#MPFB2
BlenderでMPFB2を色々と試す。おっさんを作ってみた。アセットの服を着せてみたけど、質感が粘度っぽい。
September 7, 2024 at 6:45 AM
i use MPFB2, its cool☺️
March 21, 2025 at 2:46 AM
Minor update to the 5th member of #EleanorInTweed.
He now has a name, Che Marsten, and he also now has body hair!
Unlike the other band members who were created from a custom #Blender mesh, he's a heavily adapted #MPFB2 cartoon and will need further tweaks.
April 17, 2026 at 6:04 PM
I was just looking at that plugin. I'm not as proficient in blender yet being a big Maya user but the last 4 months I've gotten better at blender. Just uninstalled 4.3 and installed 4.4 to try out mpfb2 👍
March 21, 2025 at 2:59 AM
Just use the classic: Makehuman.

Created characters have no restrictions whatsoever (unless you use assets that are CC-BY), it comes with rigify support snd can look really realistic straight out the gate (pick the most complex shader model)

Just look up 'mpfb2' and you're golden.
December 4, 2024 at 4:45 AM
MakeHuman est 100 % open source, sous licence CC0 : aucune contrainte sur vos exports. Grâce à l’add‑on MPFB2, il s’intègre nativement dans Blender, prêt à l’emploi.
September 27, 2026 at 10:00 AM
Avec MakeHuman, vous pouvez générer des personnages riggés et texturés en quelques clics, gracias à son intégration native dans Blender via MPFB2 📈
July 28, 2026 at 7:00 PM
Avec MakeHuman, vous pouvez générer des personnages riggés et texturés en quelques clics, grâce à son intégration native dans Blender via MPFB2 et à sa communauté active proposant des milliers d’assets.
June 28, 2026 at 4:00 PM