#MadeWithMold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 25, 2026 at 1:29 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 20

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 27, 2026 at 12:38 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 19

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 26, 2026 at 2:07 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 21

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September 28, 2026 at 1:57 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 24, 2026 at 3:48 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15

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September 22, 2026 at 12:52 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 13

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September 20, 2026 at 12:33 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 16

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 23, 2026 at 3:06 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 14

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September 21, 2026 at 2:02 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 7

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September 14, 2026 at 2:03 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 17, 2026 at 2:05 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 11

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September 18, 2026 at 12:39 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 12

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 19, 2026 at 12:24 AM
Slippery slope here we go, Curve editing support in my vector graphics library Mold.

#gamedev #indiedev #madewithmold
September 10, 2026 at 11:20 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 5

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 12, 2026 at 1:53 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9

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September 16, 2026 at 2:16 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 6

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 13, 2026 at 2:58 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 15, 2026 at 2:16 AM
New scene #MadeWithMold
Testing immediate mode API for my procedural geometry rendering tool made for Godot.

#gamedev #indiedev #GodotEngine #madewithgodot
August 30, 2026 at 1:00 PM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 1

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 8, 2026 at 2:41 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 3

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September 10, 2026 at 2:52 AM
Pretty much solidified the design for my vector graphics library Mold for Godot and Unity!

Procedural strokes is a slippery slope I'm really glad I went down, much easier creating effects!

#gamedev #indiedev #madewithmold #madewithunity #madewithgodot #screenshotsaturday
September 12, 2026 at 7:02 AM
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 4

#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
September 11, 2026 at 2:21 AM
Working on a procedural geometric primitive rendering system Mold for both Godot and Unity!

It's coming together nicely and I hope to get it done soon!

#gamedev #indiedev #madewithgodot #madewithunity #madewithmold
September 2, 2026 at 6:25 AM
So much fun working on GPU based polyline for Mold!

This opens up the opportunity to create extreme amount of polylines without hindering the performance!

#gamedev #indiedev #MadeWithMold
September 7, 2026 at 5:46 AM