arms while walking with the legs. #mlagents #madewithunity
March 16, 2025 at 5:59 PM
Experimenting with querying the ML Models less frequently... I think I need more damping. Feels a little loose. #mlagents
March 16, 2025 at 5:59 PM
Using different models (Jump, Tumble) to create initial conditions for the Walk training. I love watching it improve over time... Really feel for the guy #mlagents #madewithunity
March 16, 2025 at 5:59 PM
Started training a giant colossus size boss character. First steps (partially trained walk).
#unity3d #mlagents
March 16, 2025 at 5:59 PM
Back from summer break. Next version of my physically simulated character controller. Faster, can walk backwards, more consistent jumps, more stable.#unity3d #mlagents

youtu.be/5QiMe6hTrnI
Fully Physically Simulated Character Controller Version 0.9.0
Next version of the fully physically simulated character controller. It is controlled using
youtu.be
March 16, 2025 at 5:59 PM
Added a stabilizer that keeps his center of mass over his feet while airborne. Not physically realistic but it makes the jumps much more reliable.
#madewithunity #mlagents
March 16, 2025 at 5:59 PM
Added a heightfield-camera feature that measures the terrain so the dude can be trained to walk on rough surfaces and step over gaps. The green blobs are his foot positions. The red tint is how far the terrain is below the hips. #madewithunity #mlagents
March 16, 2025 at 5:59 PM
I trained a tumbling brain for my physically simulated walking dude. #mlagents #madewithunity
March 16, 2025 at 5:59 PM
Finally solved an ML-Agents problem since updating to v0.10 a month ago. Restart would have a huge drop in reward that took a long time to recover from. Discovered that I needed to add a Sampler file. Without it, initial conditions never changed. Severe over-fitting. #MLAgents
March 16, 2025 at 5:59 PM