#MMC5
I might focus my efforts today on transcribing this to mmc5 + n163 today :)

I'm worried though, I'm afraid that it might lose the sauce by nature of it going from pseudo-snes to nes,
but this was always the plan.

Im starting to reconsider making the demo tracks public,
I figured out what I want the Boss Theme from
Kirby and the #risenring should sound like :)
here's a snes squaresoft styled demo

#music #kirby #chiptune #kirastudio
September 27, 2026 at 10:08 AM
Man, if Dezaemon used MMC3 mapper it really would been incrrredible.

More animation frames and extra RAM for longer custom songs, the whole shebang would have carried this game a long way.

MMC5 wasn't even around and forget about the fact that it would have raised costs through the roof!
September 27, 2026 at 3:25 AM
【ブログ更新】: GPT-6 Astra を使ってFDS→MMC5化を試してみた https://bakutendo.net/blog-entry-482.html
September 23, 2026 at 4:26 PM
【ブログ更新】:GPT-6 Astra を使ってFDS→MMC5化を試してみた - BAKUTENDO _(:3」∠)_
GPT-6 Astra を使ってFDS→MMC5化を試してみた - BAKUTENDO
今回は GPT-6 Astra を利用して ディスクシステムのゲームをMMC5(MAP#05)化にチャレンジしてみました。 はじめは Claude で変換作業を行っていたのですが、AIが動作確認用と...
bakutendo.net
September 23, 2026 at 4:26 PM
youtu.be/eh-ElV0dXZk i made this 10 years ago man. What the hell.
[Famitracker, VRC6+MMC5] Earth, Wind and Fire - September (8-bit/Chiptune)
YouTube video by senpi
youtu.be
September 21, 2026 at 7:00 PM
ちょっと向きときにいらんね、ちょっとMMC5カセット出すか
September 20, 2026 at 10:27 AM
MMC5の8-bit DACで吉幾三流している人がいた
September 15, 2026 at 3:06 PM
FurnaceだとMMC5のPCMを入力できるということで触ってるけどエディタが慣れないやつでかなりの厳しさを感じている。一応PCMは鳴らせたけどnsfエクスポート機能未実装なのでFTに戻ります…
September 15, 2026 at 2:54 PM
MMC5やVRC6ぐらいまでは見るけどS5B使う人確かに見ない
September 7, 2026 at 8:24 AM
S5BのHWエンベロープ、MMC5のpcmとかあまりテストできてないのです。
September 7, 2026 at 5:15 AM
oh my god this rendition of We're the Robots is beautiful
We're the Robots (Wily Stage 2 400hz) - Mega Man 9 (MMC5 + FDS) ft @dabluejay
YouTube video by MetallicWarrior
youtu.be
September 7, 2026 at 1:28 AM
MMC5 changed all the attributes 461,552 times per second. It also bank switched the tile banks 461,552 times per second. Just shy of a million automatic bank switches per second.

1989.

People just really aren't aware of what went on in those mappers, so *we* look freakishly anachronistic.
September 3, 2026 at 2:17 PM
Well, no. To get 8x8 or 8x1 attributes on the NES, you have to have memory mapper support. Nintendo's own MMC5 mapper achieved 8x8 attributes in 1989.

But the better attribute grid is not conferring more colors. It's just letting us use the colors we already have in a more densely packed fashion.
September 2, 2026 at 8:40 PM
スーファミはステレオ波形メモリ音源8チャンネル積んでいるが、ファミコンでもそれに肉迫するぐらいの音の数は出せたりする
拡張音源がいくつかあって、例えばコナミのVRC6の場合は3音プラスされるので音階を刻めるものとしては6音(加えてDPCMとノイズ音源にリズムを担当させると都合8音になる)
ディスクシステムの波形メモリ音源も1音ながら味があるし、他はMMC5のPSG2音追加、ナムコN163の波形メモリ音源(音を貧弱にすれば8音追加可能。通常は4音)、挙句にはコナミVRC7のFM音源となんでもござれである
その他DPCMによるベース代わりの音階生成とか…
September 1, 2026 at 3:59 PM
I've dug into it a bit, but CV3 is using the MMC5 mapper, which makes it much much harder to port. I'll never say never, but it may be beyond my current skill level
August 30, 2026 at 11:56 AM
Famitracker Bits - Departure / Dark Side Field (Terranigma) [8-bit, NES/MMC5]
youtu.be/wCrQhF0i4UQ
#Terranigma #天地創造 #8bit #chiptune #NES #Famicom #ファミコン
August 26, 2026 at 2:11 AM
チップチューン再生支援装置、別に単なる作成物はなるけどリップ物対応しようとしたらまークッソ大変です。
s5b
vrc6
vrc7
apu
は潰し終えた。
fdsはいま対策ちゅう
あとは
N163
mmc5
です。

todo:
sdカード対応
音バランス対策
oled対策

チャンネルミュートはボタン足りなくなるかもしれんな…困ったね
August 22, 2026 at 12:57 AM
Mayan symbols in Nintendo MMC5
Possibly just a resistor to ground drawn by a layout artist who had one too many
August 15, 2026 at 1:16 PM
Recently, I decided it was a good idea to take screenshots of various old Angry Video Game Nerd (AVGN) episodes and create an NES color palette out of them for me to use with Mesen Community Edition. Now I can play NES games with colors that resemble old AVGN episodes 😊
August 9, 2026 at 3:25 PM
aaaand finished

"mr. explorer" (from La-Mulana)
(my reinterpretation of the remake version of the song anyway)
famicom + MMC5

#chiptune #lamulana
August 8, 2026 at 5:45 PM
Another one of my chiptune covers is now live! This time, it's an MMC5-powered rendition of "Wandering the Crystal Blue", the theme of Somnus Reef from Castlevania: Order of Ecclesia! Check it out! #Chiptune #Castlevania

youtu.be/xTcLGlG6Jrw
Castlevania: Order of Ecclesia - Wandering the Crystal Blue (NES 2A03+MMC5 Cover, SMB3-Style)
YouTube video by PlugMeister
youtu.be
August 5, 2026 at 11:17 PM
i was actually kinda bored this evening so i decided to count how many tracks were for each system:
Game Boy Advance: 2
Game Boy: 8 (3 LSDj 2x tracks)
Family Computer (RP2A03 only): 14
Family Computer (Namco Custom 163): 2
Family Computer (Konami VRC6): 6
Family Computer (Nintendo MMC5): 1
August 4, 2026 at 6:17 PM
제 최애 영상 중 하나 공유 합니다
www.youtube.com/watch?v=Ubx6...
Splatoon 2 - Into the Light [8-bit] (VRC6 + MMC5)
YouTube video by Lumena-tan
www.youtube.com
August 4, 2026 at 10:50 AM